Adam Online - 2
City of Freedom
by Max Lagno
Release - June 20, 2019
Pre-order on Amazon - https://www.amazon.com/dp/B07Q72J7JX
In order to gain access to Adam Online's closed
locations, Leonarm needs to max out his level pretty quick. Help comes from the
most unexpected quarter: a human/NPC hybrid who has access to all of the game's
items and is privy to its deepest secrets.
But Leonard is not alone in this race. The rumors of
new locations packed to the brim with epic loot begin to spread among ordinary
players. The only known transition point to the new map is being controlled by
the Black Wave guild - the very players
who killed Leonarm with a mysterious weapon at the very start of the game. The guild
now blocks every attempt to get to the new worlds.
This leads to the greatest clan war in the history of
Adam Online: a single guild against all the other clans and players. And they won't
hesitate to employ their mysterious weapon, the most destructive force in the
entire game world.
Chapter 1. White Spots
I walked along a
broad street in Liberty City, guided by a map on my tablet. I saw a multitude
of NPCs and players along the way. Most of them were humans, supers and
androids. Liberty City was their city. Mechanodestructors didn’t feel at home
there. They had their own world in Rim One, the capital of which was the city
Mechatron; an imposing conglomeration of highly advanced structures designed
specially to support mechanicals.
I didn’t
know what bizoids did in Liberty City. I knew little about the race — in my
day, few would have thought of becoming such a strange, inhuman creature.
Angels
also inhabited their own worlds. Possibly the same worlds people visited when
they chose magic over technology. Those dreamers deserved each other.
This
didn’t mean that there was racial segregation in Adam Online.
Mechanodestructors could easily visit Liberty City and the surrounding zones.
The question was more why they would need to — the quests and infrastructure
linked with leveling up their characters were in other zones. You could buy or
find all the same magical items and spellcasting consumables in Liberty City,
but they weren’t as numerous or as good as they were in magic zones. By the
same token, there was no point looking for UniSuits with fifty upgrade slots in
the stalls and taverns of the magical worlds of Himmelbleu or Heroes of Magic.
That
said, the grinning maws of some creatures did appear through the crowd from
time to time — almost like gorillas or bipedal reptiles with dinosaur heads. I
also saw mechanodestructors in the farm of small arachnid robots.
The
security of Liberty City was uplifting after that spate of anarchy in Town
Zero. Sure, I got punched in the face as soon as I got here, but at least I was
alive. The local law-enforcement agencies were tough, and were always dozens of
levels above people who just moved here. No matter how hard you tried to fight
them, the cops still always won.
Rim Zero
was a world around two thousand miles long by two thousand miles wide. Rim One
consisted of another eight squares of that size surrounding Rim Zero. Eight
worlds, all different from each other.
When
Adam Online first came into existence, the worlds of Rim One were enough for
everyone. Time passed and more and more players arrived. Those that had leveled
up demanded changes, new worlds, new quests. And so appeared Rim Two: another
sixteen squares. As the years went by, eventually all those worlds had been
explored and settled as well, so Rim Three was added — twenty four squares of
unclaimed virtual land. Then Rim Four added another thirty two cells to the
already huge world. That was enough for a long time, but by the time Olga and I
came to Adam Online, Rim Five had also been added. An entirely unimaginable
extra forty squares, not counting their vast and numerous dungeons.
History
repeated itself. The opening of new Rims caused a race between players. Not all
the worlds of Rim Four had been explored, not all the zones had been
discovered, but people were flocking to Rim Five. It seemed to us then that we
could spend our whole lives exploring a world like this. Myself, Olga and
millions of other young adamites greedily discovered new zones, named them
after themselves, filled the world map with white spots.
Olga and
I unlocked one of the unexplored squares; an entirely mountainous world with
odd gravity effects. Parts of the ground had risen up into the sky. Some
floated low, others soared above the clouds. We even staked our claim on a
flying island with a whole lake at its center. The island had no monsters and
no quests. It was a true virtual limbo. We liked that flying island so much
that we built a home on the shore of the lake. Around it we built workshops
where I crafted weapons and perfected my skills. That was the house where Olga
spent her final days in Adam Online, before the i-entropy destroyed her mind
completely.
Even all
this wasn’t enough for people. They wanted new worlds and adventures. So Rim
Six was launched, and from what I understood, something strange happened to it.
It was if the virtual world itself was rising up against human greed. If you
imagined the control systems as real characters, you could picture them crying
out: “When will you finally eat so much that you burst, damn pests?!”
I
wondered if our island and home were still there. I didn’t even remember which
square they were in. I doubted that my search for Nelly Valeeva would take me
to that world, but I wanted to visit it. I remember that I didn’t even sell the
property, I just left Adam Online and promised myself I’d never return.
Well,
ten years is long enough to break my promise.
#
My hearing slowly
adapted to this noisy new world.
Rim Zero
was intentionally made relatively ordinary — with deserts, junk heaps and half-destroyed
buildings to remind players of the real world.
But
Liberty City was too flashy for me, too overwhelming. And this city was nothing
in comparison to Londinium, the capital of Rim Five.
A couple
of players tried to catch my attention as I walked, offering to sell me stuff;
a map to a supposedly secret zone, miracle pills that would restore ‘a thousand
percent health’ or ‘the fastest jeep in Rim One.’ These shysters thought I was
new. I tried not to upset them. I shot them a dumb smile and walked on.
The
Lakeview Estates living complex was a group of two-story buildings on the shore
of a small lake. A few people sailed on catamarans at its center. Hmm, a pretty
good place to start with. It was strange that the driver and his family lived
in some dump in Rim Zero when they had property like this in Liberty City. The
lives of NPCs were full of logical flaws. You could go crazy if you thought
about them too much.
I
quickly found building 1884, and the right apartment on the second floor. An
open staircase led up to it on the rear side of the building. Two stations
stood in front of the apartment buildings in a square covered by an awning.
They both looked like snack vending machines.
The
first was a Projectoria station, a system for fast travel between zones in a
Rim or city. To use a station, you first had to find it and then it appeared on
your map. Each teleport cost money depending on the distance. These stations
also fulfilled the role of respawn towers, where you could revive after death
for ten thousand gold. If you didn’t have enough money, you’d go to an ordinary
respawn tower.
The
second station was a Respec-T system. It provided ‘respec-tification,’ which
was a chance to redistribute your base stat and skill points. A useful
procedure when you had to quickly strengthen a certain stat at the expense of
others. It also had the ability to strengthen any stat or level up a skill for
twenty four hours. Respec-T offered boosts for one, five and ten points.
These
stations were usually close to each other, but were sometimes far apart — it
all depended on the zone. Numerous vending machines for weapons and ammo often
accompanied them. There were single-brand vending machines and multi-brand
types too.
To
refresh my memory of how all these systems worked, I approached the Projectoria
station and selected a map. It lit up on the front of the machine. I had two
teleport points available: this station itself, and another one between the
respawn tower and Lakeview Estates. They were automatically added to the map
when you walked within thirty feet of them. You often didn’t even notice. I’d
have to walk around the town for a while before I’d be able to teleport
everywhere. I could have invested in my tablet and bought maps with the
Projectoria stations marked on them, but I needed the money to upgrade my
weaponry and UniSuit.
I moved
to the Respec-T station and saw that one respec cost two hundred and fifty
thousand gold. An expensive pleasure. Boosting one stat by one point cost a
hundred thousand, by five points — five hundred thousand. Ten points didn’t
cost a million as you might expect, but ten million.
I left
the stations alone and went up to the second floor, opened the door to room
number four and entered an empty apartment full of sunlight.
Three
large rooms with pristine white walls. Both large windows opened up over the
lake. Next to one window was a white chair. That was all the furniture. I
opened a window, sat on the chair, put my feet up on the windowsill and faced
the morning sun. A warm breeze brought in the scents of the lake, a barely
audible whisper of waves and birdsong.
It was
pretty cool. How much would it cost to buy real estate in this district? Five
hundred thousand at least. If it weren’t for the quest from the driver, I’d
have had to get a room in some stinking hotel, in a stinking district with high
criminal activity, which meant a high chance of some headhunter trying to cash
in on the price on my head. That ‘Whitelist’ again. So much needs attention, so
much to do...
Never
mind. That was an insignificant question. Those were for people who afraid to
think about the significant ones...
#
The longer I looked
at the world through the window, the more afraid I got: how could I find Nelly
Valeeva here? If she was a player, fine, I could have easily found her through
a search. If it were as simple as that, the Moscow Security Bureau wouldn’t
have set up a whole clandestine operation and spent a fortune in leveling up
characters.
If she
was an NPC, that would complicate the search a little, but it would still be
possible. But she was an old binary array that the CSes never deleted for some
reason. Although... Wasn’t the reason obvious? For them, Nelly was a player, an
adamite that was outside the influence of their algorithms. And the fact that this
player hasn’t left the game in a hundred years doesn’t bother them: the QCPs
are responsible for kicking players off when their time runs out, not the game
algorithms.
I jumped
up off my chair; it seemed my laziness and idleness had provoked some thought.
Nelly Valeeva was an anomaly. That’s exactly how the MSB detected her. They
were the ones who said that since she’s an anomaly, she appeared in anomalous
zones in the generation of new worlds. After all, it was the control systems
that created them, and nobody knew what exactly happened at the moment of
creation.
But all
this could be wrong. If Nelly’s anomalous ghost existed in Adam Online, then it
existed everywhere, or more precisely — could have existed everywhere.
Alright.
I rose
from the chair and walked around the room, glancing at the lake shore where a
group of girls lazed around in the sun. Some of them took off their swimsuit
tops, exposing their breasts to the morning sun.
There
was a possibility that the MSB agents weren’t the only ones to see Nelly
Valeeva when deciphering a random chunk of code caught in the unimaginable
ocean of traffic in Adam Online. Players might have seen her too. After all,
adamites didn’t have to decode or convert anything — they just had to be in a
zone where Nelly Valeeva might appear.
I had to
search for messages from players about incomprehensible missions or strange
phenomena that might originate from the conversation that Makartsiev showed me,
the one between Nelly and an unknown stranger.
It was
easier said than done. There were millions of players, and they generated
millions of messages. Nearly a third of them kept blogs where they wrote about
their travels, shared their leveling experience or just posted an endless
stream of porn with various NPCs or players. There was no way to properly
process such a torrent of information. You had to be a CS, and even the CSes
only processed local information in the vicinity of the player or players.
The corridor
of puzzles led to a dead end. I’d missed something or failed to understand
something. But what?
I
watched as two cops approached the naked girls and made them put their clothes
back on.
Adam
Online was a game, a form of human activity built on already defined
conditions. How could I use those conditions to solve this problem? If, for
example, I started randomly wandering the world and questioning players,
there’d be a certain chance that I’d happen upon a description of something
similar to Nelly Valeeva. It’d only take five to eight hundred years.
Even if
I put up ads on all the noticeboards, few would reply. I couldn’t forget that
millions of people had posted trillions of ads that nobody had ever looked at
or read. People only read ads that offered some kind of reward: money, gear,
weapons, maps to secret zones and quests.
If I put
up a reward for the information, then the ad would get attention. And firstly,
I’d be drowned in replies from all kinds of psychos, fraudsters and perverts.
I’d spend my entire taharration rotation sorting through messages. Secondly,
I’d draw attention from people I wouldn’t want attention from — competing
security services.
No,
looking to the community for help wouldn’t solve the problem, it would only
make it worse. I returned to the window and leaned through it, looking at the
lake. The girls, whether players or NPCs, looked nice even clothed. My Eagle
Eye let me admire them in all their details.
I turned
away from the window to keep my thoughts on track, but it was too late. I was
tired of all this thinking. Yes, I’d felt out some kind of path, but it wasn’t
a path to my goal, it was just a possible way out of the dead end of previous
conclusions.
Chapter 2. Floating Range
My tablet had
signalled me about events quite a while ago. I grabbed a Penny Packer bottle of
whiskey from my backpack and took a swig. I’d probably gotten a debuff or buff
for drinking, but my Knowledge was too low to see the details. I had to
increase it. I had to level up everything, I had to hurry. I was too weak to
find Nelly, who could be in places where even the grass or a frog could kill
me. There are zones like that...
I
switched on my tablet:
Welcome to
your new home, Leonarm.
There is
nothing here, but after all, a house is a reflection of its owner’s internal
world. Is your internal world really so empty? Don’t you want to start some
interior design?
Sure,
I’d get right to it, sounds essential. Although... it actually was. I needed to
buy wardrobes for my clothes, safes for weaponry. Where would I keep my loot? I
could throw it on the floor, but I wasn’t some tramp.
I’d need
to buy a bed too. What if I brought a girl home? I couldn’t expect her to
indulge in the joys of sex on that chair. Although I’d be up for it. Life in
reality wasn’t exactly full of dates with the opposite sex. Most of the women
in my country brought all their fantasies to life in Adam Online, so I could
only look for a partner among people who didn’t play Adam Online. That was a
very small group. Very, very small.
The
second message was more interesting:
From:
Liberty City Police Department.
Dear Sir,
our colleagues from Town Zero have reported that you provided assistance in the
elimination of a gang of dangerous criminals. They have transferred 10,000g as
a sign of their gratitude. We will transfer this sum to your account without
delay as soon as we receive your bank details.
The
department needs people like you, sir. Our door is always open to you. Liberty
City is a fine place, but it has its flaws, one of which is a hydra of
organized crime that rears its ugly head in certain districts of the city.
We believe
that as a new resident of the city, you will respond to this call to fight
against the criminal underworld. I have a special quest for you.
Yours
truly, Detective Joshua Culkin,
Chief at
PCPD Third Detective Department.
‘PCPD — preserving
honor since 1877.’
You can
find us at:
Central
Park, 23rd Street, 105.
Open every
day from 9 to 19.
Money in
Adam Online could be stored digitally in your tablet or neurointerface, but
that meant that you could be robbed after death and left with nothing. It was
better to store large sums in one of the banks. Many of the banks in Adam
Online were representatives of real banks. A player’s virtual and real accounts
were synchronized when they left taharration. The local currency was converted
into real dollars, and then into rubles or yuan. People in virtual reality
earned money so they could pay off bills and loans for their pods and
dissociative fluid in real life.
Considering
that the only thing associating me with Leonarm was the nickname, I wondered
where the money I earned would go after I emerged from the pod. Hmm, now that’s
a question... What if I became a millionaire? I had to link Leonarm’s account
to my bank account. But was it worth putting my bank details in the spotlight,
transferring cash from the account of a player called %Username%, who entered
Adam Online through an illegal landing?
The
trouble was that until I opened an account in one of the banks or linked my
real-life account to Leonarm, I wouldn’t get the reward from the Rim Zero cops.
My quest
list opened:
True
Detective.
You should
visit Detective Culkin and find out what he needs.
I opened
the map, found Central Park and put down a marker — it was a long way from me.
The other message
read:
Furnishing
Lakeview Estates Apartment.
All you
have is a single chair. It’s shameful. What will your neighbors say?
Bonus:
create the ideal combination of interior design items and get a bonus reward.
Completed:
Kitchen
furniture — 0/5.
Weapon safe
— 0/1.
Bed — 0/1.
Table —
0/1.
Chairs —
1/5.
And so
on — there were another ten or so interior items, from pictures on the walls to
paint for those same walls. After this, the tablet squawked a series of signals
and I got over a hundred messages from furniture stores. Each of them offered
‘an exclusive choice of furniture to suit any taste.’
I tapped
on an offer from the middle of the list at random. I was certainly not about to
start studying trends in interior design.
On the
other hand, since I was planning to woo NPCs to get at least someone into bed
with me, that meant I’d need to buy the right bed. I had no plans to seduce
players after my experiences with Amy McDonald and Vildana.
I
examined the advertisements more closely, chose a store called Sensuality.
Their vulgar pink and red tones caught the eye. The store immediately offered a
bed called the Sexodrome, which was, of course, shaped like a heart. It was
accompanied by a gleaming red sheet and all the trimmings. The Sexodrome cost
3999g.
I aimed
my tablet art the wall and dragged the bed from the tablet screen. The
Sexodrome appeared in the room and thudded against the floor, taking up most of
the space. I aimed the tablet at the floor and chose a color — black. I dragged
the skin of some furry animal off the screen and dropped it on the floor. I put
heavy burgundy drapes on the windows. The bright apartment was immediately
plunged into darkness.
I found
a fireplace and put it opposite the bed. A soft light battled the darkness, but
it was still gloomy. I placed red lamps in the corners. Candles on the
mantelpiece, a painting of some virtuous Renaissance orgy above the bed. I
couldn’t show too much obsession and scare off my guests.
These
preparations reminded me of another game setting that I wouldn’t be able to
change... I opened my settings to check it.
Sexual
realism — [maximum]
Hmm, not
quite what I wanted. The process would be recreated precisely, down to every
last physiological detail. How could I have been dumb enough not to check the
section in the MSB contract about control over settings?
I put a
Belorussian-made wardrobe in a corner, a place for me to store civilian rags. I
was done with the bedroom. I moved to the room that would be the kitchen. I
decided not to flaunt my lack of taste here. I put in some light and cheerful
furniture from Ikea. It all cost around three thousand gold. I moved nine
bottles of whiskey into a cupboard and put one on the table, grabbed a glass
and drank.
Ice
wouldn’t hurt, but for that I’d need a refrigerator. Drinking and eating wasn’t
essential in Adam Online, though many enjoyed the pleasure. The food here was
far better than what we ate in real life, synthetic pasta and meat from soy and
unknown animals. Food restored health a little. Some rare foods gave buffs, but
you couldn’t rely on food in battle: eating a chocolate bar gave you plus one
to health, but it took so much time to eat it that you could die three times
over before you finished.
I drank
some more whiskey and moved to the third room, which was marked Study on the
tablet. I actually intended to turn it into something between an armory and a
toolshed.
I
approached my choice of a weapon safe a little more seriously, studying the
offers on the market. But with my funds, my search was over quickly. I was
limited to the cheaper options.
I had my
eye on the Vault Slim Fit weapon safe with a built-in durability regenerator.
It restored one durability per hour to weapons inside. Which wasn’t a lot.
There was a safe from Tula manufacturers called the Old Master. It restored ten
durability per hour, but cost ten times as much.
I aimed
my tablet at the wall and dragged the safe onto it. It appeared in the room
with the clang of metal, its doors invitingly open. It could store one of each
type of weapon apart from heavy weaponry like grenade launchers and
shoulder-held rocket launchers. Liberty City was a relatively quiet place, so I
could get by with just a knife and a standard Glock.
Incidentally,
when I got to Rim One, my booklets updated to ‘Guidebook on Rim One of the Adam
Online Universe’ and another standard Glock appeared again. Phew, it’s a good
thing the previous booklets updated. I was afraid that error would come back
and make the booklets multiply and fill up my inventory.
I moved
my Uzi, Marble sawn-off and Tesla revolver into the corresponding slots in the
safe. They could restore durability and save me some money on repairs.
I picked
up my tablet to keep decorating. I got the decoration progress bar up to
seventy five percent, and a message popped up:
Decorator
skill learned: +10 XP.
Keep
leveling it up and people will ask you to arrange the furniture in their own
homes!
One last
interior item remained. I scrolled through the list and dragged a LockerDouble
cupboard for special gear into a corner of the room. It had two sections for
storing two UniSuits. One section was also equipped with a durability
regenerator. I put my UniSuit in there right away.
The
other section of the cupboard could store one helmet, a pair of gloves and a
pair of shoes. There was a funny conditionality to it: if you put one helmet on
the shelf, then you wouldn’t be able to fit another in even though there was
plenty of space. An invisible wall just blocked the second one.
It
wasn’t always easy for the CSes to combine maximum realism with maximum
playability.
#
My decorating quest
showed that it was ninety five percent complete. Strange. I thought I’d added
all the items from the list. I probably had to figure out for myself which was
the last missing item. I took a swig of whiskey.
I walked
around all the rooms, looked at the walls. What was missing? A trash can? An
ottoman, a nightstand, a table lamp? A pet? A statue? Loud neighbors?
A
strange unevenness on the wall next to my crockery cupboard caught my eye. Hmm,
what was that? I ordered paint for the walls, wasn’t leveling out the walls
included in that service? I aimed the tablet at it:
There may
have been a hole here that was poorly patched. It’s probably a hiding place.
Eagle Eye
skill increased: +10 XP.
Naturally,
I kicked the spot on the wall. A chunk fell off. I kept kicking until the
hiding place was completely revealed. Inside was a metal box nearly four feet
in length. I pulled it out, afraid that I might need lockpicking skills, but
the locks on the box turned out to be simple latches.
Inside
the box was a sword in a scabbard wrapped in rags. I took it out and read:
A beautiful
sword of an unknown design.
Composition:
iron and an unknown quantity of unknown components.
Slashing
damage: 50 or 900.
Cutting
damage: unknown.
Strike
damage: unknown.
Block: 50
or unknown.
Durability:
500/100.
Enchantment:
unknown.
Unknown
property.
Unknown
property.
Unknown
property.
Unknown
property.
Value:
250,000g or unknown.
There is a
high chance that this item is a rare collectible. But this is not guaranteed.
At this
point, the word ‘unknown’ was practically seared into my eyeballs. It indicated
I didn’t have enough Knowledge. But the fact that Slashing Damage was still
shown in a floating range was a result of my Blade Combat skill. The
two-hundred and fifty thousand gold value was a nice surprise, but I still
wasn’t sure that it was accurate, and not higher or lower.
You
didn’t have to be an Adam Online veteran to know that there was a quest behind
this sword. I unraveled the rags around it and found a scroll of paper attached
to the round pommel. I unrolled it, but couldn’t read it. I waved my tablet
over it to find out why.
A scroll of
text in an unknown language. Maybe it’s Elvish?
Well,
what next?
I could
just palm off the find at the nearest Curiosity Store, a chain specializing in
items like this. Considering that I knew nothing about the sword, I could sell
it for half a million or for peanuts. There’d definitely be someone in that
store who could read the scroll. If it was an NPC, I’d have to be certain that
they wouldn’t take advantage of me. After all, my Reputation was only a few
points higher than someone who should be taken advantage of. I could look for a
player who could read the scroll. But since I’d be practically a stranger to
them, they’d definitely trick me.
I
decided to leave the mystery of the sword for later. Judging by the fact that
my tablet had fallen silent, it was clear to me that I wouldn’t get a quest
until I could read the letter.
I
ordered some more paint for the walls to cover up the hole. More costs. And the
quest to decorate the apartment still didn’t want to finish. What was going on?
What was the problem?
I looked
at the sword... what if...
I looked
through the catalog and found a ‘Hanger for Paintings or Other Decorative Items.’
I placed
it above the bed and put the sword on it in its scabbard. The tablet squawked
in satisfaction.
A great
detail! You appreciate the value in subconscious phallic symbols, Leonarm.
Sword above
bed: +10% chance to seduce an NPC of any gender.
Decorator
skill increased: +10 XP.
Quest
complete: Furnishing Lakeview Estates Apartment!
Earned:
+100 XP.
Congratulations,
Leonarm, you leveled up!
Your
current level: 12.
Obtained:
stat points (1), skill points (1)
I
decided not to spend the points for now. The future would let me know where
best to invest them.
The
Sensuality store appreciates the brazen lack of taste in your bedroom and has
given you a Sixth Sense lamp. +10% chance to seduce an NPC of any gender.
The
image of a lamp shaped like a person on their knees appeared on the tablet,
with the option to choose between a man or a woman. I chose the woman and put
the lamp on the nightstand by my bed. A dim pink light emanated from the girl’s
open mouth.
I looked
over my bedroom with satisfaction: like a real Lothario’s pad! Yes, I’d rather
call myself a Lothario than desperate.
I drank
the rest of my whiskey to celebrate my victory and got another message:
Achievement:
Reveller.
Are you
alone, with no family, job or friends? You’re in the perfect position to become
an expert on alcoholic beverages.
Alcoholic
brands tried:
Спирт: 0/1
Whiskey:
1/5
Vodka: 0/5
Cognac: 0/5
Wine: 0/5
Port: 0/5
Champagne:
0/5
Beer: 0/5
Achievements
are something you’re better off not keeping track of. The idea was that they’d
complete themselves as you lived in Adam Online. Anyway, it was time for me to
go out. I was already starting to think that I could forget about my military
skills and just live in Liberty City, enjoying all its pleasures, leveling up
to level three hundred in peaceful professions and shipping off to Rim Six.
Of
course, I didn’t seriously consider it. Interior decorating skills didn’t
exactly mesh well with monster battles.
I left
the apartment and walked down the stairs.
On the
other hand, what if I leveled up a peaceful character? Did business, got into
real estate, financial machinations. Selling the Lakeview Estates apartment
would provide some starting capital. If I got rich, I wouldn’t need to fight.
I’d have enough money to hire an army of powerleveled warriors of all races and
creeds. I could even hire players or a whole clan.
Dreams,
just dreams. I knew from past experience that I didn’t make a good capitalist.
I remembered I tried to play the stock exchange once, even opened my own shops,
sold crafted weapons. If it weren’t for Olga, I’d have ruined myself and been
in debt. She managed all our finances, and thanks to her we only ever got
richer.
I walked
away from Lakeview Estates and looked around. The sun had already risen and it
shone gently, rather than burning as it did in planes zones. Alright, where to
first? To the detective or...
My gaze
was drawn to the lake, where three times as many girls were already sunbathing.
But no. I had to get myself tidied up, I couldn’t wander around this
magnificent city in standard noob gear.
So first
things first — I had to earn money. The Liberty City Police Department was the
main goal of my outing. I’d check out some stores on the way.
Aside
from clothes, it was also time I upgraded my tablet, got some augmented reality
goggles or at least a voice assistant. I was sick of having to wave some
prehistoric device over stuff to get information.
I threw
a farewall glance at the naked NPCs and walked toward Central Park. It was a
long way to go.
Chapter 3. Middle Class
You could buy
clothing the same way I’d bought furniture, through special advertisements that
materialized the items you ordered. But there were two advantages to buying
them right in the stores: variety and social opportunity. Items from the stores
were always better than from the ads. You only found rare items in the stores.
And, of course, visiting a store was more fun than just scrolling through
adverts.
It
wasn’t as if I was desperate for a social life... but then why did I spend so
much money on fitting out my bedroom?
That was
why, when I found a whole street of stores, I turned onto it even though it
wasn’t on the way to the police department. The Projectoria station flashed a
soft green, marking itself on the map.
Centerline
Avenue was a broad and long road street with people. On occasion, there were
even almost as many players as NPCs.
I hadn’t
been on this street before. I once knew Liberty City well, but Adam Online was
a living world. Everything had changed here since my time. The city lived like
a real city, constantly rebuilding and updating itself. Although the proportion
of districts was the same as before. There had always been slums full of
gangland mayhem, and elite districts guarded by the police or even the
military.
And
something else that hadn’t changed: Liberty City was an amalgamated image of a
megapolis of the mid-twenty-first century, before the wars and cataclysms that
made our world look more like the Mechanodestructor Heap. A happy time for
humanity, when you could enjoy the pleasures of life and trips to real tropical
islands. The architecture, car design and fashion in Liberty City fluctuated
from 2007 to 2041.
Bars
plays songs from that era, the cinemas showed its movies, the stores its games
consoles so people could play archaic games. Liberty City conserved that era:
many adamites were content to live in the city and never bother with other
zones. Although in Rim One, there were a few more zones that recreated the life
of that time.
Swiftville, for example, a place not far from Liberty
City. It was a city zone where everything was built around racing with
different forms of ground vehicles. Or the aeronaut city Aerial, where nobody
walked on the surface, everyone flew, at the very least with jetpacks. Or other
zones where historical
battles were reconstructed such as the Siege of Saigon, the Germano-Russian
Occupation, Ukrainian Secession or the Capture of Syria.
Needless
to say, in the real world many of those historical places no longer existed.
They’d burned up in atomic flame like Saigon and Beijing, or drowned like
London, or they were in highly radioactive zones like Mecca and Jerusalem.
#
I walked past window
displays, trying to choose a store.
I needed
to make the right impression on the chief of the detective department, and I
shouldn’t dress too smart. My choice fell on a store with the alluring name
Middle Class.
A very
cute salesgirl greeted me at the entrance, probably an NPC. It wasn’t that
players couldn’t work in stores. There was plenty of opportunity for that, especially
if you preferred to play a peaceful life simulator. You start as a simple sales
rep, completing quests like ‘serve ten customers in an hour’ or ‘sell goods
worth X amount.’
Something
else gave away the fact that she was an NPC: the girl looked too good. To
achieve such an appearance, a player would have to not only reach the required
level, but also pay a large amount, and that means it’s unlikely they’d work in
a store.
The
salesgirl’s hair was tied back in a bob and she wore a humble uniform that looked
a little like a maid’s outfit.
“Need
any help?”
“I’m just
browsing,” I said, glancing over her figure. “But you can help me.”
I wanted
to add the question “What are you doing tonight?”, but thought better of it.
Without the right skills, I doubted I’d achieve much except a drop in
Reputation.
Instead,
I said that I had a business meeting to go to, but I didn’t want business-style
clothes.
“Alright,
smart casual, it’s over here.”
She
moved nimbly through the aisles and I followed her. I aimed the tablet at her
at the same time.
Irene
Laggan.
Level: 32
Class: unknown
(requires 12 Knowledge).
Occupation:
saleswoman in a Middle Class store.
Interests:
unknown (requires Insight skill).
Irene
stopped next to a clothes rack and pulled out a jacket, then grabbed some pants
from a nearby stand.
“These
go well together.”
I aimed
my tablet and read the clothes’ stats. The saleswoman froze obligingly.
Furr Velvet
Jacket.
Increases
NPC trust by 20%.
Improves
relationships with NPCs of the opposite sex by 30%.
Worsens
relationships with NPCs wearing a cheaper jacket by 5%.
Unknown
property (requires Seducer skill).
Unknown
property (requires 12 Knowledge).
Price:
5,999g.
Gap Pants.
Increase openness
of NPCs in conversations about their personal life by 10%.
Unknown
feature (requires 15 Knowledge).
Unknown
property (unknown requirements).
Price:
1,999g.
Hmm,
that was a great jacket, but I wasn’t planning on seducing Joshua. He was most
likely a brutal old cop that wouldn’t be very tolerant to same-sex love.
“Irene,
the person I’m going to meet doesn’t care about fashion. I need something to
make the impression of a good guy on him. I need to convince him that I can be
trusted.”
Irene
Laggan shook her bob teasingly and said,
“You
don’t earn trust with clothes.”
Uh-huh,
the CSes had got involved, activated their creative functions. The girl wasn’t
just a bobblehead showing clothes to customers now.
“For
sure, but clothes might help make a good first impression.”
The
salesgirl put the jacket back.
“Alright,
what kind of impression do you want to make, and who’re you meeting?”
“He’s a
policeman. I need to get a job from him.”
“Oh!”
the salesgirl cried. “Then this is what you need.”
She
pulled out a long leather jacket that somehow looked worn. I raised my tablet
uncertainly.
Max Payne
Leather Overcoat.
+1 Agility.
+1
Strength.
+1 Pistols
and Revolvers skill.
Improves
relationships with military-type NPCs by 15%.
Improved
relationships with quarrelsome NPCs by 5%.
Unknown
property (requires 10 Knowledge).
Unknown
property (unknown requirements).
Price:
4,999g.
I tried
the overcoat on right away.
“Well
done,” I praised the salesgirl. “Just what I need! And it looks awesome.”
The girl
averted her gaze shyly.
“No
problem, it’s my job. Although I actually have bigger dreams than being a
salesgirl.”
“What
would you rather be?”
Instead
of answering, the salesgirl sighed and offered me a shirt that was so colorful
it bordered on the obnoxious. I had my doubts, but Irene encouraged me.
“Don’t
worry, you don’t want to look perfect. You need a flaw.”
Alright,
why not listen to her? The overcoat almost completely hid the shirt anyway.
Bershka
Shirt.
Worsens
relationships with stylish NPCs by 25%.
Improves
relationships with NPCs indifferent to fashion by 5%.
Price: 99g.
“You
didn’t tell me about your dreams.” I said to Irene.
The girl
offered me some thick-soled boots.
“I want
to move to Swiftville.”
“The car
city? Why?”
The girl
answered with another sigh, indicating that she didn’t want to talk about it. I
must have needed some higher skill to get her to talk.
I put on
the shirt and the overcoat above it, then the boots.
Dr. Martens
Boots.
+1 Agility.
Unknown
property (requires 10 Knowledge).
Price:
1,999g.
I
twirled in front of the mirror. Needed to change my haircut. Then I wondered,
should I buy the velvet jacket too? It had a really good bonus to relations
with the opposite sex. I counted my money and decided against it.
I paid,
nodded to Irene and walked toward the exit.
“Wait!”
the girl caught up to me at the door. “This will really complement that
outfit.”
She rose
up on her tiptoes, entwined her hands around me and clasped a medallion around
my neck. I took it in my hand and pointed my tablet at it.
A simple
medallion bearing the Middle Class store logo.
Provides a
15% durability boost to all clothes bought at the Middle Class chain.
Price:
free.
“Although
we give one to all customers who spend five thousand or over. Heh heh, and we
tell them all it complements their outfit.”
The girl
winked and went back into the store. Now it was my turn to shout “Wait!”. Irene
turned.
I took a
risk and asked,
“What
are you doing tonight?”
“Getting
ready for bed. See you later.”
The girl
disappeared into the store, and I nervously checked my tablet, which had
flashed after Irene’s words. I expected to see a Reputation drop, but instead:
Insight skill
learned: +10 XP.
Now you can
evaluate the mood of creatures around you.
Level up
this skill to recognize other character features and learn to influence mood as
a result.
Unlocked
additional NPC stat: Character.
Unlocked
additional NPC stat: Mood.
Attention:
the accuracy of these measures depends on your Knowledge and Reputation in
combination with your Insight skill and others.
At this
stage, knowledge of an NPC’s character didn’t really help much. It was
determined basically the same way as you figured it out with players, through
behavior. But knowledge of tbheir current mood and influence on NPCs’ emotional
behavior would come in handy. It wasn’t that I couldn’t influence them just by
talking to them, but the influence wasn’t as extensive as I’d like.
The more
the influence, the better the quests and the more generous the rewards.
Chapter 4. Hundreds of Fine Braids
Central Park was a
little old park at the center of a business district of the same name. It was
ringed by roads packed with cars on all sides.
I
decided to cut across the park to the police department building. Surprisingly,
there were plenty of players in the park.
They
weren’t doing anything, just lying or sitting on the glass, watching the sky.
Some drank beer or ate sandwiches out of picnic baskets. Probably the same
hedonists that enjoyed the virtual world of Adam Online without chasing after
levels, skills or other perks.
I
wondered whether it was worth it for them to go into a virtual world just to
fool themselves. The fact that they couldn’t see their stats or level didn’t
mean they weren’t playing the game. Each of them probably had a bunch of
achievements. Like ‘Beer Barrel’ — drink two hundred pints of beer. Or
‘Garfield’: eat a million calories.
As I
walked past, one of the hedonists called out to me.
“Hey,
dude, catch!”
I turned
and just managed to catch a bottle of beer thrown at me. Damp and pleasantly
cool.
“Thanks.”
“No
worries, bro.”
I opened
the beer and took a swig so as not to offend the player. He could be anyone. My
encounter with the laughing gentleman in the top hat was enough to keep me
wary. Nearly getting sent back to the respawn tower with one punch will do
that.
I waved
the bottle at the player and moved on. I liked the fact that there were places
where you could just relax and keep your hand away from your holster. Where you
could just live and play a simulator of real life. A beautiful version that you
couldn’t get in the real world.
Another
endless traffic jam blocked my path when I needed to cross the road at the
other side. A bright blue race car came up to the back of it. I could tell from
the style that it was a player’s personal car. Instead of numbers, the license
plate was stamped Swiftville and bore the nickname Hasty. The car’s windows
were black mirrors.
The
player tried to get around the traffic jam. Violating the highway code and
scaring passersby, the car rolled onto the pavement. I barely managed to jump
back behind the protection of the park fence. The bottle slipped from my hands
and smashed. Then I heard a police siren and saw cops on motorcycles appear
from between the rows of cars. They chased after the lawbreaker.
The
racer and the police disappeared around a bend in the street, spreading panic
and destruction, but I had no doubt about it: the cops would catch him. A
helicopter thrummed in the sky, and several police drones flew by overhead.
Even the best racer in the world wouldn’t shake that tail. If that Hasty didn’t
kill anyone on the road, he’d get away with a large fine. Otherwise he’d lose
his Reputation and be hunted until he was killed or left Liberty City. He’d
only be able to return to the slums, the gangster districts. In civilized
districts, the cops would start tailing him again as soon as he got into their
field of view, or the view of an upstanding NPC that would immediately call the
police.
Even
without the plate, it was clear that Hasty was from Swiftville. There everyone
drove at ridiculous speeds, and the police didn’t chase them, they chased
people who drove slow and got in the way of everyone else. This Hasty didn’t
seem to be a man of great intellect, since he’d decided to test out his racing
skills right in front of the Liberty City Police Department.
#
The department
building was noticeable: tall, decorated with columns and a long broad
staircase. Its facade was dark brown marble, but that made it look solid rather
than gloomy. You could see it right away — this reliable institution stands up
for law and order in Liberty City. At least in those districts where there are
no criminal gangs to stand up for lawlessness and disorder.
I ran up
the long staircase and pushed through one of the heavy wooden doors. I found
myself in a big hall, part of it cordoned off by a barrier. The floor was
covered with plastic sheeting. Several workers stood on gantries and painted
the walls. Repairs?
A police
robot stopped me. It was a ten foot tall machina standing on two legs. Its knee
joints were bent backwards as if the robot was preparing to leap at any moment.
Its arms ended in two machine guns fitted with silencers.
“Purpose
of visit?” the thing squawked.
“I’m
here by invitation of Detective Culkin. He sen...”
Some
small police drones descended on me from the ceiling, scanning and checking me.
One started flashing in alarm and exuded a red projection of my Glock,
Lefaucheux musket and knife.
“You
must surrender your weapons.” the robot clattered backwards from me and aimed
its machine guns.
I took
out all my weapons. The drones grabbed them and carried them off.
“Proceed
to the registration desk,” the robot ordered, waving its machine guns toward a
row of windows with police officers sat behind them.
I
approached a window with a cute black policewoman behind it. Her nametag read
Heylia Grant.
“You got
some serious security here.”
The girl
took off her cap. Her hair was woven into hundreds of fine braids.
“Sorry
for the inconvenience,” she smiled. “Ever since someone brought a bomb in here,
we’ve been forced to take precautions.”
“Woah!”
Now I
saw why they were repairing the hall.
“Several
officers and civilians died. Mayor Weinhardt even declared a time of mourning.
You new to Liberty City?”
“Arrived
today. Who was the bomb from?”
“It was
an act of vengeance by the Golden Piranhas syndicate. We arrested their
leader’s chief assistant recently. Incidentally, it was Detective Joshua Culkin
who led that investigation. You’re here to see him?”
I
nodded.
The girl
closed the window and stood up.
“I’ll
show you the way.”
“I can
find it myself.”
“All
visitors have to be accompanied by police officers. But if you prefer, I can
send him,” she nodded at the police mech.
The
robot clicked its paws in readiness.
“Civilian,
walk ahead of me at a range of no more than ten feet. Do not turn or make any
sudden movements. I will shoot to kill.”
I turned
back to the window.
“No, I
think I’d prefer you.”
Heylia
left the booth and walked ahead of me, not only showing me the way, but also showing
that her police uniform did a great job outlining her alluring curves. We
walked along a corridor and began to climb some stairs. I couldn’t take my eyes
off her back and legs. Eh, no guts, no glory!
“What
are you doing tonight?”
“What do
you mean?” the girl said in surprise. “Getting ready for bed.”
I sighed
helplessly, but then she suddenly helped me out.
“On the
other hand, why sleep when the weather is so good in the evenings now?”
The Max
Payne jacket had an effect on military-type NPCs. Now I had to continue the
conversation and not mess it up. If I let on that I’d built a whole love den,
Heylia would be unlikely to agree to come home and see it. She mentioned the
weather, which meant she’d rather take a stroll in the great outdoors.
If I’d
had skills for deeper discussions with NPCs, I’d have known exactly what kind
of exercise she wanted to get. I’d have to guess.
“Want to
meet in Central Park after work?”
Heylia
stopped smiling.
“In the
park? What would we do there? Drink beer? Feed the birds?”
“We’ll
just meet, then I’ll tell you where we’ll go next. I promise you’ll get to
enjoy the weather in full.”
Heylia
Grant shook out her thousand braids.
“Alright
then.”
The
tablet gave off a signal:
Insight
skill increased: +5 XP.
So uniforms
do it for you, huh? Or do you just like the handcuffs that Heylia Grant must
have?
Reputation
with Heylia Grant increased: +1.
Then a
second signal:
Seducer
skill learned: +10 XP.
Want to
crush the shards of broken hearts beneath your feet? Careful, someone might
break your heart too.
And a
third:
Congratulations,
Leonarm, you leveled up!
Your level:
13.
Attention:
you have unused stat points (2) and skill points (2). Spend them wisely!
It was
odd that I didn’t get a quest like Seduce Heylia Grant. I probably hadn’t met
some condition or other just yet. But I’m sure the quest will appear when we
meet in the park.
Heylia
led me through several large rooms full of tables covered in the transparent
screens of old computers, from back in the days of Nelly Valeeva and gyrorbs.
The decor here underlined Liberty City’s association with those times.
Police
employees scurried back and forth, spoke on the phone or on video links, opened
maps of the city on the screen and marked something. One closed door was marked
Police Archive. I even stopped for a second. Here it was — a way to find
information on Nelly Valeeva. There was a small chance that she might have left
a trace in some archived cases. I didn’t know yet whether my guess was right,
but all the same, it was a lead. What if...
“Why’re
you standing there?” Heylia asked. “You can’t just hang around, come on.” We
moved on.
We
entered an empty corridor with a row of doors. We stopped by one of them and
Heylia turned to me.
“Josh
will meet you soon, please wait here.”
“So see
you tonight?”
“Yep,
see you tonight.”
Heylia
flashed me another gleaming smile and walked leisurely back down the corridor. A
police drone flew into the corridor and hovered above me. Safety measures, I
guess.
Release - June 20, 2019
Pre-order on Amazon - https://www.amazon.com/dp/B07Q72J7JX
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