The Range, book 2
Lords of the Ruins
by Yuri Ulengov
Release - May 14, 2021
Chapter 1.
Earth Federation, Orion
System. Rhapsody, Sector 3 of the Gray Zone—designated safe zone of the Range.
The ruins, near the Green Zone.
It took us about 24 hours
to reach the Green Zone borders—we had to make a stop to take care of Margot
and take a desperately-needed rest. By the time I caught up with my friends, I
was on a brink of collapse. Diss’ condition was no better. On top of being
severely exhausted, I was also withdrawing from the stimulants, heroically
fighting occasional bouts of nausea, dizziness and weakness. I knew I could
power through, of course, in the most extreme case if needed. But that wasn’t
the case. We intentionally avoided busy routes, found a dilapidated house with
an intact basement, locked ourselves in it and fell asleep, breaking all the
rules, not even bothering to have someone keep watch. Screw it. No one was following
us—we checked, and the probability of running into someone random in this area
was very low.
In the morning, Diss and I
were woken up by a familiar but almost forgotten smell. Before we could even
open our eyes, we found ourselves in Margot’s arms. She had nearly gone mad
with happiness when she woke up and saw us sleeping peacefully next to her. The
last thing she remembered was Sculptor strapping her to the operating table so
when she came to, she thought she had lost her mind. Realizing that she was
safe and sound, Margot did the best thing a woman can do for a man if she wakes
up before he does—made coffee.
We set out for Elysium
after dark, not wanting to risk our lives in the last hours spent in Limbo.
Forty minutes of cautious climbing through the ruins—and the greenish
flickering of the force field around the Green Zone was right in front of us.
In spite of the late hour,
the work was in full swing at the border: the floodlights were shining
brightly; the construction printers were humming, erecting the wall block by
block; the workers were bustling about; the melted synthetic concrete was
hissing, pouring into the bed of a new road. Numerous guards were scattered
around the perimeter, monitoring the approaches. Unlike the inhabitants of Limbo,
they were wearing simple armor and armed with automatic rifles. And I’m sure
they weren’t prohibited from using them.
“Stop right there!” A
voice came from the darkness. “Don’t move. Hands off the guns. Who are you?
Where are you going?”
“We’re from Limbo. Going
to Elysium,” Diss answered curtly. “We’re new.”
“Ah, fresh meat,” the
fighter grinned, emerging from his hiding place. It seemed to me that he was
being careless but as I looked more closely, I noticed two more fighters
covering for him. “Okay. Well, go to the perimeter. They’ll scan you there,
read you the rules and let you in. Just don’t touch the guns—we shoot without
warning. And don’t get into anything. It’d be a shame to die under the
steamroller when you’re so close to the goal.”
We thanked him and headed
towards the wall behind the force field. It was about a mile away. Hmm, what
are they building here?
“They’re expanding the
Green Zone,” Diss said as if he could read my mind. “The goal is to clean up
Rhapsody, remember? They’re gonna build a new perimeter and then transfer the
turrets, scanners and force field generators here—the safe zone will be a few
miles bigger. The unrelenting march of human
civilization in all its glory,” the light-worshiper chuckled. “In less than a
century, the planet will be habitable again.”
“Sounds optimistic,” I
snorted.
The entrance to Elysium
was fronted by a massive airlock in the wall. As I approached it, I had a
strange feeling as if someone was watching me. I grinned as I glanced around.
No wonder! There were dozens of cameras mounted on the wall. Having been out in
the wild and completely out of touch with civilization, I’d totally forgotten
about the feeling of being watched.
A red light above the
airlock turned on and lines of text ran before my eyes, just like during
implant initialization.
Attention! We have received a request to pair the implant
with an external device – IS-3 Green Zone identification system. Confirm
pairing?
Yes/No/Cancel
Yes. What’s next?
Pairing request accepted. Connecting... Identifying the
player... Searching the database...
Match found.
Subject No. 33286AN. Codename: Altai.
Status: prisoner. Sent to the Range under the sentence
substitution program. Edict of the Government of the Earth Federation No.
43897, Amendment No. 4 dated 2/28/2385.
Verdict: 25 years at the Range. Decision of the Supreme Court
of the Earth Federation No. 876456 dated 3/12/2387. Modified decision: internal
order No. 987009 issued by NewVision Corporation on 6/22/2387.
Insurance: not available.
Race: Terran.
Level: 16.
Request to enter the Green Zone: approved.
Permitted length of stay: 48 hours.
The light switched to
green, the airlock doors opened and a new message popped up before my eyes.
Welcome to Elysium, Altai!
Congratulations! You have reached level 10, completed the
initialization of the basic implant and may now leave Limbo. You have 48 hours
of stay in the Green Zone. The countdown will start the moment you exit the
airlock. You can increase your length of stay in Elysium and earn additional
credits and XP by completing the assignments given by the Administration.
Weapons of all types are banned in Elysium. The penalty for
violation is death. You will learn more about the rules of staying in the Green
Zone at the introductory briefing.
An introductory briefing?
Fine, let’s see what this briefing’s about.
I stepped into the airlock
first, followed by Margot. Diss was the last to enter and the door closed
behind him as soon as he did. Fluorescent lamps in the ceiling turned on and a
clear, pleasant female voice came from an invisible speaker.
“You are about to undergo
disinfection. Please close your eyes and hold your breath after the beep.”
The buzzer sounded and I
hurried to follow the instructions. Warm jets of air with a pungent chemical
smell hit us from all sides. Interesting. During the war, after landing on the
planets captured by the Xenos, we also underwent mandatory disinfection but
there were no unpleasant procedures. Apparently, they were trying to save money
on prisoners once again. Well yeah, that makes sense.
Disinfection lasted twenty
seconds. Then we were showered with clouds of thick steam saturated with a
water solution and dried with hot air. After that we were informed that the
treatment was completed.
The light above the
airlock turned green, the doors opened and we finally set foot in Elysium. Or
not?
We were in a large
building with a row of identical steel doors along the wall. In the corner
stood an all-terrain vehicle, loaded with armor and weapons, which looked very
much like a do-it-yourself project. There was another airlock on the opposite
wall.
Suddenly, a mist flickered
before my eyes and a girl appeared out of nowhere five steps away from me. She
was of medium height, with short black hair and a nice body, dressed in a
tight-fitting gray uniform: a jacket with a stand-up collar and trousers tucked
into high boots. Red letters on the left side of her chest read NewVision.
“Hello! My name is Alice.
I will be your assistant and guide during your stay in Elysium. I will help you
get settled in and give you an introductory briefing. Please say ‘ready’ if you
are ready to start,” she said with a smile and in a friendly voice—the same
voice we heard in the airlock.
It was only her slightly
unnatural tone of voice and the way she froze in anticipation of confirmation
that made me realize she was not real and only existed in AR.
“Ready,” we said in near
unison.
“Excellent,” the
projection, very naturally, shook her head to get her bangs out of her face and
smiled again. “You are granted a forty-eight-hour stay in Elysium so let’s not
waste time. You are now in the so-called quarantine wing. It has an infirmary
and a locker room. If any of you need urgent medical care, you can get it here.
Before you enter the inner space of the Green Zone, you must rent a locker in
the locker room and leave your weapons in it. The cost of renting a locker is
two hundred credits per day. The first 24 hours of rent during your first visit
to Elysium are free of charge, after which the specified amount will be
deducted from your account automatically. Would you like to go to the locker
room?”
We looked at each other
and I nodded. Seeing no response, I realized that the neural network,
artificial intelligence or whatever was controlling this projection was
probably voice-controlled and said, “Yes, we would.”
“Great, please follow me.”
The projection girl turned
around and headed towards one of the doors. We had no choice but to follow her.
As we approached the door, it slid to the side smoothly, revealing a spacious
hall filled with arms lockers.
“The use of weapons of any
kind is strictly prohibited in the Green Zone. Please take this warning
seriously,” the projection kept talking over her shoulder. “Order in Elysium is
maintained by members of the Phoenix Group. This is one of the most efficient
private military companies in the Earth Federation. Its employees don’t like
silly jokes and provocations. Sometimes they may give you a warning but more
often they just shoot to kill. Please avoid getting into conflict situations
and do not provoke them yourself.”
Alice stopped by a row of
lockers.
“Free lockers are
indicated by green light. You can rent multiple lockers or put all your weapons
in one. But remember: only the one who pays the rent can open the locker.”
“No point in spending
extra money,” Diss shrugged his shoulders. Margot nodded in agreement. I
stepped towards the locker and touched my bracelet to the reader. The bracelet
vibrated. I confirmed renting the locker for two days and immediately paid for
the second day without setting up auto-renewal. We’re not here for long.
I took off my backpack,
figuring it was stupid to drag it around with me, folded the crossbow, took the
ax off my belt and the Executor with
its sheath off my chest and shoved it all into the backpack and put it in the
locker. The others did the same. As I tried to stow the captured shotgun I’d
been carrying around with me next to it, I got a warning from Alice.
“Modified weapons cannot
be stored and must be disposed of. The disposal chamber is located at the end
of the hall. The cost of disposal is one hundred credits.”
What the hell? So, not
only am I being forced to dispose of a clearly expensive automatic shotgun but
I’m also being charged for the cost of disposal? That’s crazy!
“And if I refuse?”
“If you refuse to comply
with the internal rules of the Green Zone, you will be expelled or destroyed,”
Alice said with the same sweet smile.
Wonderful.
Gritting my teeth with
anger, I walked towards the disposal chamber, activated it with my bracelet,
confirmed the charges and threw the shotgun and the ammo belt in. The chamber
lid slid shut and I returned to my friends who had just finished stowing their
ammo.
“Excellent,” the
projection girl smiled. “Now that the formalities are over, we can finally
begin our tour of Elysium. Please follow me.” And with those words, Alice
headed for the exit.
***
“The Green Zone
encompasses about four square miles,” Alice continued. “As the Orange Zone is
cleared, Elysium expands, taking over the Gray Zone area. According to
NewVision Corporation, Elysium is projected to grow at a rate of two miles per
year. On a global scale, this doesn’t seem very fast but as the number of
players at the Range grows, the clearance goes faster. That is why we are in
dire need of players who can effectively operate in the Orange and Red Zones.
For the assignments completed there, the Administration generously pays in
credits and experience points...”
So far, Elysium hasn’t
lived up to its name in any way possible. The newly paved road meandered
through the ruins where you could hear the machinery humming and workers
shouting. The ruins were cleared for construction sites, with construction
waste fed into recyclers on site to be turned into raw materials for the
printers. Automatic excavators dug trenches for new foundations while people
looked after the equipment and carried out the tasks for which it was
impractical to use machines: crushing slabs, hauling carts filled with garbage
to the recycler and clearing the way for the excavator. Basically, they did all
the hard labor.
“About a thousand people
are constantly working on the expansion of Elysium. In general, these are
players who are not interested in leveling up and for whom safety, a roof over
their heads and a guaranteed allowance are more important. However, the
restoration work has its disadvantages. The rules forbid such players to have
any personal property. The workers live in separate, shared premises and are
prohibited from entering the center of Elysium. The working day lasts sixteen
hours. They don’t earn experience and credits and their stay at the Range can
never be revised...”
Uh-huh, I see. This looks
like your typical labor camp for low-level criminals. You work all day long for
a bowl of bland, watery soup and a hard bunk in a shared barrack, without days
off or vacations, day after day, year after year, until you have served your
entire sentence. Sure, there are advantages, which some would consider pretty
significant: you don’t have to look around every second in search of someone
who wants to kill you and you don’t have to have someone on watch every night.
But I don’t think I could do that. Even Limbo is better than this place. At
least in my opinion. A short but vibrant life is better than daily, monotonous
and mind-numbing labor. Nope, definitely not for me.
“Elysium is not the only
safe zone. Similar zones are scattered throughout the planet and serve as
outposts for clearing Rhapsody,” Alice kept going. “This is where players can
rest, get treatment, trade and install implants. However, the islands of the
Green Zones are surrounded by the ocean of Inferno, the Red Zone that has been
exposed to radiation and biological contamination. Inferno still has a high concentration
of quasi-living mechanisms of the Xenos, living organisms morphed into monsters
due to exposure to xenovirus and the out-of-control war machines of the Earth
Federation. It is along the border of the Red Zone that the forefront of the
war for Rhapsody is. And it is there that players write their names into the
history of the second conquest of the planet and gain fame, experience and
credits...”
Ha! And they’re also being
fed to morphs and turned into charred corpses by the weapon systems of robotic
combat platforms and pulse rifles of their fellow players who are dying to get
their guns, armor and credits. Alice makes it sound very tempting, especially
in contrast to the life of worker ants
we’ve just observed. I’m sure those less experienced would fall for her
narrative. On one side of the spectrum is a dull, gray life filled with
exhausting, monotonous work. On the other are exploits, adventures, fame, piles
of credits... I know exactly why the Corporation does it—cannon fodder is
always in higher demand than regular workers.
Another wall—this time
lower—appeared ahead. Standing at the gate were two men in high-impact
jet-black suits with a flaming phoenix on their chests. They were holding
impressive-looking guns, with their faces hidden behind the impenetrable helmet
visors. The Phoenix Group, mercenaries who maintained order in Elysium. The
fighters barely glanced in our direction, just slightly turning their heads.
Once the gates opened automatically after identification, they lost all interest
in us.
“We are now entering the
heart of Elysium. This area encompasses living quarters, biotechnology
laboratories, the armory and the command center. While you are in the Green
Zone, you can rent a room or bed in the living quarters, purchase and install
sets of implants and augmentations in laboratories, choose armor and weapons in
the armory and receive assignments from the Administration in the command
center. There is also a recreational area where you can relax and unwind after
raids. Where would you like to go now?”
I looked at Diss and
Margot.
“I don’t know about you
guys but I need to rest. Sleeping in some house’s basement is not what you’d
call a good night’s rest. I also think there’s a hot shower here. So I’m all
for spending the first eight hours doing absolutely nothing.”
Seeing Margot’s eyes light
up at the mention of a hot shower, I smiled. Diss also supported the decision.
I instructed Alice to take us to the living quarters. The projection smiled
cordially and walked forward, continuing the briefing.
“Living quarters are
divided into shared and individual rooms. Beds are available for rent in shared
rooms; this is the cheapest accommodation in Elysium. Individual rooms are more
expensive but they are isolated, equipped with soundproof walls, a shower stall
and a food synthesizer. Please select where you would like to stay.”
“Individual rooms!” we
exclaimed almost simultaneously. Of course! Staying in a shared room was the
last thing we needed right now. We didn’t come all the way here to wait in line
for a shower and be woken up in the middle of the night from snoring from the
next bunk.
“Very well.”
The center of Elysium
didn’t look like the Promised Land either: gray, model buildings erected by
construction printers, total absence of any vegetation, everything is gloomy
and strictly functional. AR was doing its best to spruce up the surroundings,
displaying brightly colored signs on the buildings and showing ads for armored
kits, weapons and various gadgets. But if you turned it off, everything looked
utterly bleak: synthetic concrete and polyplast with rare inclusions of metal.
Even the standard mining towns on remote colonial planets didn’t seem so gray
and dull.
At least we began to see
some people. Other players hurried along the wide street in different
directions. Almost all of them had their data hidden. I’d say the general haste
was the hallmark of this place. Nobody wanted to waste even a second of the
hard-earned time spent in the toxic territories.
For the most part, all the
passersby we saw were hardened fighters. You didn’t need to scan and ID them to
figure that out. Many had armor on; some had inexpensive implants that weren’t
even disguised with synthetic skin. It makes sense. Every penny counts; there’s
no point in spending money on decorations. Here, no one would be surprised by
bionic prosthetic arms bulging with quasi-muscles, steel plates completely
covering the skull, or mechanical enhancers. You won’t see this on civilized
planets and even less so on Earth where it’s considered bad form. But who would
you show off in front of here? When you have to spend all your time fighting
for your life, concerns about beauty and decency fade into the background.
Every penny goes towards combat efficiency; every credit goes towards armor and
weapons. Cosmetic plastic surgery? No freaking way! That won’t help you kill
the enemy unlike prosthetics with servo drives that make you stronger and
faster. Goodbye beauty—hello efficiency!
There were newcomers like
us, too. They could be easily identified by the leisurely manner with which
they moved about, by the interest with which they looked at the local sights,
and by their conversation with no one in particular—communication with the AR
assistant looked funny from the outside.
Several times we came
across the guards. The fighters of the Phoenix Group walked in pairs and
threes, without hurry, holding their weapons at the ready and looking around
attentively and tenaciously. It was easy to believe that if anything happened,
they’d shoot to kill without asking any questions. For them, everything and
everyone around was garbage. However, they weren’t looked at with fear or
hatred—to the locals, the threat of being disconnected from the system was more
worrisome than the mercenaries’ guns. There are no fools to organize a riot
here as all the rebels who stayed back in Limbo were now six feet underground.
“We’re here,” Alice
announced as we approached a long, one-story building made of gray synthetic
concrete. “These are mid-range living quarters with standard individual rooms.
If you wish, you can move to the recreational area where you can rent luxury
apartments—”
“No,” I interrupted her,
“mid-range is just what we need. Standard individual rooms will do us just
fine.”
“The cost of accommodation
is five hundred credits per day,” the projection stated. “It is deducted
automatically. As newcomers visiting Elysium for the first time, you get a
twenty-five percent discount on the first day of stay. The rent will be
automatically deducted from your account each day of your stay. Please
confirm.”
My implant displayed a
request and I confirmed it without looking. I started to realize that we would
be charged for every little thing here but didn’t care about doing the math at
the moment. Thank God I have enough credits on my personal account that I don’t
have to worry about small expenses. And we also have a team account where the
reward for destroying Sculptor’s gang went to. So I don’t have to sweat it for
now.
The door to the living
quarters opened and out stepped a short, frail man who kind of looked like a
rat. Giving us a worried look, he sidled past us and trotted down the street.
Inside the living quarters
was a very long hall with identical doors. Most of them had red lights on,
which seemed to indicate that the rooms were occupied. We had to walk more than
halfway down the hall to find something available.
“Please touch your
bracelets to the doors to confirm that you want to rent and secure the room.
You can choose the access mode later. By default, access is granted only to the
person who rented the room.”
I did what the projection
said. There was a beep and the green light on the door changed to red.
“Alright, guys. I’m gonna
sleep at least until noon. I suggest you do the same. Let’s get in touch
tomorrow when we wake up and come to. Sleep well!” I wished Diss and Margot
good night and walked through the doors. Alice’s projection blinked and went
out.
Inside was a fairly
spacious room divided into two parts. The main area was occupied by a bed with
a huge info panel on the wall in front of it and a large horizontal pod,
similar to a cryogenic one, in the corner. The second part contained a simple
polyplastic table with a couple of chairs, a cupboard and a food synthesizer.
There was also a shower stall and a washing machine. Barely able to conceal my
excitement, I headed for the shower stall, stripping off my clothes and
throwing them on the floor. Screw it, I’ll pick them up later! For now, it’s
shower time!
After standing under the hot
jets for at least half an hour, I came back to reality only when the system
displayed a notification that I had used up the standard daily allocation of
water. As I read that the “Night” rate was activated on the water meter,
according to which the cost of the consumed water would be added to the room
bill, I cursed and grabbed the toiletries.
I got out of the shower
half an hour later, all steamed out, unusually clean and absolutely happy.
Done! Now sleep! I just need to collect the clothes scattered around the room
and load the washer.
As I was about to fall
into bed, Alice suddenly reappeared in the center of the room.
“Sorry for the intrusion
but I want to point out that you can use a multifunctional recreational chamber
for a fee. The deprivation mode will allow you to completely disconnect from
the outside world while the brain rhythm correction function will immerse you
in pleasant dreams. By paying extra, you will get access to the sexual
simulation program. The database contains images of all popular men and women
in the Earth Federation. If you wish, you can create your ideal partner using
an advanced virtual designer.”
While I was trying to
figure out how to respond to the neural network, it continued.
“And also,” Alice narrowed
her eyes slyly, “you can use my image in the simulation. This is a very popular
service,” the girl’s image blinked and changed. Now, instead of a strict
corporate uniform, she was wearing black lace lingerie, a belt with stockings
and high-heeled shoes. “The cost of the service is one thousand five hundred
credits. Trust me, you’ll like it,” she said, suddenly starting to sound
seductive.
“Go away!” I growled,
finally finding my voice. “Lights off! Door locked! Do not disturb mode until
noon!”
“Of course,” the
projection smiled shyly. “Do not disturb mode is activated. If you change your
mind, you can always use the offered services and call me by saying my name
clearly. By the way, three hundred credits were deducted from your account for
the personal assistant services,” Alice added. There was a touch of mockery in
her voice. “Enjoy your stay!”
“Get lost!” The projection
blinked and slowly faded. Before she disappeared into thin air, I caught a
glimpse of some sort of resentment on Alice’s face. What the hell?
The lights went out. I
groped my way to the bed and sank into the ergonomic mattress. Before falling
asleep, I couldn’t help but think that this world had gone completely insane if
there were people willing to pay money they earned from killing others for
simulated sex with an assistant bot.
It’s probably nothing new,
though.
Chapter 2.
Earth Federation, Orion
System. Rhapsody. Green Zone, Elysium’s living quarters.
For the first time since I landed on
Rhapsody, I felt like I finally got a good night’s sleep. I woke up before the
alarm went off and just lay there for a while, staring mindlessly into the
darkness. The forgotten feeling of security, the warmth, the anatomical bed
mattress... Before, I always thought that I needed more than this to be happy.
I waited for the alarm to go off,
stretched with a sigh of delight and got up. Lying in bed feels great, of
course, but things won’t just take care of themselves. The timer counting down
our remaining time in the Green Zone in the corner of my eye can’t be paused
either.
The light came on automatically as
soon as I got out of bed. At first it was dim but later, when the system
recognized that I was awake and not going back to bed, it gradually became
brighter. As I took the washed, disinfected and dried clothes out of the
washer, I cursed through my teeth, realizing that my underwear and socks were
still in the backpack I had left in the locker at the entrance. Well, at least
these are clean now. I don't think buying a new set in Elysium will be
difficult.
After getting dressed, I activated
the synthesizer and studied the menu for a couple of minutes, unable to believe
my eyes. Having spent several months surviving strictly on universal
ration—first in a prison cell and then in Limbo—I had completely forgotten what
normal food was. Sure, it could barely be called normal: after all, there are
no natural ingredients in synthesized food and “dishes” are made using
different combinations of flavor additives and chemical elements mixed in the
correct proportion with the food substrate. But damn it, this is so much better
than the tasteless ration biscuits I’ve been eating!
First, I ordered coffee. Real coffee
hadn’t existed for a long time but the drink was so popular that hundreds of
scientists rushed to solve the problem—and they succeeded! According to those
who were lucky enough to try real coffee, its substitute was nearly as good in
terms of taste and its invigorating effect as the real thing. I had nothing to
compare it with though, so I just took the mug out of the synthesizer, sniffed
the air, inhaling the aroma, and set it on the table to cool down. I entered a
few more codes to order meat with a side of mashed potatoes and sat down at the
table to finally enjoy the drink.
“Good morning, Altai!” Alice’s
projection appeared so suddenly that I almost choked on hot coffee. Damn it,
she can’t do that! I need to go through settings to stop the assistant from
appearing whenever she pleases.
Alice was wearing her corporate
uniform again, looking professional, composed and collected.
“Do not disturb mode will be
deactivated in 10 minutes. During your sleep, one attempted unauthorized access
to the room has been recorded. Play the recording?”
I frowned. Attempted unauthorized
access? Who could have come to see me?
“Play it.”
A projection screen unfolded in front
of me, showing an image from the camera mounted in the doorway. For a couple of
seconds the camera showed an empty hallway and then I saw...Margot?
Wrapped in a robe, she hesitated in
front of the door for a few seconds, with doubt clearly visible on her face.
Margot raised her hand to knock on the door but changed her mind and turned
around to leave. But then she froze, shook her head, turned towards the door
and knocked on it quickly, as if not giving herself time to change her mind.
She stood there for a while, listening closely, and then muttered something and
quickly left.
The image faded, leaving me in deep
thought. I’m not a naive young man, of course, and I can easily imagine what a
woman might need from me in the middle of the night. It’s just...I don’t need
this, especially at this moment. No doubt, Margot is very attractive for my
unassuming taste but... I don’t want to explain to anyone why I’m not looking
for any relationship, even one with a single purpose, right now. I just don’t
need it. And I don’t think anything will change in the near future.
Also, I don’t want anything but
cooperation and support from our small team. I mean, Klaus already gave into
his petty jealousy. And how did that end?
My mood was completely ruined. I
glanced at my watch—it was noon. According to the timer, I still had nearly
thirty-six hours left in Elysium. I still have time before I have to meet the
others and I need to spend it wisely. I finished my coffee, set the mug aside
and activated the personal assistant.
“Alice,” I called out loud, “give me
info on implants and augmentation that can be installed in the Green Zone.”
“On it,” the projection replied.
An InfoNet panel expanded in front of
me. After glancing at it quickly, I realized it’d take a while, so I ordered
more coffee from the synthesizer, dimmed the light and immersed myself in
reading.
***
“Before proceeding with the selection
of implants and augmentations, you need to choose your in-game class,” Alice
instructed. Realizing that it’d take me all day to figure it out on my own, I
ordered her to help me. After all, since I’m paying for the services of an
assistant, I need to get my money’s worth. Assuming her new role, Alice—now
wearing large-framed glasses and holding a pointer—was standing by the InfoNet
panel, introducing me to all the nuances and subtleties.
“In-game classes are designed to
simplify the selection of implants. Each of them has several different
configurations, balanced and designed for the most effective interaction.
Currently there are three global classes: technical class, support class and
main—action—class. Each class has specializations. For the technical class,
these are Worker, Medic and Engineer. Support class specializations are Cover
Fighter, a/k/a Striker, Defender and Heavy Assault Trooper. Action class
specializations are Enforcer, Shooter and Spy,” Alice paused for a second and
looked at me, as if assessing how well I was absorbing the information.
“The choice of class depends on the style
of play and on whether the player is going to interact with a team or prefers
to play alone.” These gaming terms, as well as the very concept of a game in
relation to the Range, were hurting my ears. I felt sick to my stomach but
there was nothing I could do about it. After all, for me and the other
prisoners on Rhapsody, life here is a constant fight for survival, but for tens
of millions of people throughout the Federation clinging to their monitors and
visors, it’s just a game, a show for entertainment. I felt anger boiling inside
me and had to double my effort to focus on Alice’s lecture.
“Cover Fighter, a/k/a Striker, is a
specialization that is best used in team play. They are the main firepower on
their team. Strikers are armed with heavy machine guns and a grenade launcher
as an additional weapon. If quasi-living and morphed organisms are expected to
be the main enemy, the grenade launcher can be replaced with a jet
flamethrower, which is more effective in such engagements.”
A three-dimensional figure of a big
fighter, wearing armor, a helmet and a large raid backpack, appeared on the
InfoNet panel. The fighter was holding a heavy machine gun, with its belt
connected to the backpack. A grenade launcher with a revolver-type magazine
could be seen on the fighter’s shoulder.
“The task of the Cover Fighter is to
suppress the enemy with fire and cover the team,” Alice continued. “Strikers
carry a large amount of ammunition and heavy weapons, so the emphasis during
implantation is on endurance and carrying capacity. Despite the fact that
Striker’s lifespan in battle often determines the survival of the entire team,
heavy armor is not typically used: it reduces the already low mobility and
slows down maneuvering.” Alice paused to make sure that I’d absorbed the
information before continuing.
“Defender is another purely
team-based specialization. Defender also belongs to the heavy infantrymen
class. They are armed with a machine gun but, in addition to it, carry a
portable force field generator, which, depending on the intensity of exposure
to enemy weapons, is capable of protecting several people. You can make the
Defender most effective by pairing him with a Cover Fighter, thus creating an
almost invulnerable firing point. However, due to the high cost of equipment
and weapons, few of the smaller teams can afford two of such fighters at the
same time.”
The screen displayed the Cover
Fighter’s twin brother. The image began to move and a transparent dome covered
the fighter’s figure for a few seconds. The dome grew bigger and bigger and
then the force field blinked and disappeared.
“Due to the heavy weight of the force
field generator, the Defender’s ammunition load is less than that of the Cover
Fighter. This disadvantage can be mitigated by using armor with reinforced
drives or by implanting an internal exoskeleton, which is a complex, expensive
and irreversible procedure.”
The image on the screen changed again
and I flinched when I saw the familiar armor—the kind I wore myself not long
ago, similar to the armor of the tourist I killed in the Gray Zone.
“Unlike Striker and Defender, Heavy
Assault Trooper is an attacking unit. They are armed with a machine gun or a
multifunctional small-arms system with a smart module. Automatic shotguns of
various models are most often used as additional weapons. The main task of
Heavy Assault Troopers is to break through the enemy’s battle formations and
inflict maximum damage on them. Heavy Assault Troopers are indispensable for
clearing buildings, in which case an assault tactical shield is added to the
configuration. Due to the increased mobility requirements, the armor of the
Heavy Assault Trooper is one of the most expensive armored kits; it ensures
high maneuverability while providing a high level of protection to the fighter
at the same time.”
I took the food out of the
synthesizer and began pensively moving it around the plate with a disposable
fork. Okay. Before making a decision, I need to hear all the info.
“Thanks, Alice, let’s move on.”
The projection readily continued,
“The technical class includes—”
“Skip it.” I wasn't interested in
that right now. Our team is too small to have a separate medic or engineer, so
the focus should be on something else.
“The basic action class includes
Enforcer, Shooter and Spy. Enforcer is a versatile fighter, a light
infantryman, who can perform almost any function, both in team play and alone,
if necessary. The Enforcer specialization does not require special skills,
making it the most common at the Range. However, keep in mind that without
special modifications, it is better to use light weapons for this
specialization. This is how an optimal balance between mobility and firepower
is achieved. By combining various implants and power-ups, Enforcer can be used
to create a truly universal soldier that can perform virtually any task.”
A light-armored fighter with an
assault rifle appeared on the screen. Well, that’s clear. This is your standard
infantryman. Unsurprisingly, this is the most common specialization.
“The Shooter specialization, in turn,
is divided into two more subtypes: Special Ops Sniper and Infantry Sniper,
a/k/a Marksman. The Special Ops Sniper operates mainly in isolation from the
main unit and performs tasks related to the covert elimination of the enemy and
the destruction of enemy’s manpower and equipment from long range. This
specialization is characterized by heavy sniper weapons and a special
configuration of installed implants aimed at achieving maximum stealth and
marksmanship.
The Marksman is a combat unit operating
as part of the main unit. Their tasks are focused on the destruction of
important targets among the enemy’s manpower: support fighters, commanders and
officers, and other shooters. Marksmen usually operate at short to medium
range. They have matching weapons and a set of implants aimed at high firing
efficiency, mobility and maneuverability.”
I looked at the screen where Alice
showed both types of shooters and nodded to myself. Marksman is probably what
we need. It’s the perfect specialization for Margot given her bow skills. The
only question is how good she is at handling a gun. Whatever, that’ll come with
time. She’ll learn. She’s naturally skilled at target shooting, implants will
help with the rest. Then she can master her skills in simulation, at the
shooting range and in combat conditions. I should talk to her about it.
“The Spy specialization also contains
three modifications: Stalker, Scout and Marauder. Once a fighter has mastered
the Stalker specialization, they can act both as part of a team and alone.
Stalkers are excellent trackers and guides. This specialization is
characterized by a high level of stealth. At the same time, Stalkers are able
to act as Enforcers, effectively working at medium range using light and medium
weapons. The implant configuration includes, among other things, an increase in
the fighter’s range of hearing, sight and smell.”
The screen displayed a fighter with
equipment and weapons resembling the tourist guide we spared in the village.
Well yeah, that’s what a stalker is. I remember Diss talking about him. A
useful specialization: you can act in a team and alone.
“The Scout is a light spy whose main
purpose is reconnaissance, gaining the enemy’s rear, sabotage and jamming or
disabling electronic weaponry. The Scout’s main skills are stealth, high
mobility and maneuverability. They are armed for silent elimination of single
opponents and sabotage, which makes them the least protected class.
The last of the Spy class is
Marauder. This is the most protected member of the class. Their main purpose is
to act alone but they are also quite effective as part of a team. Marauders use
medium armor, light and medium weapons, are mobile, stealthy and can sabotage
or engage in open conflict with humans and morphs. The name of the specialization
was chosen for a reason: it is Marauders who accept assignments to search for
valuable information in the ruins and biomaterial in the wastelands of the
Orange and Red Zones.
Marauders are well protected from
various types of exposure, including radiation and electromagnetic waves. They
are able to fight at close and medium range, scout the area and coordinate the
actions of the rest of the team. In essence, it is a well-protected Enforcer
with the enhancements of a Stalker. Marauder is one of the most expensive
modifications and requires certain skills, which is why this fighter type is
not particularly popular at the Range.”
“Thanks, Alice.”
I threw the empty plate into the
recycler and slumped onto the bed with my clothes on. Damn, this is interesting!
Initially, I thought that Heavy
Assault Trooper was the right specialization for me. However, after I thought
about it, recalling some episodes from recent days, I started to have doubts.
Stealth and speed were my main weapons in Limbo. I doubt things would be
different at the Verge. Sneaking around ruins in heavy armor doesn’t seem like
a good idea. And if you think about how I managed to take out that tourist
guy—without armor, armed with just an ax—it becomes very clear that I should
reconsider my choice.
A heavy assault trooper is good as a
part of a team, in close combat and, preferably, in the company of several
others of the same type—the more the better. Assuming that the enemy has no
heavy artillery or air support, a company of planetary assault troopers is
capable of leaving nothing but scorched earth behind. Alone, though... Alone, a
heavy assault trooper can be chopped to pieces by a cunning guy with a battle
ax. So there you go.
The other support classes don’t suit
me either, and I’m not particularly interested in being a sniper. Our team is
small, so we need to choose the most versatile and useful specializations.
Considering this, Marauder looks very attractive. I wish I had time to play
with the configurator and create a virtual fighter model but I really need to
go to the lab now. Installation of implants requires recovery and our time in
Elysium is running out. We still need to stock up on armor, weapons and
equipment, and figure out the assignments. So much to do in so little time. We
need to hurry.
“You have an incoming video call,”
Alice announced. “Caller ID: Diss. Allow the connection?”
“Allow,” I nodded. Good timing! Let’s
do this!
If the second book is anything like the first, its going to be excellent
ReplyDeleteIt might be even better. This is a strong series!
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