Rogue Merchant by Roman Prokofiev
book 1: The Starlight Sword
Pre-order - https://www.amazon.com/dp/B084TR8WD1
Release - March 23, 2020
Dear
Readers,
We’re relaunching this LitRPG series by Roman Prokofiev - or rather,
we’re relaunching Book One. Some of you might have already read its previous
version released a while ago by another publisher under the title Cat’s Game.
The author has completely reworked the book’s first chapters; he’s also already
completed Book Two of the series, fully intending to keep the story going. And
we fully intend to release the whole series in English.
Rogue Merchant is a classic might-and-magic-style LitRPG series with the
elements of manapunk. It’s set in the Sphere of the Worlds: a worldwide
multiverse comprised of hundreds of worlds, from horrible Infernos ruled by
Demon Lords to mechanical worlds inhabited by sentient constructs, and gigantic
markets that have sprouted at the crossroads of trade routes.
Players use astral ships to travel between worlds, otherwise they have
to venture into the perilous underground tunnels of the Endless Paths. Dozens
of powerful clans share this delicious pie, scheming or waging wars against
each other.
The series’ main character is Cat, a wannabe merchant who specializes in
procuring in-game valuables to sell them for real money. He is a Free Merchant,
which is both his character’s class and his playing style - as well as his
preferred problem-solving method. Cat is a cunning trickster who wriggles his
way out of trouble thanks to his quick wit and his trading talents. His credo
is, “Anyone can be bought provided the price is right”.
Cat starts from scratch, using every opportunity to advance his plans.
This book is the story of a common trader’s rise to greatness until he becomes
the world’s new legend, the most famous merchant in the entire Sphere of the
Worlds.
The series focuses on the economics of a game world, including various
trade methods such as regular and auction trading, as well as social and
political interactions between clans and players. Plenty of intrigue and
espionage, betrayal, trade wars, besieged castles and epic air battles of
flying ships - all this has already made the fantastical universe of Rogue
Merchant popular with thousands of Russian readers.
Now it’s your turn to enjoy it.
Prologue
“THIS
IS OUR final offer. Are you ready to sign the contract?”
The man I spoke to said nothing, his eyes glued to the majestic view.
Hawkish silhouettes of dozens of spaceships were set against the background of
a white-green planet. They surrounded the flagship, an enormous destroyer
rigged with an asteroid cannon. I knew that the entire universe of COSMOS had
no more than ten such colossi.
“We’re counting on your word,” the man said slowly. “After all, this is
a huge amount.”
“As soon as you sign the contract, all of it will become the property of
your alliance.”
The in-game wallet blinked, indicating a new payment. The number of
digits was awe-inspiring—I had never seen such a sum on my account. It was the
biggest deal of my life.
Keeping my glee at bay, I confirmed the transaction and nodded at the
buyer.
I had just sold an entire space fleet. Too bad it hadn’t been mine.
I was only a middleman in the deal. Not quite officially, though—the
real owner of the ships was convinced that I represented the buyer, while the
buyer thought I acted on the behalf of the seller. A little bit of cunning,
psychology, and social engineering, and I got a tidy sum in my pocket.
Actually, that was my profession. I was a trader of in-game items.
“When can we collect the ships?”
“Very soon. In a few minutes,” I replied with a smile.
There was only one thing left to do—transfer the money, minus my fee, to
the real seller. Cheating them wasn’t part of my plan; the sum was too big. I
was bound to get into a lot of trouble if I decided to appropriate it. It was
better to settle for the fee.
I found the account number of the real owner of the fleet, entered the
numbers, and activated the transaction.
Transaction
denied. Please contact the administrators to learn more.
The next moment, I received a red message spanning the entire screen.
Your account has
been blocked on suspicion of fraud.
* *
*
Cat: So that’s
how the story goes. I can’t log in from any of my accounts or create a new one.
Humorist U: You got banned…permanently—both by your ID and hardware. Congrats! Try
sending an email to the admins begging them to unblock you.
Cat: I did. The answer’s the same…blah, blah, blah, RMT, get lost. I still
have tons of money on my accounts. I’ll be torn apart.
Humorist U:Agreed. NOT fun.
Cat: Yeah, I’m totally screwed.
Humorist U: There’s some of my money there, too.
Cat: What do you suggest?
Humorist U: I dunno; I need to think. See ya.
Irritated, I banged on the keyboard, closing the chat window, then once
again switched to COSMOS ONLINE to see a big red notification:
YOU
ARE BANNED!
I couldn’t believe my luck. A huge deal had just gone wrong, leaving a
vast sum of in-game currency on the blocked account. The seller wouldn’t get
their money, the buyer wouldn’t get their ships, and both would see me as a
fraud. The COSMOS admins didn’t give a damn; they had just cut me off from the
game for good. Twelve accounts that had been a stable source of income for
almost five years and, most importantly, a swag of property connected to
virtual wallets were no longer available.
So how much had I lost? At least several dozen millions of in-game
currency held on the accounts, about as much in items and equipment, plus the
cost of the accounts themselves, considering the high-level characters they
contained. Tens of thousands of terro in real money and the giant sum for the
ships made it astronomical. I felt scared. From the looks of it, I owed money I
didn’t have.
It was a resounding defeat. I had invested five years of my life into
the game. It seemed to be the winner among the VRMMOs that had swept over the
world after the advent of neurointerface—total immersion, a seamless world, and
most importantly, an opportunity to deposit and withdraw real money. If you
found a way to make money inside the game, you could live comfortably in the
real world.
I had always been a hardcore gamer, having studied the world of COSMOS
inside and out and attempted numerous ways of earning before finally finding my
favorite occupation: trade. Step by step, I gained reputation and made
connections, creating my merchant empire. I could find and sell anything—from
an in-game resource to an exceedingly rare item—act as a mediator, or help with
the delicate issue of cashing out. The monopoly on financial transactions
belonged to the administration, but as always, a lot of dealers fed at the
trough, immediately resulting in a black market and clandestine gold-sellers.
There were always people who didn’t want to wait, wishing to buy low, sell
high, and avoid paying the tax. They were our clientele.
My partner and I created COSMOGOLD, an underground Internet portal where
anyone could bypass the rules to exchange in-game currency for real money,
order an in-game item, or clinch a shady bargain. In all modesty, COSMOGOLD
quickly became popular. Nick was in charge of the website, managed the
operations, and controlled the marketing, while I used my in-game connections
to act as a middleman, maintaining a stable inflow of currency. For a long
time, the admins turned a blind eye to our work, and it seemed like we would
string them along forever.
Until one day, I got banned, completely and irrevocably, by my hardware
ID and retinal imprint read by the VR capsule at logging in. The way into
COSMOS was closed for good.
So, where was I? I had fifteen hundred terro left on several card
accounts, around a thousand in cash at home, and…
“Alena!” I called my wife, who was watching TV in the bedroom. “Come
over here, will you?”
My dark-haired sleeping beauty was wearing a crimson robe that revealed
her long legs. Annoyed, she stuck her head out from behind the door.
“What?”
“Can you send me the bills?”
“Bills?” She came closer, yawning. “Which exactly?”
“Credit, utility, our subscriptions, everything.”
“All of them? Why?” she asked me, surprised.
“I want to establish our budget.”
My calculations were simple, and they sent shivers down my spine.
Mortgage, credit payments for the capsule, utility bills, smart house
subscription, wireless Internet access, and other small expenses totaled more
than three thousand terro a month. Over the recent years, COSMOS had been
making enough money for me to believe that it would always be like that.
I had no safety net, and the money I had wasn’t enough to bay the
existing bills. I had only a month to fix the situation. The laws of the
Confederacy were cruel to non-paying citizens, and if I didn’t find some money,
I could start having problems resulting in a trial, foreclosure, and loss of
social status, plus a blackmark on my credit history that would never let me
get credit. I didn’t like those prospects.
I shook my head, dismissing the dark thoughts. I still had COSMOGOLD,
our online portal with lots of linked accounts and property in various games.
My partner—strong as ever—and I were sharing the profits, and it had been a
while since I took my share.
I needed to sleep on it. The next day, I would ask Nick to transfer the
money I was due and discuss the situation while we were at it. Maybe we could
figure something out. Worst-case scenario; that amount would last me two or
three months until everything hopefully worked out.
As I closed the annoying windows of COSMOS ONLINE with the BANNED sign—a
real eyesore!—I misclicked and opened an obnoxious colorful 3D advertisement.
“THE SPHERE OF WORLDS AWAITS THOSE WHO ARE WORTHY,” the glossy banner said.
Just like in any other fantasy game, there were pictures of a voluptuous female
elf wearing an armored bikini and a ruthless-looking overly muscular orc
holding an axe—just the usual. I sighed, closed the window, and headed to bed.
*
* *
I checked
my email first thing the next morning. Unfortunately, all my requests to the
COSMOS support team, submitted from various email accounts as well as on behalf
of my banned characters, received a standard write-off response: You have
been banned for violating the developer’s terms of service. Paragraph... blah,
blah. RMT!
I was worse off than I had thought the day before. I wasn’t the only one
affected. Apparently, the administration had long since cast its net, looking
for shady traders of in-game currency. A lot of accounts got blocked, and
anyone directly or indirectly connected to RMT was caught in the crossfire.
The official section of the COSMOS website featured the result of the
ongoing operation ANTI-RMT:
· About a thousand accounts directly associated with RMT permanently
banned…
· From one to three trillion frozen on RMT wallets…
· Tens of thousands of RMT transactions canceled…
The forums were a mess. Threads were popping up all over: WHERE’S MY
MONEY??!?!?!; WTF> MY WALLET HAS NEGATIVE THREE BILLION CREDITS???; MONEY
GONE FROM MY ACCOUNT; I’VE BEEN BANNED, HELP!; and so on and so forth. Feeling
uneasy, I opened the browser and went to our online store. It was unavailable,
as if the servers were down.
The nagging icon of the Courier, an instant messenger, appeared on my
screen. Someone was requesting a conversation. Unknown caller, hmm… I
put on my headphones and clicked the speaker icon.
I recognized the calm voice of my latest client, the alliance leader who
hadn’t received the ships. He was inside the game; in the background, I could
hear a woman’s voice belonging to a COSMOS starship AI.
“So, you recognize me,” he said, correctly guessing the reason for my
silence. “What are we going to do?”
“I don’t know yet,” I said slowly. “I was banned. I’m trying to figure
out a solution.”
“See, we’ve already found out that you’re not the owner of the ships,”
the voice said softly. “You’ve tricked us. A deal’s out of the question. We
want our money back.”
“It’s impossible. It’s on a blocked account.”
“Cat, that’s your problem.” The voice was scarily measured. “We’ll
accept an equivalent amount in real money.”
“It’s
impossible. Listen, it’s an emergency, everyone got—”
“It’s you who should listen, Cat!” he said, interrupting me. “I think
you misunderstand something. It’s not my money. It belongs to our alliance, to
lots of people. You need to give it back.”
“Contact the COSMOS administration to return it,” I said slowly.
“It’s you we made a deal with.” The voice chuckled. “So, you don’t want
to do this the easy way…”
Not seeing a point in further conversation, I cut the call off. My
contact apparently wanted to talk more, as the incoming call icon blinked
again. I had to block the bothersome number. Where had he gotten my contact
information, anyway? I could understand his anger—the scope of the deal was
enormous; it was a painful blow to a thousand-player alliance—an astronomical
sum. But what could I do? Only offer my sympathy. I had nothing to compensate
their losses with.
Putting aside those unpleasant reflections, I dove into the depths of
the web, studying the official forums. The extent and the fallout from the wave
of bans were disastrous. Everyone who had sold or exchanged in-game currency
bypassing the administration or used third-party applications, bots, macros, or
scripts was blocked forever without any possibility of unblocking. The buyers
had the purchased sums deleted from their accounts, often resulting in a
negative number.
I silently applauded the COSMOS security team. They had put a lot of
effort into studying the logs and tracing the chain of accounts and
transactions that crafty traders like Nick and I had used to close our deals,
covering our tracks. It didn’t help.
That’s the gist of what the admins wrote:
· If you break the rules, we’ll seize your money and property.
· Buy real money via the administration, or you’ll get banned.
· Avoid cheating, and you’ll be fine.
In the meantime, my erstwhile partner appeared online. I tried making a
few voice calls, but he canceled each of them. Finally, I wrote him via
Courier.
Humorist U:Can’t talk right now, stop calling!
Cat: We have to talk. It’s urgent!
Humorist U:Write here…
Cat: Why is COSMOGOLD unavailable?
Humorist U: Have you read the forum? I closed the store temporarily. We don’t need
extra attention right now. It’s us who’ll take the fall here, you should
understand that.
Cat: What are you suggesting?
Humorist U: Look, it was your scheme the admins exposed. Deal with it yourself.
Cat:
We kinda shared the profits though…
Humorist U: Cat, you’ve gotta understand it’s getting really serious. No kidding.
Your latest clients have already contacted me. It’s a lot of money. You’ve
basically scammed them.
Humorist U: So, here’s the deal. I don’t know you; you don’t know me.
Cat: Transfer my share for the recent months.
Humorist U: Don’t be stupid! What money? I’m trying hard not to lose my own.
Humorist U: Anyway, I gotta go… Was nice working with you.
Humorist
U blocked Cat.
I was officially bankrupt. Trying to contain the outrage that was
threatening to consume me, I managed to pull myself together and start
thinking. What did I know about my partner? I had met him while playing COSMOS
ONLINE. Nick lived in Moscow, the former capital of our country. I had seen him
twice in real life. A man about ten years my senior, he liked to describe
himself as a gamer from the 21st century. He switched to the COSMOS currency after our meeting,
previously farming gold, leveling up characters, and selling rare items in
other long-forgotten MMORPGs.
I realized I knew nothing about him, other than his messenger contact
and his phone number. I didn’t have his full name or his address. We shared no
mutual friends. Still, that was ok. I was smart; I would come up with
something. Only what? Obviously,
there was no point in contacting anyone inside the game. From the looks of it,
I really had lost all my money. In my head, I started to formulate vague ways
of getting even with Nick. We’ll see about that. Mental note taken.
As I was having breakfast, I continued to consider my options. What am I going to do next? For the past
five years, all I had known was making money through COSMOS. I had no other
source of income. It’s not like I could do anything else, either, as I had
abandoned any attempt to find a real job back when I was a teenager. All I had
ever done was trading in the online gaming world. First, it had been War Online
and Project Titan, then I switched to COSMOS full-time.
But coming back was impossible. It looked like it was time to find
something else. I needed a project that could make me some money.
A few search requests and gaming forums kept bringing me to the newest
hit MMO—top one in the ratings, THE SPHERE OF WORLDS. Let’s see what kinda
beast it is. Isn’t it the SPHERE that Alex wouldn’t shut up about a few
months ago? I opened the website thinking of my old friend.
A
BREAKTHROUGH in VRMMO genre!
Multiple
distinct worlds!
Unique
quests for each player!
NPCs
that come alive!
Free
PVP! Social interactions and politics! Clan wars for territories!
Epic
events involving thousands of players!
Play
for multiple races and tribes!
Cash
in and cash out using real money!
I shook my head as I read the raving reviews about the game. No matter
which way you looked at it, Sphere of Worlds had drawn more than thirty million
players across the world over the last year, constantly occupying the top spot.
That said, after the 30s and the capital of Russia being transferred to New
Tokyo, the superiority of Russian and Japanese developers had become clear.
The game had a trial version, allowing a potential player to check it
out. Well, a picture is worth a thousand
words. But first, I wanted to get some first-hand information. Time to call
a friend, seeing as he was already online and available for calls.
“Hey,
Alex!”
“Oleg! Hi! Haven’t heard from you in forever. How have you been? Still
in Kazan?”
“How’s life in New Tokyo? The stuff they show on the news is totally
next level!”
“That’s right!” my friend confirmed, sounding important. “What else did
you expect? There’s fourteen million of us already, a real anthill. Mostly the
Japanese, of course. But lots of Scandinavians, too.”
“The new center of the world?”
“Looks like it, buddy. How are you doing? Still playing COSMOS?”
“Not really. Listen, so why I’m calling... Remember telling me about
that SPHERE game? Are you still playing it?”
“Ever since the release date. It’s been more than two years,” Alex
confirmed. “Why? Thinking of checking it out?”
“Maybe… Tell me more.”
“There’s lots to tell, man. It’s a blast!” Alex laughed. “So… I
recommend playing asa human. It should be easier for a newbie.”
“That’s what I thought, too.”
“World of birth: choose Dorsa, nation: Eyre. Have you memorized it? It’s
important, ’causeI’ll be able to help.”
“Dorsa. Eyre,” I replied obediently.
“When you create your character and finish the training, drop me a line
on messenger or in-game. I’ll find you and help you out a bit.”
“How do I find you there?
“My nickname’s AlexOrder.”
Chapter 1. Character
Creation
CHARACTER CREATION SCREEN
WARNING... INITIALIZING ENTRY INTO
SPHERE OF THE WORLDS...
NEURAL INTERFACE HAS BEEN LOADED…
USER ID DEFINED...
TOTAL IMMERSION IN PROGRESS...
COMPLETE
DARKNESS suddenly
turned into an image of a colorful sky. It felt like I was falling from
somewhere high. A few seconds later, the feeling changed to that of flying,
which was more pleasant. An invisible force carried me above the clouds,
between which, I could see vast green valleys down below replaced by mountains,
bright blue oceans, and yellow desert sands.
From the bird's-eye view, that unknown force flipped me once more and placed me
among the clouds overlooking an incredible sunrise.
SPHERE OF THE WORLDS WELCOMES YOU
PLEASE SELECT ACCOUNT TYPE
Flashing in front of me or inside my
mind were captions accompanied by a contralto voiceover. Four diamond-shaped icons popped up
in front of me, carefully and skillfully decorated by fantasy ornaments. Let’s
see, what do we have here?
WOODEN ACCOUNT was the lowest type of
account. As I focused on the icon, it increased in size and lines of text
appeared on the screen. The contralto voiceover began speaking.
“Wooden account is the basic account in
the SPHERE OF THE WORLDS. This account is completely free…”
“Turn off the voice interface,” I
snapped. The voice-over always annoyed me, preventing me from being able to
focus. The voice died away, and I focused on reading. So, wooden account.
Completely free, a trial of sorts. This was the point ZeroAlex had told me
about. Limited list of races and character features. The max SP was 1000. Is
it much or not really? I would start off with just a few items. Crafting
skills were disabled as well as combat skills and quests. The reputation level
was limited to ‘Respected’. Joining tribes was disabled.
SILVER
ACCOUNT. The price was three hundred. Limited races, worlds and appearances.
Leveling-up and reputation were unlimited. It came with a certain Wanderer’s
kit for free. Maybe this was the most common account in the SPHERE: neither too
cheap nor too expensive, it allowed you to play, even if it lacked uniqueness.
GOLD
ACCOUNT came with a subscription of one thousand red ones and featured all
races, worlds, and appearances. It also had a special Starter Kit from the
admins that included a scalable artifact. A unique pet or mount for free. Free
stuff with each payment. Access to priority support line. This account was for
all the fancy kids, I concluded, for those who didn’t count money and liked to
show off. I wondered if the unique pet affected the game balance.
The last account choice — DIAMOND for five thousand terro — bewildered
me. Instead of a perks description, a notice popped up saying those wishing to
purchase this type of account would be contacted by the admins within five
minutes who would explain all available benefits. I hadn’t seen this kind of
approach in any other game before. I wondered what kind of perks they were
offering for that amount. Just to give you some context, a bottle of beer cost
about one terro, and for the price of fifteen to twenty thousand, you could buy
a decent car.
Well,
I’m here to find out whether it’s the game for me. I can always pay later if it
makes sense.
I chose the icon for the WOODEN account and an invisible force picked up my
virtual body taking me down to the valleys, square fields, mountains, and seas.
I was thrilled as the wind blew in my face. It was very well made, I’d only
experienced that before in VR-avia simulators. Having arrived at the spot with
the mountains in the background, I was looking at the ruins of ancient columns.
The notice blinked:
CREATING
YOUR AVATAR...
SELECT
YOUR WORLD…
“DORSA!”
I commanded, seeing a long list of worlds with all kind of names.
Most
of them were disabled. Their named appeared as either light gray or dark red.
DORSA lit up green, available to newbies, just like Alex promised.
NOTE:
THE WORLD IS LOADING…
Information
on the world was showing on the screen.
DORSA
CLASS
B, EARTH-LIKE WORLD
LOCATION
— GRAY WORLDS
SIZE
— ENORMOUS
N.
CONTINENTS — 5, LARGE ARCHIPELAGOES — 2, LARGE ISLANDS — 11
AVAILABLE
RACES: HUMANS, ELVES, DWARFS, HOBBITS, ORCS, OGRES, TRITONES, MERMEN, CENTAURS,
NAGAS, DEMONS
GODS:
YES
AVERAGE
ONLINE: 450,000 players, 4th level popularity.
LANGUAGE
GROUPS: RUSSIAN, JAPANESE, ENGLISH, GERMAN, POLISH
A
colorful map and description appeared below.
The
vast world of Dorsa is among the oldest in The Sphere of the Worlds. It was
here, a thousand years ago, that the mysterious Ancients lost the Great War.
Since then, the various fragments of this world have been weak and scattered.
The House of Darkness, revived by Goddess Ananizart, who returned from the
Abyss, is trying to make Dorsa submit to its power ...
And
so on and so forth. I didn’t want to read all that nonsense and moved on…
SELECT
YOUR RACE
I
looked at the long list of available races. Wow! At least half a hundred names,
from regular humans, to elves, dwarves, exotic rakshasas, centaurs, and demons.
There were also underwater races such as tritons and mermen. Some races’ names
appeared in red or gray which meant they were unavailable in this world. Out of
curiosity, I focused on the Elves icon. The system immediately suggested a
variety of sub-races and nations: High, Grey, Valley, Sun, each with their own
unique bonuses, traits, appearance and detailed descriptions…. It would take me
days to get into it and I only had a couple of hours.
“Back to selecting races!” I said. “Race
— HUMANS.”
Humans
are Dorsa’s most numerous race. Human settlements can be found almost
everywhere. The physical and mental powers of humans are well balanced, while
their customs, morals, and appearance can vary greatly ...
Skip
the description, Next, selecting nation. The system returned a long list,
where, among the Heyviness, Invars, and Tolu tribes, I found the Eyre People
that Alex had recommended. Selecting this one…
Following
the fall of the Ancients, waves of Nomadic invasions from the Great Desert
swept their former possessions in the north-west of Dorsa. Bloodthirsty Naasy and
ferocious Hittites devastated the lands of the fallen empire for hundreds of
years. The ancient blood almost dried up, but its strength, although dormant in
the inhabitants of these lands, runs within the proud Eyre People. In Kann-Elo, the forgotten language of the Ancients,
Eyre means "possession, land, right ..."
The
system accepted my choice and suggested an avatar template. I had an option to
use my real appearance or to randomly generate one. I chose the latter, and my
3D digital copy appeared against the background of mountain and columns. A
handsome man, I concluded, quite pleased with myself, as I looked at my
digital reincarnation from various angles and then proceeded with making
adjustments. The account didn’t feature a wide selection of hairstyles, hair
colors, and other appearance settings, but what was available was more than
enough for me. I adjusted the height, making myself taller, widened my
shoulders, added some muscles, although not too much. I colored my
shoulder-length hair dark-blue, almost black, then changed the shape of my
eyebrows and my chin. I pondered a bit more, then made my face scruffy, at the
same time, making my character appear slightly younger. That’s good! That
what I could’ve looked like seven years ago, if I were a bit taller, had
colored my hair, and, of course, been to the gym.
ENTER
YOUR NAME…
“Cat,"
“This username is taken,” the system
prompted indifferently. Ok then...
“C.A.T.”
“This username is taken.”
Looks
like it will take me a while here. Apparently, my favorite nickname was very popular among
online games users. Five minutes later, having gone through various
combinations from CATinTHeBag to Catt2025, I gave up. I said a command
requesting a list of available usernames containing the word CAT, and almost
immediately chose HotCat. Like a hotdog, only with the word cat. Funny. I liked
it. After I tried the game, I could always delete the character and create a
new one. So, I entered the name… What’s next?
A semi-transparent window popped up in
front of me, containing a character “dummy,” that looked like an ideal representation of a human
being. It was Da Vinci with lots of interesting icons, characteristics, and skill
choices. A local chart-list, I concluded. I thought how well everything was
drawn, giving credit mentally to the game’s designers, who had developed the
interface. Lots of information, symbols, little icons, yet everything seemed
intuitive and clear.
Before immersing myself in the game, I
checked out various forums and guides about SPHERE OF THE WORLDS. The game didn’t
feature the traditional system of classes and levels. Instead, a system of
skills was implemented: they leveled up as the game progressed.
Everything seemed quite simple at the
first glance: all you had to do was run around leveling up your athletics
skills, fighting with swords, developing one-hand weapon skills. Each skill
featured ten grades — from newbie to legend — that were represented as skill
points. That was about the only thing I understood. The rest was all Greek to
me. More advanced skills were made available as you leveled up your basic
skills. The learning speed coefficient of the more advanced skills was
significantly lower, and it seemed, the more you continued to level up a skill,
the longer it took for each level. People wrote that level of difficulty was
progressive.
Maxing a skill required thousands of SP
and took a very long time; it seemed to be nearly impossible. The amount of
total SP a character had illustrated how cool and skilled that character was.
Specialization was represented by a few different types, which partially
resembled traditional classes in other games. The system assessed the sum of
all developed skills and assigned a player an archetype, following combinations
of all possible individual abilities, which were, sometimes, quite unexpected.
The main difference constituted an
ability to acquire several archetypes simultaneously. However, active archetypes,
meaning those that could be activated at the same time, were limited to three.
As time went by, archetypes could be swapped and developed to acquire new
abilities. There were many archetypes, from common to legendary, which the
greatest minds of online worlds were losing sleep over trying to master. Hum… so far, not so clear. I guess I’ll
have to try it for myself.
DISTRIBUTE
YOUR CHARACTERISTICS…
Eight
points for seven basic attributes… Not much. Having thought a little longer about
the contents one of the guides I had read, I assigned a point to each
attribute, and used the last available point to increase Stamina. Why? Stamina
was one of the most important characteristics at the beginning; it directly
affected the avatar’s stamina level and how many hits it could inflict during
combat. It also accounted for how long the avatar could walk, run, or carry items.
Constitution
was represented by hit points and the amount of damage the character could
suffer. Durability dictated damage that can be inflicted and the ability to
lift heavy weights. Charisma skills helped win the allegiance of NPCs
(non-playable characters) and, consequently, to undertake more interesting
quests. Intelligence affected the damage done by magic and the amount of mana
points available to the character; I didn’t really need it. And then there was
Luck, too… the subject of the most vicious holy wars on various gaming forums.
Some players believed it to be the least useful skill while others believed it
to be the most useful. Basically, that was it.
The
variety of available skills was bewildering. The descriptions alone would take
half a day to read. The skills were sorted into various groups: Combat, Craft,
Social, Magic, and many others. I picked Combat, and of course, there were lots
of subtypes: One-handed weapons, Two-handed weapons, Hand-to-hand, Shields,
Mental weapon, Archery — these were just the basic ones. Each group featured
subgroups of advanced skills, which required first developing the basic skills
in order to level up. Having opened the one-handed weapon category, I spotted
skills for long swords, short swords, daggers… in order to obtain the skill, one
had to be at least level three in One handed weapon 300/1000 SP and so on…
Sounded harsh. I only had 50 starting
skill points. I confidently invested them all in trade skills. Why? So I could
gain access to the game auction, the functionality of which I was going to try
first off. Yes, having gained access to the auction, one could do all kinds of
trading, but only after having developed the necessary skills.
ARE
YOU READY TO COMPLETE CHARACTER CREATION CHARACTER?
YES!
WARNING.
GENERATING RANDOM RACIAL CHARACTERISTICS
What the heck is it? My mouth dropped, but the system gave
good news:
YOUR
RACIAL SPECIALITY: ‘SMART’!
CONGRATULATIONS!
YOU HAVE ACQUIRED A RARE RACIAL CHARACTERISTIC: ‘ANCIENT GENE’!
The
character dummy now featured two new icons. The first one was clear:
SMART.
Your mind is quick. You can gain experience faster than other players and are
able to learn quickly. +10% to experience gained.
Nobody
warned me about that — a nice bonus! Now I can level up quicker. However, the description of the second
icon was confusing.
ANCIENT
GENE. Ancient blood is dormant in your veins, but nobody knows when and why it
may awaken.
Mysterious.
Well, I guess we’ll find out.
CHARACTER
CREATION COMPLETE.
DO YOU WANT TO ENTER THE GAME?
Hell yeah! Here I come, Sphere! Watch
out!
Chapter 2. Tutorial
WARNING! BEFORE ENTERING THE GAME, SET
UP FULL IMMERSION LEVEL
OH, I SEE. The usual. After the neural interface was
developed, the developers faced a serious dilemma regarding user pain
sensations. The internet rapidly flooded with all kinds of rumors and horror
stories about people going nuts or even dying from heart attacks when fully immersed.
Naturally, there could not be a true experience of pleasure without also
experiencing pain; the two feelings were deeply intertwined. Like spicy food is
a matter of taste, some like it hot — others can’t stand it. Oddly enough, a
solution was found by the super popular web portals featuring… umm… virtual
girls and adult VR entertainment. Fighting the mandatory legal limit on full
immersion, the (50-60%) that was considered safe, they came up with a
progressive scale, based on individual tolerance. The idea was well received
and rapidly implemented across various VR services, looking as follows:
Immersion
level is a scale where 100% is the maximum pain threshold a particular user can
endure. It varies from one individual to another. While one person might pass
out from a slight pinch, another can endure the sensation of touching hot
metal. Thus, 100% immersion did not represent the realness of pain, but rather
the limit a given individual could endure. Just to be safe, at the dawn of the
VR, a technology known as ‘mental block’ was developed: capsules that didn’t feature this technology couldn’t get certified. Various
indicators, triggered by body signals, went ahead and disconnected the user
from the internet. That made dying from pain in the game impossible while
immersing oneself to 100% pretty much guaranteed an extreme and unforgettably
real experience.
According
to millions of excellent game reviews all over the internet, all the five
senses were within the framework of the game, featuring worlds with outstanding
levels of reality detail. Physically, the game was
allegedly implemented on the molecular level.
I don’t know, we’ll see. I shifted the immersion level control to the middle. 50%
would be enough to get a sense of it.
WARNING! BY SIGNING THIS AGREEMENT, YOU
HEREBY CONFIRM THAT….
DO YOU WISH TO PROCEED WITH BASIC
TRAINING?
Training? I guess a small tutorial
won’t hurt.
LOADING THE GAME
Finally! Everything around me turned
dark and then I was given my virtual body.
LOCATION: DORSA world, continent DORSA,
city GOLDEN FAIRS, sewage, top level.
QUEST: Sewage and rats
TRAINING QUEST: You’re surrounded by
abandoned city sewers. Get out of the dungeon, finding your way up.
REWARD: Experience, artifact
WARNING: This is a training task
designed to get you familiar with the basic principles of the game. Entourage
and features are limited to the status of your account. You can cancel at any
time.
So, I was down in the sewage.
Penetrating the surrounding darkness, a dim light came though the barred
skylights. I was standing ankle-deep in water in what appeared to be a
semicircular tunnel, about double my height. The stone walls were covered with
a slippery-looking brown-green mold, and a cobweb hung from the ceiling. Yeah…
not exactly a pretty starting location. The quest description implied that
conditions depended on one’s account type. Because I had a free wooden account,
I ended up down in the sewer. The discrimination was amusing. No doubt those
who had selected the silver account started somewhere in the valleys, in the
light of day, surrounded by bunnies.
So… Water, or whatever the liquid was that was running beneath
my feet. It was cold and wet, but it didn’t smell like sewage. I wondered if
that was due to the 50% immersion level setting. Perhaps, I should’ve gone
deeper. I moved my arms and feet: everything seemed to be in control, just like
in reality. Everything around me looked so real. I jumped and touched the
dirty, gray robe I was wearing. The fabric felt rough, as if it was made from a
potato sack, with lots of holes in it and thick ugly seams.
“Interface on” I said, a standard VR
command. A semi-transparent character interface appeared in front of me. It was
surprisingly empty, just a character list and various settings. It didn’t
feature the quests log or system chat. The inventory wasn’t there either. Just
three bars on top: red for HP, blue for mana, green for stamina. After a
minute’s revision, I discovered I was wearing two items:
Beggar Rags, cloth, durability 2/5 and Beggar
Pants, fabric, durability 3/5.
Both items reduced my Reputation by 10
points. Beside these, I had nothing else. No weapon, bag, or even shoes. Yeah,
they didn’t exactly provide a welcoming experience to the new users.
“Heeeey…” I shouted into the depth of
the dark tunnel. The echo bounced off the wales. It’s kind of spooky here,
I thought. Rushing to leave, I headed in the direction the water was coming
from. But about ten steps into my journey, I tripped on something underwater.
At my feet, I was looking at a wooden club. I picked it up. The system lit up
the artifact:
ROTTEN STICK
One-handed weapon
Quality: common
Material: wood. Durability 13/20
1-3 physical (crushing) damage
Hurray! At least now I had some kind of
weapon. Anything was better than being empty handed. Where’s my training?
Let’s go further. The sewer tunnel was dark and damp, and something was
constantly dripping on my head. From the depths, there came a perceptible cold,
musty breath. Yes, I knew these were just neural interface signals fooling my
brain, yet everything looked frighteningly real. It felt so familiar. As a
child, I used to sneak into the old sewers with friends.
The
tunnel led to a large room with an uneven spherical ceiling. Above me, shone a
gaping hole from an unlatched hatch, and right below it, in the middle of the
room, a pyramid of trash, that had been piling up for quite some time,
evidently made of garbage dumped from above. On top of the pile, and all around
it, I finally saw the game’s first living creatures: gray and
shabby with long bare tails. Rats! I smiled to myself. Hundreds of computer
games, including the classics, started similarly with a quest where the hero
had to kill rats. Nothing original, damn it...
The
rats were big, the size of a cat, I thought. Their aggro
zone seemed to be wide enough, as no sooner had I appeared, then they started
to hiss and crawl towards me. Not crawl, rather attack! I was glad I was still
a few meters away. The first and the quickest was crushed by my club. Then, I
felt a sharp pain in my feet — the creature had managed to bite me. I
jumped away and kicked the rat with my foot, but many more had reached me by
then. The little notification started to blink informing me of the damage
points being inflicted. My green hit bar was decreasing rapidly. They’re gonna
eat me alive! Despite 50% immersion, I could clearly feel the pain: it felt as
if I was being bitten by a horsefly. Mostly, I felt disgust and a touch of
panic. I was swinging my club and trying to kick as many rats as I could. The only
available system chat was flashing with notifications, communicating the damage
I inflicted or received. Finally, one lucky hit sent a rat flying and smashing
against the wall, securing my first perk:
Your
One-handed weapon skill has been increased by 1! Current level: 1/1000.
Damned rats, I was sweating, trying to
hit as many creatures as possible. I had to back off (feeling ashamed) and
moved to the narrow tunnel where I could smash them one by one. By the end of
combat, I was literally out of breath, sweating all over, and only had half my
hit points and half the club’s durability. On the positive side, I had acquired my first
four skill points for One-handed weapon, which added +0.4% to my club inflicted
damage, and +1 to Athletics — the skill responsible for walking speed, running,
and ability to endure other physical loads. My stamina bar was nearly empty,
and my state dropped accordingly. I took a few minutes to rest and decided to
look closely at the bodies of the dead rodents. An unpleasant surprise awaited
me as I focused on a dead rat’s body. The system prompted:
A
dead rat? Do you want to take it?
Impossible.
You don’t have a bag.
So,
what else I could do, I wondered. Fighting natural reluctance, I touched the
body.
Do
you want to cut it?
Impossible.
You don’t have the appropriate tools.
Whatever.
Damned rats. There had to be something in that room for me. I hadn’t been
fighting them for nothing, had I? Poking around dark corners with my club, and
then the pile of trash in the middle, I finally found a few valuable items:
A
rusty key.
A
piece of apple. Food. Restores 1 HP
Having
nothing to carry it in, I decided to leave it. The rooms served as a merging
point for three different tunnels. I chose the one opposite to where I had come
in from and headed onwards. So, who do I fight next? By then, my stamina
level had almost recovered; I felt ready for new combat. Then, I found myself
suddenly at a dead end. Mounted to the wall was a metal ladder, leading
upwards. An exit? Perhaps. The only thing was… next to the ladder, there sat a
skeleton. I approached it carefully and looked at the terrifying object,
though, there was nothing that terrifying about it, just a white skeleton, like
one they use in an anatomy class. There was not a cloth around. The skeleton
appeared to be chained to the wall with a heavy rusty chain. Next to it lay a
rusty sword, and one of the eye sockets was lit up from inside. Perhaps there,
I might find something of value. I leaned forward trying to see what it was,
but jumped back in horror, as the skeleton suddenly moved. The chains rang as
the bones moved with a creaking sound. The dead man came to life, rising to his
feet, a rusty blade in his hand. A whistle from the swing came as I jumped back
in an attempt to dodge. The skeleton was now walking towards me. I could see
clearly that the object lit-up in the skeleton’s eye socket was an
ominous-looking bluish stone.
I tightened my grip on the club,
mentally welcoming the system tips. Well, this was only a training. Whatever
happened, happened! The skeleton raised the rusty serrated blade once again. His strokes were quick and
unpredictable. I tried to block his sword with my club, but only gasped,
feeling the extent of his power.
You
blocked the strike! One-handed weapon skill increased to 5. Rotten Stick
durability decreased: 8/20.
The
skeleton tried to reach me with a thrusting blow to the chest, but I managed to
turn around, pressing my back against the tunnel wall. I shamefully retreated
to a safe zone. The chains containing the enemy prevented him from pursuing me.
The skeleton froze, holding up his rusty sword in a fighting stance. So…
looks like keeping defense, is not an option. His moves are slow. Maybe
try getting past him really quick?
I jumped into the mud and then into the
water. Rolling over the stone floor, I scraped my knees and elbows, but did
manage to get behind the skeleton and, while he was turning around, I whacked
his white skull with
my club, as hard as I could.
You
have inflicted 3 points of damage. One-handed weapon skill increased to 6. Rotten
Stick durability decreased to 7/20.
The
enemy's lower jaw dropped to the floor with a bang, but this didn’t affect his
combat capability. He deflected my next attack with the club, with his sword,
reducing my club’s durability by another two points. He was now
counter-attacking, forcing me into the dead end by the ladder. The stick
cracked in my hands and fell apart, leaving me holding a small stump. I
suddenly realized that my back was now pressed against the wall leaving me
nowhere to retreat. A rusty iron blade, flashing before my eyes, plunged deep
into my stomach with a nasty smack. I think I screamed. The sensation was way
too real as if you were a tin can cut open with a rusty piece of iron. While
the pain was bearable, I had the nastier feeling of being pierced through.
Those who have undergone surgery at some point in their lives will probably
understand what I am talking about.
The hit point bar decreased
dramatically, and an alarming bleeding icon was now flashing beside it. My
hands, which I instinctively pressed against the wound, turned red. Damn it, he’s gonna kill me!
I was horrified to see the enemy
raising his weapon, which was already covered in my blood. The next blow was
aimed at my head. The world shuddered and seemed to split into pieces. I then
found myself in the safety of the darkness that had consumed me.
The
skeleton dealt a critical strike! You received 21 damage!
HP
0/40. You are dead.
Would
you like to respawn?
WARNING
— failing tutorial does not result in a penalty for dying.
No.
EXIT. The capsule lid opened, and I got out. I grabbed a bottle of mineral
water from my table and swallowed it with a single gulp. My heart was pounding,
and hands were shaking.
“Honey? Are you ok?” Alena asked,
entering the room.
“Yeah… just a scary thing in VR. Horror.
Real horror.” I tried to smile.
“Horror? Wow, let me see. You know how I
love it!”
“Hm, I can’t reprogram the capsule for
you myself. It would have to be a technician.” I lied. The last thing I needed
was to get my wife hooked on VR. I couldn’t afford another capsule. I was still
struggling to pay off her car loan.
“I see. Just like always.” She didn’t
seem to buy it and was looking offended. “Whatever. You carry on with your VR,
I’m going to hang out with Leyla.”
Leyla was an obnoxious little dog, who
a friend of Alena had asked us to look after while
she was on vacation. I hated this particular breed of dogs and I figured the
dog felt the same way about me. Having calmed down a little, I got into the
capsule again. I was angry. How could I, practically a veteran of VRMMO, be
defeated by the first tutorial skeleton? No, I’m not gonna leave it like that!
ENTERING
THE GAME...
WOULD
YOU LIKE TO RESPAWN?
LOCATION:
DORSA WORLD, DORSA CONTINENT, city: COLDEN FAIRES, sewage, training quest.
There
I was again, in the middle of a sewer tunnel with full HP, but empty handed.
The club was no longer there, and the rats’ dead bodies had not disappeared.
That meant my progress had been saved. That was good.
Revising my stats, I noticed a fourth bar had appeared below my HP, mana, and stamina. It was gray and semi-transparent, filled to about a quarter. What was that bar? Experience. 25 out of 100. Yes, having checked the log, I realized, for each of the rats I had killed, I got 5 experience points. Interesting. The SPHERE didn’t feature levels. What’ll happen when I get 100 experience? Let’s find out.
Revising my stats, I noticed a fourth bar had appeared below my HP, mana, and stamina. It was gray and semi-transparent, filled to about a quarter. What was that bar? Experience. 25 out of 100. Yes, having checked the log, I realized, for each of the rats I had killed, I got 5 experience points. Interesting. The SPHERE didn’t feature levels. What’ll happen when I get 100 experience? Let’s find out.
The
skeleton proved to be a dangerous opponent. Remembering my first death, this
time, I decided to think more carefully. I figured, in order to defeat him, I
had to explore the other tunnels. Where do I go? Of course, to the left.
The left tunnel from the Rat’s Merge was long and dry. Just as I
suspected, it led nowhere. Though, this time, there was a door. The thick
wooden door that turned green with age, had thick copper strips. I pulled the
handle. No use. The door was locked. I pushed against it with my shoulder
trying to force it open, but the system kindly informed me, I needed 50 Durability,
when I only had one. 50! How do I get it up to 50?
I remember finding a rusty key,
somewhere near the pile of trash. I didn’t pick it up because I had no pockets
and carrying anything besides my club was inconvenient. The key must open the
door. Could it be that simple? Perhaps not. The key I had picked up didn’t fit
in the lock. It clearly belonged to a different lock. Or maybe it was just a
useless piece of trash. The only thing left was to check the tunnel to the
right, which looked most unpleasant. Long, wet, and barely lit, it led uphill.
The dark bubbling knee-deep water running through the tunnel was dirty. The
tunnel ended with a drain hole where the stream of muddy water disappeared out
of sight. The bars blocking the hole hid trash that I really didn’t feel like
digging in, but forced myself to anyway. As a result, I found a small purse
with a long strap, old, wet, and worn.
Purse,
4 places, up to 3 kg
Durability
6/30
Yeah…
it didn’t look very presentable. It was barely holding together, but it still
functioned. Figuring out its unusual fastening, I pulled out a lockpick. Rusty
and sharp, there were 7 metal tools hanging on a ring. Each counted for one
point of durability. Apparently, I would have 7 attempts. I headed back to the
wooden door. The first lockpick broke right away. I struggled to get the sharp
end out that had got stuck in the keyhole. The second one broke too. Carefully
handling the third, I managed to feel something inside the lock. The system
prompted a reward:
Your
Lockpicking skill has increased by 1. Current value: 1/1000
Heh!
I struggled with the lock for another ten minutes increasing my Lockpicking
skill by three more points. The sixth lockpick clicked opening the door and
letting me in. The system notified me of my first achievement:
CONGRATULATIONS!
You have broken your first lock. You have achieved the status of Junior Lockpicker! Gain 100
XP. Next achievement: pick ten locks.
No
way, guys. That was definitely not my path. The whole experience was way too real
as if I had been picking a real lock. I wondered if I could use the skill in
real life. Though, nobody really uses those old metal locks anymore except
grandmothers, perhaps. My experience bar, filled all the way, was now blinking
impatiently.
Congratulations,
you have received 100 XP! As a reward, you receive a free attribute point.
Note!
Every time you gain 150 XP, you receive a new attribute point that can be
invested into any attribute. Current XP value: 25/150
A
new attribute point? Having opened my character dummy, I realized they were
referring to DURABILITY, STAMINA, and AGILITY. Using a free attribute point, I
could increase any of these characteristics. That’s how I could level it up — with
experience. Next step, 150 XP, not that much. Hmmm… I was tempted to increase Durability
and check how the damage inflicted increased as I fought the skeleton, but
contained myself. I needed to understand the game first, see the game
development tree, come up with a competitive build… Then…
Behind the door was a dark dusty room
filled with cobwebs. The room was small, like a small attic of sorts with a few
old caskets, tons of rusty flare coasters, some broken tools, and a chest, an
old chest, carefully pushed all the way into the corner. It was the chest that
the key fit perfectly. Inside, I found only two objects: a sword, seemingly
similar to the one the skeleton used, and a book.
Rusty Bastard Sword
One-handed weapon
Quality: common
Material: iron
Durability: 27/50
4-8 physical damage (slashing)
It had a bent, rusty blade, the handle
wrapped in strips of worn out, disintegrating, leather. However, this was a
real weapon! Having appreciated its pleasant weight in my hand, I felt a surge
of confidence. Ok, so now let’s fight!
Battered Bestiary
Skill book
Quality: common
Contains: 1/25 pages
Uses 47/50
The book was old and worn out, with a
peeling cover and battered corners. Having opened the first page, I saw a
detailed engraving of familiar, gray creature. Below was a description and an
article describing the habits of rats. As I scanned the page, I heard a
pleasant notification sound resembling a bell.
Congratulations, you have discovered a
new skill category — Zoology! Your Animal Knowledge skill was increased by 1!
Current value: 1/1000
Oh, that’s right! I remembered reading
about it in the guides. Some items could only be leveled up upon acquisition of
Skills Books. Zoology, Animal Knowledge? Why would I even need them in the
game? The book contained the answer. First, I could learn about animal habits,
their abilities, habitat and weak spots, attacking which could result in an
ability to inflict critical damage. I learned about other weaknesses and tactics
as well as their vulnerability towards specific types of damage. Second, with
each development invested in the skill, the damage I could inflict to animals
grew by 0.1%. Given the appropriate scheme of leveling up, one could multiply
base damage by 100%. The skill turned out to be useful after all…
As
I learned the skill of Animal Knowledge, I increased my Crafts point by 2. The
read bar of the battered bestiary flashed 50/50, and as soon as this happened,
the book fell apart in my hands. That’s
interesting... turns out, reading new Books of Skills with zero readings, gives
you the opportunity to raise your skill by fifty points… something to think about.
Shame the book didn’t contain anything on skeletons. It was time to try again.
I'd already lost more than an hour on this learning task.
The
enemy was waiting. His jaw had not grown back. There was a large blood stain
near the ladder. Seeing me, he got up pulling the chain to its limit. Well, hello there! This time I’ll be more careful.
Blades
rang and grated, colliding. I prudently kept the enemy at the border, at any
moment ready to leave the radius of reach. Last thing I wanted was to die for
the second time. The skeleton was quick and vicious. I decided to act as
straightforwardly as I could and, five minutes later, I realized he used only
three chopping strikes and two pokes. Once I was used to his fighting
technique, repelling his strikes proved to be fairly simple…
Note! You have blocked 5 strikes in a
row. Your One-handed weapon skill has increased by 5.
Having run out of stamina, I walked
away, took a deep breath and regained my durability. This was nothing but a
training, and the enemy was just a bot, a mannequin for practicing fighting
skills. I realized, had it not been chained to the wall, I would not be alive.
What if there were a few of those, unchained, chasing me through the annals of
the dark dungeon? I was sure THE SPHERE featured a whole variety. Brrrr… I shrugged.
Having
practiced defense, I decided to improve my attacking skills. I came to realize;
the enemy was focused exclusively on attack. The skeleton never once tried to
block my strikes, even when it was the only sensible thing to do. It took about
5 hits to get done with him. He dropped on the floor, falling apart, nothing
more than a pile of bones. His skull rolled across the floor; the blue glowing
stone had fallen out of his eye socket and was now sitting at my feet. Interesting artifact! I thought to myself.
Soul Reviving Stone.
Magical stone. Personal. Unique.
Cannot be lost or stolen. Returns your
soul to the place of checkpoint. Recharge: cyclical, 1-8 hours.
CONGRATULATIONS! YOU HAVE COMPLETED
YOUR TRAINING.
REWARD: 100 XP, Soul Reviving Stone.
Current XP: 145/150
DO YOU WANT TO PROCEED TO THE CITY?
Chapter 3. Superchick
Location: DORSA world, DORSA continent,
city: GOLDEN FAIRS.
WARNING! You are now connecting to in-game
chat-rooms.
You have discovered a new locality:
Golden Fairs!
You received 55 XP. You received one
free attribute point.
CURRENT XP VALUE: 50/225.
AN
UNFAMILIAR CONSTELLATION shone
brightly above me in the night sky. A light, salty breeze from the sea touched
my face with its weightless breath. THE SPHERE OF THE WORLDS seemed to be
greeting me with the pleasant coolness of the night, stars, and a taste of the
sea on my lips. A rumble of sounds was filling the surrounding space: the
screams of market traders, people’s conversations, the haggling of
buyers and sellers, shouting together with laughter, and the roars of animals.
Here there was the bustle of many characters, players and NPCs, rushing about
their business. Nobody paid any attention to me.
I
was definitely in the hustle and bustle on the
outskirts of the main square that were paved with gray stone. Despite the late
hour, life was in full swing. There were a lot of stalls and tents, crowds of
people, strange roaring animals in cages, strolling guards, and players driving
back and forth or riding all kind of animals — from horses to incredible beasts
that seemed to come from the pages of children's fairy tales: lions, unicorns,
griffins, cave bears… Everything seemed so... real.
Just a few meters away, a giant
dragonfly with huge mandibles invoking terror, soared upward, and the wind from
the wings blew into my face. On its back rode a player who controlled the
creature with a sophisticated harness. I watched him go, watching several
winged silhouettes flash against the dark sky. Suddenly, blocking the stars,
something huge floated over the square. The outlines of the object resembled
Columbus' sailboats with their slender masts, clusters of sails, and raised
sterns. Was it a ship? A flying ship?!
Chats — I just noticed that my chat use
was enabled, and it came alive with flooding messages. I had to write to Alex.
I slapped myself on the forehead. It took me a moment to understand how to work
the local chat, customize the interface, and turn off some channels I didn’t think I needed.
HotCat: Hey. This is me, Cat!
AlexOrder: Hey. Where did you turn up?
HotCat: City of Golden Fairs, main square.
AlexOrder: Darn! Why so far away? Did you decide
to take the training or what?
HotCat: Yea... I did... Shouldn’t I have?
AlexOrder: No. I wish you hadn’t, but it’s my
fault, I forgot to tell you not to… Otherwise, you would’ve turned up in Eyer.
HotCat: …
AlexOrder: Ok, wait for me by the teleporter. I’ll be there in twenty.
OK,
Let’s take a look around. I was mostly impressed with how hard it was to distinguish
real players from NPCs. It was nearly impossible. Nicknames were hidden, and in
order to obtain information about a specific player, I had to focus on a
character, which brought up a transparent icon. For example: Alien The Invincible,
clan CHAOS, and Uti-Puti, Defender of Tombs, clan Silver Guards. An
NPC guard, an enormous guy wearing armor, showed as Tremor, Falirri, Guard of Fairs.
That
was it. I had read about it but was experiencing it for the first time. You
could always find out more about a character by earning Reputation points or
when the players decided to reveal more info if they wanted to. Two structures
in the middle of the square drew my attention. They were surrounded by concrete
fences with silver patterns of exquisite carving. The structures resembled
three horns with intertwined dragons drawn on top for them, a rainbow-colored
fog between them. People gathered around them, partially blocking the view. I
decided to get closer and take a better look.
“Get outta my way, noob!” From within
the fog came a beautiful fair-haired girl wearing a red robe with a complex
pattern and lamellar brigantine beneath it. The golden crosshair of a sword she
was carrying showed from behind her shoulder. I hesitated, but a forceful push
of her graceful hand sent me to the pavement. She passed by, her companion
following her, a tall warrior in a green cloak. He gave me a calculating look, his
eyes snake-like, cold and empty. My stomach sunk.
Alayna
and Crete, PROJECT HELL clan.
I
followed them with my gaze, making a mental note. So, this must be the
teleport. While I still have time, let's see what they are selling here
... I walked over to the nearest counter, which offered, judging by the
products on display, various rings, chains, and amulets. Seeing me, a merchant,
a curly bearded NPC, squinted and threw a cover over the counter, hiding his
goods.
“Trade!” I said looking at his icon
(Einar, merchant) and not finding anything resembling a shopping interface.
“Trade?” the man replied. “With who?
YOU? Have you seen yourself? Get lost, don’t distract me!” I didn’t get it. How
was that possible? He didn’t want to trade with me?
“I want to have a look at your goods.”
“Didn’t you understand me the first
time, bum?” he said, raising his voice. “Get the hell out of here before I call
the guards!”
Your
Reputation with Einar decreased by 5 points. Value: -15, antipathy.
Oh…
there we go, I get it now. The way I looked, and the beggar robes I had been wearing
until now, decreased my reputation. They looked at me and saw a bum and wanted
nothing to do with me. I guessed they might go through with the threat of the
guards. I laughed to myself, picturing the way I looked — a dude in bum’s
clothing, a worn bag over my shoulder, and a silly, rusty sword in my hands,
barefoot. Walking away to be safe, I opened up the character interface. After
completion of the manual, a few more options were available. One of them was
Reputation. By default, there was a list of all the game factions. But now,
there were only two lines:
TRADE
FAIR FAYERS GUILD: -10 (Antipathy)
and its one sub-branch: Einar, merchant -15 (ANTIPATHY)
I liked the settings since I could
access the reputation log and see how and why the reputation went down. With a
negative value, NPC didn’t assign quests, didn’t trade, and, as I had just
witnessed, behaved quite arrogantly. I realized that if my reputation had decreased
further to HOSTILE, they would have called the guards. If you went below that
to HATE, you couldn’t even get into the city. As the guides suggested, leveling
up one’s reputation level was possible by completing quests, and increasing it
to a positive value required killing a few mobs and giving their valuables to a
specific NPC. So, if I managed to change into something decent, my reputation
would go up. Yet, something told me, they would not have been so keen to trade
with me if I were naked either.
AlexOrder: I’m at the portal! Where u
at?
The personal messages chat blinked and
a message from Alex came through. I was about to head towards the teleport but
realized I couldn’t.
The entire square was now in motion. Pushing me away, a few players came running
through, seemingly in panic. I could hear screams: people seemed to be fleeing
the square. As I stood there, frozen, unable to comprehend what was going on, a
character wearing a white robe over his armor and a helmet with an interesting
pattern ran into me. He looked at me closely, squeezed my shoulder, and pulled
me along.
“Cat? What are you waiting for? Run!
Quick! SuperChick is coming!!!”
“Huh?” was the only sound I could
produce. Then I saw her. In the scattering square, a young girl, or what looked
like a girl, was now walking past us, as if in a dance. She wore light clothes
and a short tunic that revealed most of her body. She laughed loudly as she
walked. An intricate shining amulet hung from her neck, and a fiery halo was
glowing around her, emitting heat that scorched my lashes and eyebrows.
“RUN!” AlexOrder’s bearded face winced
as he forcefully pulled me along, squeezing both of us through a gap in the
fortress wall. He reached for something in the bag attached to his belt,
something resembling a scroll that immediately disappeared. Next, we were
surrounded by a bluish-crystal glow. Without stopping, Alex drew a complex sign
in the air that immediately flashed blue and projected it onto the stones
beneath our feet.
You
are under the Ghost Shield! Magic damage resistance increased by 50%!
Alex
went on drawing mysterious signs in the air. The symbols flashed and twined
around Alex’s wrist. As if obeying a gesture of command, they stuck to my body
and faded.
Rune
Algiz was summoned! Resistance to all types of elemental damage increased by
25%.
Rune
Teyvaz was summoned! All your attributes have been increased by 10.
And then, from behind my back, came the
devious, obnoxious, whistling laughter of SuperChick overpowering all other sounds.
The fire flashed and lit up everywhere around us filling the whole area with
flames. I could hear the agonizing screams of the dying players and NPCs, who
had no time to escape. An unbearable wave of heat consumed us as we pressed
ourselves against the stone wall, covering our faces to protect ourselves from
the flames.
SuperChick
inflicts damage! You receive 50 fire damage! Your HP: 190/240
SuperChick
inflicts damage! You receive 50 fire damage! Your HP: 140/240
SuperChick
inflicts damage! You receive 50 fire damage! Your HP: 90/240
Your
Fire magic resistance increases by 1%!
SuperChick
inflicts damage! You receive 50 fire damage! Your HP: 40/240
You
are under the effect of Rune Plastur! You receive 30 HP every three seconds! Your HP: 70/240
“Damn
it!” AlexOrder lowered himself onto the stones looking at the dancing flames
that were now fading away. His face was sweating.
“When will she quit? I hate her!”
“Who was that?” I asked feeling my
burned face.
“That was SuperChick,” my bearded friend
laughed. “Welcome to the SPHERE, Cat!” I could finally see him, AlexOrder and
the clan WATCH.
Apparently, Alex, too, had slightly
altered his appearance in the game. While he was tall and broad-shouldered with
a neatly trimmed beard, in the game, he looked quite athletic. From how I
remembered him, he was at least 30 pounds heavier in person. He wore a white
tabard over chain mail, a round metal helmet covered with intricate engraving,
as well as a sword and a small leather bag with a sophisticated, etched pattern
attached to a wide, leather band. Noticing my gaze, Alex patted it with his
hand.
“That Chick, to hell with her, almost
burned me together with my little presents!”
“Where is she?” I asked looking around
the square. Stalls and tents were still in flames, and many burned bodies lay
about.
“She was killed by the guards. She comes
in almost every day and hangs out until her Reputations drops to HATE. Then she
deletes her avatar, creates a new one, levels it up for a week and does it all
over again. You got real lucky coming here today. There you go!” Alex handed me
a heavy, hexagonal token made of dense yellow metal. I wondered whether it
might be made of gold.
You
have received a portal token. CHARGES: 3/3.
“Did
you see the portal? Let’s go. Press on the token when you get in and select the
city of Dan-na-Eyre. Remember?”
When the darkness of transition faded,
I found myself at the top of a small hill, covered in thick, tall grass. Behind
me, the portal stood
shimmering. Not too far away, the wind played with the canopy of beautiful
trees I did not recognize. I was looking at the mossy city walls up ahead in
the distance, surrounded by a moat filled with water. The city was called Dan-na-Eyre.
AlexOrder straightened his shoulders
enjoying the pleasant sensation of the cool, night breeze on his burned face.
Two warriors, who had been conversing by enormous granite boulders nearby, were
looking at us in surprise. Then, one of them approached us.
“Alex?!
What are you doing here?” The guard sounded surprised.
“I’m
supposed to be here,” my companion replied briefly and looked at me.
“Follow
me, Cat.” We headed in the direction of the city that the locals called Eyre.
The city had hundreds of narrow streets that ran and intertwined within its
mossy walls and houses. The city of the northern winds, tall towers, and
beautiful night stars. I followed AlexOrder into a half-empty tavern. He sat on
a bench, gesturing me to sit opposite him. The tavern guy, who looked bored to
death, waived to Alex and approached.
“Hi, Karn!” Alex said. “Meet my friend
Cat.”
“Hi there, Alex. It’s been a long time…”
the tavern guy, an older NPC with a light beard, looked at me. He glanced at
Alex with a smile and periodically tapped him on the shoulder as if he were an
old friend.
“Any friend of Alex is a friend of mine.
Nice to meet you, mister HotCat.”
You
received a personal recommendation! Your reputation with Karn increased by 100.
Current value 90/100 (Neutral)
“What
would you like?”
“Four pints of dark beer, and two
charcoal grilled steaks,” my friend smiled softly. “And your special grilled
veggies on the side.”
“I took you from Fairs because it’s very
dangerous there,” Alex said when the tavern guy had left.
“You’re gonna live here. Eyre is a good
place. And not too hot…”
“Here,” he threw a leather bag over to
me. “There’s a hundred. Should be enough for starters. Then, you’ll make some
money yourself.”
“Thanks man, but I can’t accept it…” I
said, hesitating.
“Take it, Cat. I won’t take no for an
answer,” Alex insisted. “It’s really nothing. But ask for a room key from the
tavern guy, he’s the innkeeper. You can live here… and there’s something else…”
Alex dug in his bag and took out a black, leather belt with a strap, slightly
worn in appearance, with rings for knives and a small bag on the side.
“Take this instead of the rags from the
trial. Get rid of the rags. I remember wearing them as a noob,” Alex sighed. “Go
ahead, try it on.”
You
have received a new artifact: Pantherskin Belt
with Chest Strap
Quality:
rare
Material:
leather
Durability:
63/90
Weight:
1 kg
3
quick access slots
2
item binding slots (used slots: small traveler's bag, leather sheathe brace)
+3
Agility, +2 Physical Defense (chest), +3 Charisma
Light
Armor skill used when worn.
“Cool!”
I whispered, touching the rough leather. The artifact was glowing a shade of
blue, a rare characteristic, but most importantly, it felt so real and great
quality, too.
“That’s
not all,” Alex smiled as he placed more items on the table: two hand-crafted
books with elegant leather covers and copper-bound corners. They had intricate
double buckles, dull metal in the shape of dragon faces... Opening one, I found
pages full of maps with notes and explanations; the second book was blank with
a dozen, pristine white pages.
You
have received a new artifact: AlexOrder’s Complete Atlas
Quality:
rare
Crafted
by: AlexOrder
Contains:
29 maps, scalable
Do
you want to open the Atlas?
“Alex,
I don’t know what to say…” I said, throwing up my hands. “I’m lost for words!”
“Allow me to feel like Santa at least
once in my life!” Alex laughed. “Besides, I’ve been meaning to have a sort out
of my chests for a long time. That’s all I could find that would fit your skill
levels.”
“What’s with the empty book?” I asked
curiously.
“It’s for spells, rituals, recipes, and
blueprints. You’ll figure it out,” Alex said mysteriously.
“Look. The beer’s here! Thank you, Karn.
Let’s drink, and then you can tell me what you think of the game!” Blowing on
the white flakes of foam, I marveled at the reality of what was happening once
again. My mortal body was now inside a capsule, and I, having completely
forgotten about it, was chatting with an old friend over a beer. The beer was
good and cold, reminiscent of Irish ale. And the table was… felt sooooo…
wooden. I pinched myself in the forearm and it hurt. It was like a drug!!!! A
second life, damn it. Alex nodded, looking toward the kitchen, rolling his eyes
dreamily.
“Hey, how do I turn on smells,” I asked,
having completely forgotten about it. “And what level of immersion do you use?”
“Full, of course! You can activate the
smells. There’s a little tick in the settings. You can even do it from within
the game. But level of immersion can be changed only after re-entry.”
“Won’t it hurt? I’m playing 50% and
sometimes… brrrr…” I remembered the skeleton poking me with its rusty stick.
“Kinda. But manageable. Everyone who’s
serious about the game plays with a high level of immersion, and there are
reasons for that,” Alex replied, finishing his first pint.
“I didn’t read about that in the forums…
Interesting.”
“First, they don’t like to write about
it. The skills level up quicker when you’re fully immersed. Your brain
mobilizes when it knows something is going to hurt, and you get the maximum
from your avatar. As a result, you do everything faster and better. You get
quicker and stronger. The second reason is hardcore. It just feels good to be
able to immerse in it fully and feel something you could never feel in real
life. Have you ever tried deer cooked on a fire in the woods? Have you ever
felt the adrenaline rush of chopping someone’s head off?”
“What’s the third reason?”
“Sex!” Alex said laughing. “You’ll
figure it out soon enough.”
The sizzling stakes arrived with
grilled vegetables in
round, clay pots on the side, and bread on a large wooden platter. The
silverware looked almost like ours, only with a medieval twist. The elaborate
nature of the game, together with this level of attention to detail amazed me.
How did they manage it?
“The developers are geniuses,” Alex went
on, “have you heard about Balabanov?”
“The name rings a bell…” I was confident
I had heard the name in gaming circles.
“Yeah… You’re out of touch with the
modern world playing that COSMOS of yours. Balabanov, Svechkin, and their team
developed and released SPHERE three years ago. They incorporated all VR
technology advances, developed a unique game engine and procedural generator.
They received a Nobel prize nomination on the basis of this game alone. They
integrated a scalable, new generation artificial intelligence, and digitalized
pseudo-personality. SPHERE is a masterpiece!”
This was exactly what I had read in the
reviews. Every NPC in SPHERE’s worlds was unique, had pre-programmed character traits,
habits, behaviors and was supported by a separate AI. Shortly after the
associative AI invented by Takia, passed the Turing test, it became possible to
create ‘thinking’ machines. In other words, it became impossible to distinguish
AI from a real person, and this contributed to a huge advance in game realism.
If you were to try to expose an NPC for what they really were using abstract
concepts and conversational topics, another, more powerful AI would immediately be connected that was
able to converse at any level. The technique was called ‘scaling’ AI. Some NPCs
were digitalized from real world people, with all their character and habits,
copied from historical figures. Horrific!
“Yeah, the details are mind-blowing. I
gotta give it to the designers, I can’t begin to imagine the effort it took,” I
said, twirling before my eyes a heavy double-toothed fork, covered in an
elaborate engraving.
“Designers?” Alex burst out laughing.
“You seriously think that all this was drawn by artists and game designers?”
“Well, who else then?”
“Cat, there are hundreds of worlds in
SPHERE. Only three hundred and forty of them have been discovered. There are
hundreds of thousands, even millions of NPCs, plus a huge number of cities,
fortresses, villages, forests, everything! Did you know that the area of Dorsa world alone is as big as Eurasia? You think all this was
manually developed to achieve such high levels of detail, every fork in every
tavern?”
“Um…?”
“Like I said, the Balabanov’s team are
geniuses. There’s only about a hundred of them. Most of the work was done by
the procedural generator they invented.”
“Procedural generator?”
“That’s right. It works on the basis of
random numbers. When a new location is created, initial conditions are set.
Then, using the generator's algorithms, it randomly determines parameters such
as size, climate, ecosystem, presence and location of rivers, mountains,
creeks, settlements, resources, minerals... There are rules that don’t allow
certain generations, for example, it won’t let it create a blooming green
valley in a volcanic world or place a desert in the middle of a forest. Then
the NPS population is generated from a set list of races; their biography and
so on is written based on real world history, and so on and so forth…”
“You’re saying all this was created by a
generator?” I asked, looking around the tavern.
“Almost everything. The designers came
up with an initial set of rules for generation. The generator proceeds by
assembling various tasks, kinda like a Lego constructor. Anything you want: a
sword, castle, or a cave in the snowy mountains. There are countless patterns
and templates covering all aspects of the Earth’s culture that are implemented
at generation stage, including myths, tales, movies, books...”
“Wow! I can’t believe it. All this is
unique?”
“Exactly! All NPCs, cities, worlds, as
well as their quests are different. Balabanov’s team had only to set a task and
choose templates and styles, for example, a medieval city, and the generator
accepted the job. Well, they’d clean up any little nuances and glitches
occasionally, but as a rule, the procedural generator is so perfect, there are
rarely any errors.”
Alex sighed as he was finishing his
steak. I was deep in thought, trying to figure out how this information might
aid or hinder the implementation of my plan.
“The thing is though… Balabanov died,”
Alex continued, “… in a plane crash three months ago. Their entire team, about
seventy people, flew to the Mauritius on Christmas
vacation… team building and all that stuff… The corporation paid all the
expenses as a bonus, a reward for hard work. But they all died…”
I remembered reading about it right
before New Year. The internet was buzzing with the news. Signals were lost. The
plane came down somewhere in the sea and was never found.
“Now a new team is working on SPHERE.
Agasyan, the main investor, pulled together the best of the best… but they
could never be as good as the original Balabanov team… I only hope they stay
away and don’t start messing with the generator…”
“Yeah… You know what they say… If it
ain’t broke, don’t fix it!” I joked.
“Exactly. I haven’t noticed any changes
so far. Listen, Cat… Sorry I’ve been talking non-stop. Beer, right…? Do you
have any questions?”
“Why Dorsa?” I wondered.
“This is a Russian world. There are
plenty of foreigners, of course, like Germans and Polish, but mostly, everyone
speaks Russian. Convenient time zone, easier to adapt. The world itself is very
interesting… The resources and dungeons.”
“What about cashing out game currency?”
I asked, trying to hide my true motivation was pointless. Alex knew me like the
back of his hand.
“Cash-in and cash out all you want, no
limitation, via gaming auction, you know, the regular stuff. Admins charge 10%.
The conversion rate is floating, one to ten.”
“You think I can make some money?”
“Of course. Take me, for example.” Alex
hesitated for a second, “Well… we really shouldn't talk about it, but I’ll tell
you, anyway. I left my job and am now making more money here playing 8 to 10
hours a day.”
“Interesting. Go on. What does your wife
think about it?”
“What difference does it make to her,
whether I’m at work or inside the capsule? When it comes to my income, I’m on a
fixed salary in a clan.”
“Are there any vacancies…” I asked
jokingly, “with a fixed salary?”
“I thought about it, but they don’t
accept noobs in Watchers,” Alex replied looking serious. “You’ll have to get at
least 10,000 Craft skills. That’s the minimum required to get accepted. When
you level up, we can talk about it some more. You know, I’ve been playing since
the release date… well, almost. That’s why I was able to… and I learned a few
useful tricks along the way, both for myself and my clan.”
“I see. Here’s another question, then.
Since there aren’t any classes, what should I work on? What are your skills?”
“I’m developing quite a few archetypes,
something like a multi-class. I’m good at sword fighting, not a super pro, but
I know a few things, and as you may have seen, runes. I’m also a cartographer.
What you should level up at is a hard question to answer. There are so many
skills. Everyone sorta needs to develop their athletics initially, and some
close combat skills. It’s handy to master the technique of strikes, dodging,
parrying — learn some basic fence and bow. As you go on, you’ll get the
simplest archetypes, and then you’ll figure out what to develop depending on
your game style.”
“What about magic?”
“Forget about it. It’s a good skill, but
super hard. This game is really hardcore. You can’t develop magic from the
beginning. First, get some basic skills, and then you’ll figure everything else
out.”
“Looks like everyone can be a warrior,
mage and archer simultaneously? If everyone can do everything where’s the
interest?”
“No,” Alex shook his head. “There are
many skills, but you’ll never develop them all. It’s a good idea to have one
main discipline that’s excellent, and a couple of supporting ones; not great if
they are opposing ones. For example, if you’re trying to level up as a mage and
a warrior, you’ll be lousy at both. For example, mastering a skill depends very
much on your durability and intellect… and those are leveled up by items of
clothing, mostly. Mages wear spiritual and intellectual items while a warrior
wears items for durability. I’m talking basic terms now. In reality, it’s much
more complicated than that.”
“Oh, I get it,” I said, throwing my
hands up. “There aren’t classes as such, but there kinda are…”
“Something like that… and there’s one
more reason. You can only level up a skill while you’re actively using it. If
you stop using it, take Defense, for example, you’ve leveled up, but you don’t
use it, you start to forget the skill. The rate is approximately 1-3 of
leveling up. It makes sense to develop one or two types of skill categories
that are closely intertwined that require similar attributes. And ones that are
constantly used.”
“But what about your multi-class? It
looked like you were exactly that, a mage and a warrior, no?”
“I’m not a mage. I’m a rune master.
That’s different. If you’re talking about the scroll I threw at you, that was
the clan scroll… You’re right though. A Multi-class is much more difficult to
level up. But that said, there are more perks. By the way…” he said, changing
the subject suddenly, “Let’s see what you look like. Open your info, let’s
see…”
It took me a few minutes to find the
right option for turning on and off information displayed to other users. As I
intuitively understood, it was normal for players to hide as much info as they
could. Obviously, it was much easier to find a counter-attack if you knew your
opponent’s
stats.
“Look, don’t delete this character,”
Alex said, looking at my character list. “You’re lucky! You got a rare trait.”
“Ancient Gene? What kinda trait is it?”
“I’ll tell you more about it,” Alex
switched to a whisper even though the tavern was empty. “It is precisely
because of the Ancient Gene that our clan is located here and our noobs are
from the Eyre Nation.”
“Oh wow! I’m lucky then.”
“It’s super rare. Only 3 or 4 characters
out of 100 get it. Not completely unique, but still. By default, only the
nation of Eyre, the descendants of the Ancients, can get it. Not a lot of
people know about it.”
“What’s the benefit?”
“Both in Dorsa and certain other worlds,
there are a few difficult dungeons left by the Ancients. The rewards and loot
aren’t bad, putting it mildly. There are also caches and mechanisms that can
only be activated by those who possess this gene. In other words, when we end
up in this kind of dungeon, we always have to have at least one character with
us who has it. Only two… no, three people in our clan have it.”
Just as I opened my mouth to ask
another question, Alex signaled to me to be quiet, as if trying to listen to
something within himself. A few moments later, he suddenly got up.
“Sorry, Cat. I’ve gotta go. I’ve been
called. If you need anything, let me know.” Then, he rushed out of the tavern,
almost at a run.
I was left sitting with my new clothes
and overwhelmed by what I had just learned. The innkeeper approached to take
the dishes away. I realized he served every visitor personally.
“Erm… Excuse me,” I said, “Alex told me
you’re renting?”
“I sure am,” the NPC nodded. “I’ve got
three rooms available upstairs. I can give you the one Alex rented. Ten silver
coins per day and three golden ones per month. Two meals per day included.
Would you like it, mister?”
“Of course! And no mister, Karn! Just
Cat!”
Your
reputation with Karn has increased by 5 points. Current value: 95/100.
(Neutral)
Having
received one golden coin in advance, the innkeeper gave me two keys, one large
and one small. When I asked what the second key was for, he looked at me as if
I were a fool (I never thought an NPC could do that). Then he politely
explained that the second key was for the chest in the room.
The keys did not occupy any inventory
space, which was nice. Having opened my wanderer’s bag attached to the belt, capacity
12, up to 10 kg, I found a thin, unlocked bronze ring fitted inside a small
pocket, to which I conveniently attached the keys. On the same ring, they were
displayed in the corner inventory interface. Apparently, you could add an
unlimited number of keys to the ring. On the way up, I realized the staircase
in Karn’s tavern, which, by the way, was called “Merry Mill,” squeaked in much
the same way as the stairs in my country house.
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