The Dark Herbalist: Stay on the Wing
by Michael Atamanov
release - June 2, 2017
The Tail-End of a Long Story
"AMRA, ADMIT IT. At the end of the day, all our
searching has turned up nothing. There’s no trace of them!" said the
morbidly thin wood nymph in a light frock sitting on a fallen tree and yawning wide,
demonstrating a set of sharp predatory teeth.
My sister hadn't
gotten any sleep all night and was clearly beside herself. And the only reason
she was up at this ungodly hour was me, not the light and not the dawn. Valeria
had expressed her disapproval in sharp terms and refused to enter the game for
some time. But the risk that some of the many killers after me might show up
near the Cursed House was absolutely real, so in the end, Val apologized and agreed
to come play with the rest of our group.
Max Sochnier, who I'd
called on his cell phone, had promised to come in to work as soon as possible
and catch up to us near Stonetown. And even Leon, after a moment of thought,
asked me not to leave without him. I understood perfectly how difficult this
choice was for the former construction worker, too. On the one hand, he had the
half-destroyed goblin village of Tysh, where his character, an Ogre Fortifier,
had work lined up for a month, providing him a steady stream of missions,
experience and leveling. On the other hand, he was being asked to cast in his
lot with our group,
fleeing
from hired assassins in peril and anonymity. Leon chose the option of staying
with his friends, and I deeply appreciated that. By now, he would have already
arrived by taxi to the Boundless Realm
building, and should have been entering the game at any minute. After that, we
could all run for our lives to Stonetown.
Taisha walked up to
me, wrapped tight in my coat and accompanied by the clearly limping Akella. The
beautiful green-skinned goblin lowered her eyes in response to my inquisitive
gaze and shook her head.
"I’ve got nothing.
I walked around the Stonetown stockade and checked the gates a few times, but
the lady wasn't there. I looked over the tracks left by the farm workers again,
too. There are a lot of footprints, but none from a lady. The runaway must have
left a few days ago. I sent Tamina Fierce’s children with Lobo and White Fang
back to check the road from Stonetown to Tysh in the opposite direction.
Although, as you must understand, the chances are low. We've already looked
there a couple times..."
I swatted at a level-4
Fly buzzing peskily around my ear (our Naiad Trader hadn't been exaggerating — near
the river, there were flies the size of a fist) and plopped down wearily next
to my sister on a fallen log. Taisha carefully found herself a place next to me.
Day was dawning. The
sky in the east was growing noticeably pink. But today, I wasn't afraid of the
sunrise, because I could already see plenty of thick rainclouds dashing about
the sky like dark tattered rags. It would probably start raining any second,
then our search for the missing dark-haired girl would become utterly useless —
the rain would wash all remaining evidence away. The wolves of the Gray Pack
would no longer be able to smell her trail, either. The rare Gray Pack's Past quest threatened to remain unfinished. But I had big plans that were
entirely reliant on finishing that mission — it
would give me the ability to include ferocious and swift-footed
wargs in the Gray Pack, which was very, very tempting!
I took a heavy sigh
and removed the brightly colored headband I'd found in the warg's lair from my
inventory and spun it in my hands. To look at it, it was just a headband as
average as they come, the kind village girls wear to keep their hair back but,
when I found it, the next mission in the Gray Pack chain initiated. We couldn't
just let that pass us by and let the runaway escape. I sincerely hoped we still
had a chance. If not, we might have bungled the whole Gray Pack mission chain,
which would be terrible. In vexation, I slapped my palm against an impudent fly
landing on my forehead, crushing it.
Damage
dealt: 18 (Slap)
Experience
received: 4 Exp.
Object
received: Dead Fly (bait)
Your
character is missing the requisite skill to use this object
Skill
required: Fishing (P A) level-3
I flicked the fly
away. It was useless to me anyway. Then, I shouted in a fit of anger, not clear
who I was addressing:
"There's no way a
pregnant lady could just go up in smoke, much less with her young niece and
nephew! After all, there must have been some reason for her suddenly fleeing
after such a long stay. Just imagine how hard it must have been for her to walk!
Damn, all these flies really have me worked up!"
As a matter of fact, a
whole swarm of the buzzing insects had come in place of the one I’d killed, and
were now cutting circles above our heads with a vile whirring sound. Valerianna
Quickfoot shook her right fist, and all of her hornet pets moved out to help
us, taking down the insolent blood-suckers in a matter of seconds. Taisha, on
seeing the dangerous overgrown wasps, crouched down and tried to cover her head
with her jacket. I, meanwhile, whistled respectfully, having counted at least
ten wasps, which were either black and brownish-yellow or orange-red. I even
saw that some of them had already reached level sixteen.
A bit more leveling
and they'd reach twenty, then the Beastmaster could choose useful perks for
them. Knowing my sister, I had no doubt that Valerianna Quickfoot had already
thought through a development plan for her pets down to the smallest detail, considering
both the strong and weak points. Clearly, the wood nymph hadn't selected her
swarm at random, given the several distinct types of wasp within it. My sister,
obviously flattered at the attention paid to her variously-shaded pretties,
sent her flying pets away and answered me:
"Why she ran is,
of course, clear.
In the
last few days, eleven of her friends have been killed. She likely knew they
were wargs. She might not be, but she began justly fearing for her own life all
the same. Although, Tim, we might be wrong. Maybe the dark-haired girl had
absolutely nothing to do with it, and her leaving the farm is just a
coincidence. In any case, we should come to an agreement on the runaway as
quickly as possible — we can't just stick around near Stonetown. When the sun
comes up, there might be assassins about. My opinion — we should stop searching
and leave right away."
My sister then went
silent abruptly and got on edge, seeing a bare-footed gray-haired old man
dressed in a dark chlamys walking in our direction from the houses of the
village. But based on how Valerianna immediately breathed a sigh of relief, I
realized that this old man was familiar to her and presented no threat. I
quickly read his info:
Umar
Bonesetter
Level-45
Human Witch Doctor
This must have been
the Stonetown doctor the wood nymph had met on our second day in game. She’d
told me about him on a number of occasions. With a short nod to my sister, as
if greeting an old friend, the gray-haired bearded man stopped next to me,
looked me over and gave a kind-hearted laugh:
"You must be the
big-eared goblin herbalist who moved into the Cursed House! I've been expecting
plant deliveries from you for quite some time! You're late!"
If the old man thought
he could shame me with those words, he was wrong. I was seeing him for the
first time. I had no obligation to sell him plants, so I didn't feel at all
guilty. What was more, I didn't even have enough plants to practice Alchemy
with, so the witch-doctor was absolutely wrong to be counting on me. But the
man wasn't even expecting me to answer and had already turned his attention to
Taisha. Under his harsh gaze, my companion grew embarrassed, shrunk and wrapped
herself tighter in the jacket, covering over her thin thief's outfit, still
burned through in many places.
"In my time,
girls would have been embarrassed to walk around looking like that," said
the old man, shaking his head judgmentally. "You may enter the village.
The guards at the gates know you. They'll let you through. My home is the
second on the right from the gates. You’ll find a needle and thread on the
shelf in the entryway. Sew that wretched outfit up."
Taisha turned to me
and, after getting permission, jumped up off the log and scurried off to mend
her clothes. The witch-doctor immediately took her place, croaked out like an
old man and sat down next to me on the fallen tree. He gave Pirate a scratch
behind the ear, truly unafraid of the level-17 Forest Wolf, dozing away under
Valerianna Quickfoot’s legs. Being honest, I was taken aback by the old man's lack
of caution. I mean, my sister's pet Pirate was a wild predator, after all, and
this old man couldn't possibly know how the wolf would react to an attempt to
stroke it like that. But the wolf just twitched his ear lazily, as if chasing
off a gadfly, and continued dozing.
A private message came
in from Shrekson:
"Me
and Leon just entered the game and are hurrying on our way to you. We're going
as fast as possible, but we still need an hour to get to Stonetown. Wait for
us."
So, I had one more
hour to pick up the runaway girl’s trail. In that time, the sun would be coming
up. And after that, we would have to run as far as possible from Stonetown. The
chance of us meeting a high-level enemy was increasing with every minute. Also,
the residents of the human village would be waking up soon. They would be sure
to take an interest in our search, making it impossible for the wolves of the
Gray Pack to work effectively.
As if reading my
thoughts, the old witch-doctor spoke with an old-man's growl:
"Come to think of
it, this is some strange business. A whole group of goblins with a pack of
wolves and a dangerous mavka came to our human village and, now, they’re all
crawling about stubbornly trying to sniff something, or somebody out. One might
start to think you have ill intentions for our village. Perhaps I should send a
runner to the garrison for more guards…"
I turned in fear to
the old man and discovered that he was smiling and could barely hold back his
laughter.
"I'm just joking,
dumbo," the witch-doctor hurried to reassure me. "The mavka told me
who you're looking for yesterday. It's just that you aren't talking, Amra. I'm
only trying to start a conversation."
"We is looking
after runaway farmhand from long-away plantation. Many farmhand is run, master
no understand where and why workers is leaving," I said, purposely
distorting my words.
But the old man
answered, beaming all the brighter and shaking his head in reproach:
"Oh, goblin,
you're a bad liar... Never in a million years would I believe that the greedy
Kariz would go search for missing workers, especially near the end of the
season when pay time is coming. For him, the farm-hands disappearing is a good
thing — it means he has to part with less of his coin."
I looked thoughtfully
at the man, who appeared wizened by a long life... and decided to tell him the
whole truth as it was, hiding nothing. And I even spoke in normal human
language without my tongue-tied "goblin accent." Umar Bonesetter
listened to my story about killing the wargs and discovering their lair very
carefully, without a single interruption. And when I reached the part where I
discovered the headband, leading to my suspicions on the runaway dark-haired
woman, the witch-doctor said thoughtfully:
"The runaway was
named Belle. I knew from her first day in town that she wasn't just a simple
villager. She’s a short girl with short hair. She showed up in the village five
months ago. The farm owner, Kariz, hired that group of farm-hands in the spring
for sowing and asked me to give the lady a checkup. She looked far too thin,
beat-up and unhealthy. It was as if she were ill. And also, her short hair
aroused suspicion.
What kind of girl would just cut off her braids
like that? It spoiled her womanly beauty! The only reason I could think of
would be
typhus or some disease."
The old man stayed silent
for a bit as if trying to remember then continued, noticeably quieter:
"At that time,
Belle's belly wasn't noticeable at all. No one had any idea she was with child.
But when I was looking her over, she just told me all about it. She said she'd
fled back-breaking labor, squabbles, and humiliation. Even worse, she told me of
her master’s daily unwelcome advances. She couldn’t even walk around the farm
without being harangued. She told me that her former master's wife had cropped
her hair like that to stop her stealing her husband away. I took pity on her,
so I didn't tell Kariz anything about her pregnancy. Otherwise, he wouldn't
have taken her on."
"So, what made
you realize she was unusual?" the wood nymph inquired. "From my
perspective, she sounds like a typical browbeaten village girl with a difficult
lot in life."
For some reason, the
old man looked ashamed and started coughing, then continued his story, now
barely audible:
"Every woman asks
the witch-doctor for help giving birth — healing elixirs, herbs, painkillers.
That sort of thing. The prescription for birthing has been known since the
beginning of time. It's always one and the same. First, a decoction of meadow
heather, so the seed takes and turns head-down in the womb when the time comes.
Then, a drink of wild honey, white chamomile and Saint John's wort, which gives
her the strength needed for the birth itself. Women need many things to cope
with childbearing, and I can prepare them all. But Belle asked me for something
else entirely: wolfsbane, red mandrake, and enough strong sleeping potion to
knock a mountain titan off its feet. Where did a poor browbeaten village woman
get the money for such expensive elixirs? It didn't fit with her story. And though
I’m not certain why she needed a sleeping potion, wolfsbane is known not just for
its stupefying effect, but also for the fact that it stops shapeshifters from
changing form. And that was when realized something was amiss and started keeping
an eye on the young woman. But still, I didn't give Belle up to the villagers,
because she was behaving herself. Also, wolfsbane must have meant the girl
didn't want to become a beast even at the very height of the full moon. But the
birth of her child was approaching inevitably. She'd never hide the truth from
the midwives, so Belle fled together with her nephews."
Having said his fill,
the old man fell silent, staring with chalk-white teary eyes at the nearby
forest emerging from the fog. I asked the witch-doctor when he'd last seen the
runaway.
Check
for Umar Bonesetter's reaction failed
"Listen here,
nimble one," the village witch-doctor cringed, upset. "If you don't
wish to help me gathering plants, you can't expect me to help you. For a young
buck such as yourself, it should be easy — you can gather everything you need
in the blink of an eye. But for me, with my injured legs, having to wade
through the swamp gathering blackberries and currants..."
Mission received: Plants for the
Witch-Doctor 1/3
Mission class: Class-based,
training
Description: Gather five bunches
of Swamp Currant, Swamp Blackberry and Swamp Horsetail for Umar Bonesetter
Reward: 160 Exp., Herbalism skill
+1
So, that was how I was
supposed to level Herbalism! Instead of wandering through the dangerous forest
at night, shivering at every rustling in the bushes and constantly fearing an
encounter with a blood-thirsty monster, I could have just walked up to the
witch-doctor and leveled Herbalism in training quests. On the other hand, how
could my goblin have gone to the human village earlier, knowing that he would
have been instantly sent to respawn due to his low Charisma and -20 penalty to
human reaction? Also, I wouldn't have managed to come during the day and, at
night, people tend to sleep, so the gates of Stonetown would have been closed!
I looked in my
inventory. I had the plants I needed and in sufficient quantity, so I was free
to just complete the first witch-doctor mission right away. However, I only
needed to gather a few more plants to reach Herbalism level seven, so it would
be stupid to waste the free level-up. There was still time before the ogre and
naiad would arrive, so I found out from the old man where to go to reach the
nearest swamp and headed off to gather plants. It wasn't far, and also the
mission was very simple — the plants he asked for grew densely nearby so,
twenty minutes later, I returned with my Herbalism skill already at level
seven.
Umar Bonesetter was
still sitting on the log, speaking peacefully with the wood nymph. I walked up
and handed the old man the plants he requested in silence.
Mission completed:
Plants for the witch-doctor 1/3
Experience received:
160 Exp.
Herbalism skill
increased to level 8!
"Good! What took
you so long?" the old man exclaimed joyfully, stashing the bundles of
herbs in his rumpled and dirty sack. "Alright then, I'll answer your
question, as promised. I last saw Belle on the same day the undying came,
packing our village to the brim. It was some time in the middle of the day. I’d
be more exact, but I don’t remember. She was standing by the dock and gathering
water from the river in birch-bark buckets."
I felt like a
light-bulb switched on over my head. That was it! River. Boats. How hadn't we
guessed that right away?! Based on the way the wood nymph turned toward me with
her eyes burning in enthusiasm, my sister was thinking the same. But then, she
froze, grew sad and wrote me out a private message.
"Somehow,
the timing isn't coming together. This means Belle must have run from Stonetown
BEFORE we killed the first wargs. The death of the shapeshifters couldn't have
been what spooked her. She was already gone."
I answered my sister,
also in a private message:
"It
seems she didn't know about the death of the eleven wargs, but fled anyway. Her
due date must have been growing near, and she was afraid to be revealed. Or
maybe she left later and the old man simply didn't see her for those few days.
But taking a path down the river really does suggest itself — I mean, we didn’t
find any footprints on land, and a boat would be the simplest way for a
pregnant lady to get far away from the village."
"Have any boats
disappeared from Stonetown recently?" I asked Umar Bonesetter directly, to
which I got another indignant facial expression from the old man, and a second
quest about engaging my main skill for the witch-doctor:
Mission received: Plants for the
witch-doctor 2/3
Mission class: Class-based,
training
Description: Gather ten bunches
of Mountain Lily, Common Holly, Saint John's Wort of the Field, and Fire Poppy
Reward: 320 Exp., Herbalism skill
+1
I read the description
and froze briefly. I hadn’t seen any of these plants in my last few days of
gaming. In fact, other than Fire Poppy — I had never seen any of these flowers
at all. Naturally, I asked the old witch-doctor where they grew. The old man's
answer was not at all to my liking:
"As a goblin, you
should know better than me. Far as I know, whole fields of these poppies grow
next to the village of Tysh, somewhere beyond the graveyard of burning
skeletons."
That was absolutely
unacceptable. Even riding the Gray Pack, getting to Tysh and back would take
much more time than we could afford. Well, here goes nothing! I decided to
offer the old witch-doctor another option:
"Listen, Umar
Bonesetter. Even though the plants you want don't grow right under our feet, they
are still very commonplace. There's plenty of them in the neighboring forests,
and you can easily find them yourself or send someone else out after them.
Instead, I’d like to offer you the true wealth of an Herbalist — I've got
hundreds of the rarest plants drying on the second floor of the Cursed House — White
Lily, Shaggy Currant, Goblin Berries, Wolfsbane, and Colorful Mandrake. And
near the stairs, there’s a way down into a cave with a stream. Down there,
you'll find Red Stinker mushrooms, Cave Morels, Black Moss and lots of other
stuff you'd never find on the surface. Let's make a deal — you can have all
these riches for yourself, and I don’t have to stomp the wet road to Tysh in
the rain."
By the way the old
man's fingers were shaking, I could immediately tell that my offer was
extremely interesting to the witch-doctor. Yet he was still hesitating:
"So, you want me
to go to the Cursed House? Come on... You're undying, Amra, so you will be fine
no matter what. But what if some monster living there eats me alive?!"
"Don't you worry
about that, old man. Last night, I killed the creature that was murdering its
inhabitants. It was called a Midnight Wraith. Now, it's all safe."
Successful
check for Umar Bonesetter's reaction
Experience
received: 40 Exp.
Trading Skill
increased to level 12!
"You better not
be lying, big-ears..." the old man grumbled, upset, trying to hide his joy
and impatience with all his might. "Alright, I agree to the trade."
Mission completed:
Plants for the witch-doctor 2/3
Experience received:
320 Exp.
Herbalism skill
increased to level 9!
Mission completed:
Plants for the witch-doctor 3/3
Experience received: 480
Exp.
Herbalism skill
increased to level 10!
The witch-doctor
considered the goods I offered valuable enough to immediately complete two
steps of his quest?! Say what you will but that was unexpected. I smiled ear to
ear in satisfaction, but my joy wasn't long-lived:
"No, no boats
have disappeared from Stonetown. All three of them are still at the dock. Go
check for yourself."
It seemed to me that
the old man was really glad that he'd managed to put me in a bind with his
answer and trade such banal information for a whole load of valuable plants.
And indeed, Umar Bonesetter was quite pleased with himself. He even explained
the reason:
"Understand,
goblin, the run-away lady was very kind to me, so I don't want anyone finding
her, much less pestering or threatening her. So, as long as you don't have any
more questions for me, I'll be on my way — I'll need to get a cart for your plants."
The witch-doctor stood
with a creak and slowly walked toward his home, leaning on his cane. He was
just seven steps away when my sister shouted out to him:
"Umar, can you
tell me anything about Belle's nephews? Or are you going to make me complete
some task to get the truth?"
The healer turned
unhurriedly and frowned. Just when I’d decided we wouldn’t be getting an
answer, the old man surprised me:
"Sure, I'll tell
you about those two. What's to hide? They’re Belle’s niece and nephew. The
boy’s name is Dar, and the girl is called Dara. They’re around twelve or
thirteen. A pair of thieves, villains, and hooligans — not much more to be said
about those two young whippersnappers. If something went missing in our
village, or a child was hurt, there could be no doubt it was their doing. A
couple of born criminals, whose misdeeds can only be recouped by hard labor, or
even the chopping block. They have no education, no discipline, and no respect
for their elders. And also, the girl is no better than her brother. Completely
hopeless. The villagers punished them many times: caning, locking them out in
the cold, and even bringing a whipping post into the center of Stonetown...
Nothing helped. When their aunt wasn't so big-bellied, Belle reined them in at
least somewhat. She'd give them a good thrashing with either the rod or the
whip. It was so intense that I could hear their hollering all the way at the
other end of the village. Those two madcaps were afraid of her. They obeyed
her. But when she got heavy, there was no longer any control. I'll be honest: I
was quite glad to hear that those hooligans were finally out of our village.
You can be sure no one was too upset about that."
After these words, the
old man spit on the ground in annoyance and walked into Stonetown. And at that
very moment, the skies opened up, and a real downpour began. The witch-doctor,
displaying a surprising agility for such a hoar-headed old man, stuck his cane
under his armpit and hopped like a hare into the village. My sister and I, on
the other hand, had to quickly run under the nearest wide-branched tree in order
not to get soaked. There, I voiced a thought:
"I'll be direct. It
sounds like these kids were pretty rough around the edges. Perhaps, we'll be
able to try and find the three of them by asking in the neighboring villages
about two hell-raising youths. If not, we clearly won't get anywhere — this
rain will wash away all their footprints."
My sister was looking
at me strangely — with condemnation or even pity.
"Tim, you're
really off your game today. 'Your girly' isn’t even around to distract you with
her curves, but still there’s a big lag in your thinking. Even though he didn't
want to, the old man gave a clear hint with his answers. You really didn't pick
up on it?"
I considered it, but
was forced to admit that I had absolutely no idea what my sister was talking
about. The wood nymph had to chew over the facts before it reached me:
"Belle was seen
at the dock on the same day all the players came en masse to Stonetown to kill the unique flying snake Kayervina.
All three of the local boats are still at the dock, so the runaway couldn’t
have used them. But there was one more boat, remember! On that very same day, a
Naiad Trader you know well by the name of Max Sochnier came to Stonetown in his
own boat, full of fresh and dried fish! But the naiad was forced to leave the
boat full of goods and dive underwater, because PK-ers attacked him right next
to Stonetown! Well, that fourth boat must have ended up somewhere!"
"Val, you're a
genius! I owe you an ice cream," I smiled, admitting the soundness of my little
sister's idea. "They're not likely to have tried taking the boat against
the current — it's hard for a pregnant lady to constantly paddle like that,
even with two teenagers. That means we should search down-river. But we won't
catch the runaways on foot — the banks are swampy, overgrown and stony, plus
they’re teeming with aggressive beasts of all kinds. We need a boat. A few
boats, in fact. Our whole group won't fit in just one."
"You're being
obtuse again, big-ears," said the mavka, shaking her head helplessly.
"No normal flat-bottomed boat would be capable of holding our gigantic
ogre. And also, you're forgetting that we are gonna have to hide as well. So,
there's no reason to leave our pursuers such an obvious hint as stealing boats
from Stonetown."
Valeria was right
again, just like always. I opened my map. The naiad trader had previously sent
me his discovered map, so I could see the whole path to the ocean. A few
kilometers down from the village, the nameless river made a sharp bend, curving
around a thickly forested narrow headland. I zoomed in as much as possible on
that part, and noticed pine tree symbols. I figured that was exactly where I
should be going. I wrote out private messages to the ogre and naiad, sending
them the coordinates of the place we should meet. At the same time, I asked the
ogre fortifier how long it would take him to build a sturdy raft capable of
holding our whole group along with the wolves. An answer came back almost
instantly:
"I
have the tools with me. If there really is a good pine forest there with tall,
straight trunks then, with my current skills, it should take an hour and a half
to build a raft, two at most. Could be less, especially if I have help."
"We'll be sure to help you. After all, it's
in our shared interest," I promised.
*
* *
I'd never before had
the chance to see the ogre fortifier at work. Without any exaggeration, I can
say it was a fantastic and captivating spectacle. Fifty-year pines fell to his
ax with incredible ease. Bark and twigs flew like from a fountain. The giant
carried the thick logs as if they were reeds. An hour later, Shrekson Bastard
was pushing the finished raft made of heavy, tightly lashed logs into the
shallows, helping the others, then finally getting on it himself.
Although the rain had
grown noticeably quieter, it was still not letting up for even a second. The
sopping-wet wolves of the Gray Pack were shivering, pressed up one to the next,
stumbling on the slippery logs as our craft bobbed in the water. The canines
were staring longingly at the nearby shore, but still, none of them had the
gall to disobey my orders. Taisha and Valerianna, hidden from the rain and cold
wind under a black warg pelt, were clattering their teeth in syncopation.
Tamina Fierce's children, the wolf riders Irek and Yunna, despite their
unseasonably light clothing, were surprisingly vivacious and happy. The goblins
were laughing and joking, not even trying to hide their joy and excitement.
The weather meant nothing
to the ogre, and I also was bearing the icy rain with aplomb, just yawning
occasionally, tired after a sleepless night. But Max Sochnier felt best of all.
The fish-man was finally in his element, sitting on the bow of our raft,
excitedly stabbing river fish with a harpoon and occasionally commanding the
giant to steer in one direction or the other.
For the first few
minutes of our trip, I was slightly worried for the sturdiness and steering of
the raft, but a half an hour on, I was now fully reassured. We were traveling
at an even pace, going around obstacles and sandbanks with no effort, easily
snaking around all the river's curves. According to the naiad, the path to the
ocean should take about six hours, so I was hoping to get some restful sleep, taking
shelter from the rain under the warg pelts. But before I managed to find a
comfortable spot on the back of the raft, Max Sochnier cried out hectically:
"To the right!
Over there, in the reeds!"
I grew alarmed,
throwing off the warg pelt and looking. In the reeds near the shore, I saw a
half-sunken boat sticking out of the water.
"That's my boat!
I recognize it!" the naiad continued, his bright red back fins extending
in agitation.
The fish-man jumped
off the float, quickly scooping with his webbed hands and tail, trying to dig
out the sunken oar-boat.
"We should pull
up on that shore and do a quick search!" I ordered, and the ogre fortifier
turned the rudder sharply.
We made it through the
thick patch of riverside reeds with some effort. I even had to cut a passage in
them as the ogre jumped overboard and pushed our raft on shore. Finally, we
came upon dry land. I was planning to assign the wolves a mission to search for
signs of the people, but before I even had time, Irek had already shot up the
bank and was calling the group to come see what he’d found.
It was a small hut,
which looked to have been made relatively recently, a few days ago at most. The
leaves on the branches it was made of were still green. Next to that, we found
the remains of a fire pit and a ton of picked-clean bones from what looked to
be a huge ruminant of some kind. The wolves came up to where we were standing,
sniffed, then their fur bristled up and their tails went between their legs in
fear. They scampered away from the remains of the feast. I though, took a
closer look.
Successful
Perception check
Experience
received: 80 Exp.
On most of the bones,
you could see the traces of sharp teeth and raw meat fibers. I picked up a few
bones to make sure of my suspicions. Yes, the predators, whoever they were, had
torn their prey to bits and devoured it. But there was something else — some of
the bones had clearly been boiled in a pot. When I told my companions this,
their reaction was somewhat surprising:
"Hey, we could
stand to eat something, too," the ogre mumbled. "Since morning, I've
had a yellow fork and knife icon flashing in the corner of my screen, and just
now, it went red..."
For some reason,
everyone turned toward me, as if I was supposed to be carrying food for the
group. Where did they think I was hiding it?! My big-eared troglodyte was
hungry himself, which I told them immediately.
"I could catch
fish. I've got tackle," the naiad offered. "That would take some
time, though, and I'd need bait."
"There's a
crap-ton of bait by the river!" I answered, slapping yet another a red fly
on my face and offering up its little corpse for the common cause. "One
fisherman is not enough to feed our whole big team, though. We should go on the
hunt and catch something bigger all together. I'll call my wyvern right now.
She can look for prey nearby from above."
I hadn't brought VIXEN
to Stonetown for obvious reasons — a horde of wolf-riding goblins was sure to
attract unhealthy attention from the locals as it was. But then, if our cohort
had been traveling with a three-meter flying snake, we surely would have been
the object of heated discussion for many days to come, a fact that would
certainly not have gone unnoticed by the undying on my trail. At any rate, it
took the level-16 Royal Forest Wyvern just one minute to fly in to my call. The
snout of the flying snake was smeared with fresh blood.
"What a smart
cookie you are! You caught something and ate it all on your own!" I said,
stroking the dangerous beast affectionately on the shoulders, at the same time
noticing that my pet had leveled up and increased in size.
My forehead pressed to
the head of my winged mount, I tried to communicate the mission to her as
clearly as possible in vibrant images — find large creatures from the air in
the forest nearby. Enough to feed our whole big team. I do not know how well
she understood but, after some time, VIXEN flew off, flapping her wings and
disappearing into the low rainclouds.
"Amra, what
mission did you choose for your mount in the settings: scouting, patrolling
territory or hunting?" my sister inquired. I answered honestly that I did
not know myself, and told her about my experimental approach to communicating
with the wyvern.
The wood nymph shook
her head doubtfully.
"I don't think
that will work. There's a normal game interface, with popup menu describing all
possible options for missions one can give pets and mounts. The option 'search
for large game' is not among them, though. You could have tried using a
combination of existing commands, but I’m not sure that would work
either..."
Valerianna then went
silent, though, because VIXEN was already back. Flapping her wide wings, wet
from the rain, the green wyvern set down on the grass and crawled in my
direction, not so much walking with her legs as slithering like a snake. The
emerald green winged beast bowed her head and carefully touched it to mine.
Before my eyes, there came a kaleidoscope of pictures, reminiscent of
screenshots taken from flight.
Breaks
in the clouds. Riverbank visible. Thick brush. In it, a big animal is standing
and chewing young shoots contemplatively. It’s a huge Bull Moose. Wide hooves
and branching antlers. Powerful back and hump. Thick black beard. Column legs.
And a red skull symbol, meaning that the animal surpassed the wyvern in level
by more than twenty.
I tried to figure out
where these pictures might have been taken. The river was behind me. Higher up
the river, it gradually turned to the left. Yep, this was about what it should
have looked like from the sky. And as a matter of fact, higher up the river, I
could see a hill overgrown with brush in the distance. It seemed that was
precisely where we'd find our prey. I loudly announced as much to my friends:
"A half kilometer
that way, there's a big moose grazing in the bushes. It's approximately level
forty or fifty. I say we go hunt it."
In reply, I got a long
silence, then Max Sochnier inquired cautiously:
"Fifty? And what
if it decides to come hunt us? I mean, we're non-combat characters. We can't
fight like that!"
"Amra, we won't
even be able to seriously wound it with such a high difference in levels!"
the ogre fortifier exclaimed, supporting his friend's doubts.
I exchanged surprised
glances with my sister. The wood nymph didn't understand their unplaced hesitation,
either.
"I’m sure we can
take down a level-fifty animal as a group without any losses. But no one will
force you to run at the hardened creature with your trident and
sledge-hammer," I reassured the construction worker and trader. "It's
just an NPC animal, even if high level. We can take it down with tricks!"
"That's
right!" my sister chimed in, bolstering my point. "We can dig out a
pit like the one near the Cursed House. We can stick sharpened stakes in the
bottom, put branches over top and draw the moose toward us! It will all be very
simple! The main thing is us going far enough away so the animal won't see us
or suspect a trap."
"Uncy Amra, I can
make a little horn out of bark that will bellow like a moose in spring,"
Yunna offered. "Shaman Kaiak Badgerleg taught me. It isn't spring now, but
a mature moose will race to the call to catch a glimpse of whatever freak dared
invade its territory."
And that's what we
decided to do. The ogre fortifier was working at the speed of an excavator with
a normal shovel, and had already been breaking fresh ground for several
minutes. The space was surely big enough for a large moose, now. As he dug, the
others had been gathering logs and branches, which we'd use both as stakes and
cover for the trap. Taisha and I placed the branches over the pit — we were the
two in the group with the highest Agility, which meant we had the lowest chance
of falling into the hole.
All that was left was
to solve the last problem — how to lure the animal toward the trap and force it
to stand on top? Here, my sister came to our aid:
"Give me a few
minutes, and I'll make an illusion of an insolent young male moose. But first,
I'll need a picture of a moose..."
Valerianna Quickfoot
froze motionless, and I figured my sister must have taken off the virtual
reality helmet, minimized Boundless Realm
and was looking at pictures of moose on her monitor, trying to find the most
suitable representation. A minute later, my sister came back to life:
"Found one!
Alright, go hide in the woods! And tell Shrekson to blow the horn — he'll be
able to make the loudest sound!"
We laid down in a
streambed, sending the wolves and wyvern away, so they wouldn't upset our
scheme. The deafening bellow that rang out was more reminiscent of a locomotive
whistle than an animal's call, but Yunna and Irek assured me it was working
exactly as intended. Shrekson ran up to us and also dove into the ditch. Nevertheless,
nothing happened.
"Didn't
work?" I supposed, but the wood nymph stuck a finger to her lips, calling
for silence.
"Quiet! He's
coming," Valerianna whispered, barely audible. "I see him on the
mini-map. You'll see him soon as well, big-ears."
Not even a minute
later, I saw a red skull marker on the map. The moose was slowly approaching,
taking long breaks to look or sniff at something. Something here was setting
off the animal's sixth sense.
Successful
Perception check
Experience
received: 16 Exp.
Wind! That’s must have
been it! The wind was blowing over the trap. The moose could smell the wolves,
goblins, and other creatures. All those smells were bound to be obvious, yet
there was no scent from its rival — a self-assured young moose! I wrote my
theory in a private message to my sister.
"Well,
what can I do with that? I can't create illusory smells."
So, I answered the
wood nymph:
"Change
the bait. Make it a female moose."
"Tim,
this isn't the season. And still, there wouldn't be any smell."
"I've
got an idea! What about a young and stupid wolf, who not only won't run away,
but also has the gall to bare his teeth at the proud and strong moose! There is
a wolf smell, so it might work. The moose will want to teach the impudent wolf
a lesson and chase it off his territory."
Valerianna wriggled
her lips, conjuring something or just repeating the new mission to herself out
loud. It worked! The Bull Moose saw the newly-created illusion and started
trumpeting out to the whole forest so loud that the sound Leon made earlier now
seemed like nothing but a pitiful parody. This bellow was not only deafening,
and literally at that, it hit all of us with a whole array of unpleasant
effects:
Damage
taken: 34 (level-31 Fear spell)
3
second Panic effect
15
second Deaf effect
Successful
Perception check
Experience
received: 80 Exp.
Successful
Constitution check
Experience
received: 160 Exp.
Health
level: 179/216
I can't really say
what two negative effects Amra managed to avoid, but those he'd been unable to
stop were bad enough as it was. I got control back over my character but, by
that time, the terrified goblin had already started racing off through the
forest, not at all caring about finding a path. I collapsed in the grass,
hoping sincerely that the bull moose wouldn't pay any mind to a little goblin
hopping away in the distance, and would instead be distracted by its intended
target. Irek dashed past me, his mouth open, screaming out wordlessly — he had
also clearly fallen to panic. Finally, my hearing returned. Behind me, I heard
the elated clamoring of my friends. I could make out distinct shouts of joy.
Had it worked? The NPC marker on the mini-map changed from yellow to aggressive
red, but it wasn't moving and was approximately in the spot where we'd dug the
trap pit. Now more confident, I started off toward the trap first at a fast
clip, then at a run. Still, though, my friends reached the trap first.
Level-48
Bull Moose
The powerful beast had
fallen exactly the way we’d planned but, by some unimaginable luck, it had
managed to avoid being seriously wounded by the stakes at the bottom of the
pit. A few of the sharpened wooden spears had torn through the animal's hide or
scraped along the ribs, leaving abundant bloody lesions. But the moose's life
bar hadn't really gone down much and was still in the green. What was more,
regeneration was restoring the moose's health faster than the bleeding was
bringing it down. A minute later, the life bar of the cornered animal was
already back up to maximum.
The moose stood
looking at us in silence, though he probably could have given his terrifying
bellow another try. It might just get rid of us. The moose slowly turned his
head and looked over the weak creatures who'd captured him one after the next.
When my turn finally came, I saw the proud beast staring at me. Looking into
his teary eyes, intelligent in a seemingly human way, I started feeling unwell.
Yes, I understood perfectly that the being before me was nothing but a piece of
programming code made to be slaughtered in a virtual game. There was no true
moral imperative stopping us from roasting its meat over a fire and simply
gorging ourselves but, for some reason, I felt unwell. I didn't know how to
explain to my comrades that I'd changed my mind and no longer wanted to kill
the handsome moose, but suddenly the ogre fortifier burst out:
"Friends, I'm
taking a pass. I can't watch him in torment like this. Split him up, but leave
me out of it. I won't touch the moose meat. I'd rather go hungry or make do
with mindless plants and fish."
I wasn't expecting
such sentimentality from our giant. Although, I was reminded that seeing the
torched goblin village of Tysh had also made a very strong impression on
Shrekson, giving him a nervous condition and insomnia. Despite his
thick-skinned appearance, the former construction worker was quite
impressionable and kind-hearted. The ogre turned away and, with a decisive
step, started tramping off in the opposite direction of the trap pit.
"This moose would
make a great mount. It could support the weight of the ogre..." the wood
nymph said thoughtfully.
All at once, everyone
suddenly turned toward Shrekson. The ogre stopped sharply, as if he'd hit a stone
wall, turned around and... A miracle happened — the red dot of the moose in the
trap instantly changed to blue, meaning ally. Over the antlered head of the
animal, there appeared a name: "Lil_Timbo."
"Just a name, no
worse than Vixen or Pirate," our giant hurried to assure everyone, though
no one had really looked surprised or laughed at the strange, fairly
inappropriate name for the huge beast.
I didn't go help the
moose out of the pit — there were plenty of helpers as it was, and the ogre
would also have managed easily on his own. But, taking advantage of the commotion,
I took a vial of the forest giant's blood:
Moose
Blood (alchemy ingredient)
I walked a bit farther
from the others back toward the shelter we'd found, crawled into it under the
cover of the twigs and drank the vial down.
Achievement unlocked:
Taste tester (14/1000)
My Sating the Thirst
bar was practically filled, showing 18/20, so my goblin vampire could go
another eighteen hours without the blood of any victims. And also, my desire to
sleep was growing ever stronger. I was yawning practically nonstop. A little
bit longer, and I would simply collapse from exhaustion.
I crawled out of my
hiding spot and froze, drawn to some bizarre sounds. Not far from me, there was
a muted combination of growling and whimpering. I entered Stealth Mode and
walked toward it. I carefully moved back the bush branches and discovered the
whole Gray Pack gathered in a little glade, digging into the earth with
abandon. Intrigued, I walked up closer.
The wolves were
throwing back the damp loose earth with determination, digging out a shallow
pit. It was clear that the dirt was fresh and gave easily. There was something
strange buried there. I pushed aside the forest predators, leaned over and
pulled out a dirty canvas bag. I stepped back and emptied the contents onto the
grass — I saw some rumpled rags, and a pair of battered woman's sandals. I
stood up and started sorting through my findings.
Clothing.
Village-woman’s clothing. On top was a dirty, very patchy old dress. It was
unclear what color it had been originally. Along with it, I found a ripped
sleeveless blouse and a pair of short canvas pants, or more likely, boy's
shorts. Under that, there was a relatively clean, though also very wrinkled
pinafore, a set of dirty work clothes, some cheap glass beads, a pair of
well-worn woman's sandals, and a four-colored headband like the ones village
girls put in their hair — identical to the one I had in my inventory.
Was that all? I looked
carefully at the clothes laid out on the grass.
Successful
Perception check
Experience
received: 40 Exp.
On the dirty gray
dress, I noticed and removed a long black hair stuck to the fabric. It was
sixty centimeters long and too coarse to be from a human. I wrapped the strange
hair around my fingers, trying to figure out what it belonged to.
Successful
Perception check
Experience
received: 80 Exp.
Warg
tail hair (waste)
The runaways we were
searching for had scuttled their boat, hunted and eaten their fill, after which
they'd buried their old clothes in the depths of the forest and changed their
human appearance for an animal one. It must have been a few days earlier. Now,
the warg pack could be anywhere, and the ceaseless rain had made searching for
their tracks cursed to failure from the get go...
release - June 2, 2017
Preorder here - https://www.amazon.com/dp/B06XHPJG2S
Thank you for the free chapter I look forward to June when the whole book is released =)
ReplyDeleteA nice little teaser. I'm hoping that the rest of the book will live up to this. Looking forward to another chapter soon
ReplyDeleteAnother chapter or two please!
ReplyDeleteAnother chapter or two please!
ReplyDeletehere you go, guys. A new chapter!
ReplyDelete