The Dark Herbalist: Video Game Plotline Tester
by Michael Atamanov
"Have you ever played Boundless Realm before?" the
middle-aged HR employee asked me, starting off the interview with the question
I was most dreading.
In the job posting, there had been
a rather unambiguous requirement that I must have: "Never played the game
before." I suspect that, if I had answered "yes," the interview
would have ended as quickly as it had begun.
"And have you played any
other popular online games, uh... Timothy?" he asked, having finally read
my name from the screen in front of him. He was at the end of a long day. He
must have been tired.
"Yes, of course. I've been a
gamer for about six years now. I used to be pretty active in Kingdoms of Sword and Magic."
"Gamer..." he muttered
back disdainfully. The slang term, it seemed, was not to his taste. The man
furrowed his brow in dismay. "And how did you do in our competitor's game?
Where you able to achieve anything noteworthy, Timothy?"
Should I tell him the truth? Or was
it dumb to expose such things to this total stranger? Despite my misgivings, I
decided to risk it:
"For the last five years, it
has been my only source of income. I didn't earn enough for a luxury yacht or a
villa on a tropical island or anything, of course, but it was more than enough to
survive on and pay my way through college."
"Why do you say, 'of course'
there was no yacht?" He inquired. Much to my surprise, the man began
laughing. "The top players from Boundless
Realm easily make enough for a simple ocean-going vessel. But as far as I
know, in KSM, withdrawing game money
was against the rules. Would you care to tell me more about that, Timothy?"
I guess I chose wrong. I
shouldn't have said anything. Was this the end? Would I be sent on my way? The
man didn't insist on an answer, though. Instead, he asked a different question
entirely:
"Then why did you leave KSM? Although, I guess we can skip that.
The answer is obvious. The number of active players has been falling sharply. More
and more people have been changing over to Boundless
Realm. It’s more entertaining and realistic, after all. The money must have
simply dried up."
I just nodded in silence, as I
really didn't have anything to add. Once upon a time, our clan could gather
five or even seven thousand players for PvP raids into enemy territory or to
take down superbosses. But those times were long gone now. Yesterday, we had
barely been able to scrape together fifteen players for an assault on an enemy
castle, and three of them were noobs who'd only been in the game for a week.
And yet we... took the castle! The only defender from the enemy clan who
remained actually seemed glad to be rid of the burden, wishing us the best of
luck, and trying to unload his account onto us, as he was preparing to leave
for Boundless Realm.
That was when I decided once and
for all that the time had come to ditch that sinking ship before the
competition put it on the bottom of the sea. It was a huge shame to see all the
money I'd put into the game go down the drain, though. You see, I inherited the
family apartment after the tragic death of my parents but I had to sell it to
pay off my sister’s medical bills. There was a decent chunk of change left over
from that, though, and I decided to invest it in virtual property near one of Kingdom's capital cities. At that time, Kingdoms of Sword and Magic was growing
quickly, so the purchase had seemed a sound investment. Who could have foreseen
that, literally two weeks after my risky acquisition, the previously unknown Boundless Realm corporation would launch
their own game servers? And could anyone have predicted that they would then go
on to become the largest and richest corporation on Earth in just three years,
pulling hundreds of millions of gamers from all over the globe into their extremely
realistic world? Now, the value of my virtual property in Kingdoms had fallen so severely that it couldn't even justify the
time I had put into building it.
The HR employee spent a few
minutes reading my resume more closely, then raised his eyes to me and said
with a smile:
"A level-three-hundred-ten
human paladin, a level-two-hundred-seventy drow bowman, a
level-one-hundred-ninety half-elf mage... Not bad, not bad at all. So Timothy,
have you been made aware that, in Boundless
Realm, a player can only have one character, and changing or deleting it is
not possible? It's the best way to make sure our players truly mesh and
sympathize with their characters as we would like. Only then do they perceive
the game world as true reality."
I just nodded in silence. How
could I not have known...? That was the thing that had most worried me when I
first saw an advertisement for Boundless
Realm game tester positions online. The problem was that I had already tried to play Boundless Realm. That was over three
years ago, though. At that time, it was still just an open beta, and it had
seemed a bit "undercooked" for my tastes. There weren't any training
scenarios, guides or in-game hints yet. In the place I started, everything just
looked blocky and incomplete. There were no "glorious beckoning
horizons," or "enchantingly real sunsets," as their ads now
proclaimed. Back then, Boundless Realm
had nothing of the sort.
And what was more, I had only
played for seven minutes. I made myself a level-one barbarian, took a
two-handed ax, left the starting area and, right next to the village, found
myself face-to-face with a group of vampire bats around level-seventy. A second
later, I was dead. The game told me I'd have to wait a whole hour to come back
at the respawn point, so I just cursed at the half-baked imbalanced game and
deleted it from my computer. But now, I was hoping very much that my abortive previous
experience would not be hampering my attempt to find work as a "Video Game
Plotline Tester," as the official job notice called the position I was now
interviewing for.
"What can I say, Timothy?
You really do have a lot of video-game experience, and no physical or mental
health issues. I don't see any real obstacles to your employment with our
corporation," said the man, smiling at me again and extending a computer
tablet with a survey. He told me to find a seat in the small room next door and
complete the questionnaire, then wait for the introductory meeting to begin.
I went into the room, got out my
cell phone and, pretending to take a selfie with a sleek poster of a blue water
dragon, sent a message:
"I
passed the interview."
Almost instantly, my phone gave a
slight vibration. It was the reply:
"No
rush, but what did they offer? I'll run through the forums."
Then, I found a chair and started
ticking boxes on the tablet. The survey covered many questions about my health,
family life, criminal history and bad habits. The second half of the survey
turned out to be of a totally different type, clearly aimed at determining the
game character best suited to my personality.
Next to me, there were other job
seekers mashing away at their tablets. Most of the men and women were around my
age, though some were older, even including a few senior citizens. It didn’t
take me long to form an impression of my future work environment. I saw students,
who had been expelled for truancy or failing grades, down-sized office workers,
down-on-their-luck stock brokers, hopeless gaming addicts, and desperate
retirees who hadn’t managed to find more suitable employment... To generalize,
the people sitting around me were losers, who hadn't found themselves a place
in the real world.
I didn't consider myself a loser,
but I could agree that I fit into the group very organically. I was already
twenty-two years old, but I didn't have a job, a girlfriend, money, or even a
place of my own. So, it wasn't really clear what separated me from them. I had
a good head on my shoulders, I suppose. I graduated from college with a degree
in Research Chemistry. I could hold down a conversation, wasn’t especially ugly
and had a reasonable talent for sports. Also, I had an easy enough time getting
along with women but, for some reason, all my girlfriends had left me for other
guys. Usually, when they found out I had to take care of my disabled sister,
who couldn't walk, they would run for the hills. It was a shame, but I would
never have agreed to trade in my baby sister for some shallow Barbie.
My sister, Valeria, was eleven at
the time of the accident. My father was behind the wheel of the family flying
car when it crashed full-speed into a thief trying to evade the police. The
impact and resulting thirty-meter fall killed my mother and father instantly. My
younger sister, though, lost both her legs and suffered many lacerations and
broken bones. The police finding my father not at fault in the crash didn't
make it any easier, either.
I had to
sell our apartment in the good part of town to pay for Val’s treatment and
other expenses.
For my sister's sake, I gave up
not only my parents, but also friends, psychologists and the rest of the world.
It was hardest of all right after the accident. Valeria was in so much constant
pain that she couldn't see a reason to exist. Many times, she asked me to give
her a handful of sleeping pills so she would never have to wake up again. I did
my best to comfort my sister and convince her not to commit suicide and, day by
day, her will to live grew stronger. We tried many things to improve her mood,
but the first thing that worked was taking walks. We used to live near a large
park, and it was always pleasant there. Unfortunately, not long after that, we
were forced to move from the center of the metropolis due to lack of funds, and
took up residence in the outskirts of town. Soon after, the walks stopped on
Val’s own request. My sister just couldn’t bear the jokes and laughter of the
neighborhood kids. They called her a cripple, and even pelted her with rocks. It
was just too much.
But then, she found a new way to
forget about her physical handicap. Virtual computer-game worlds allowed her to
blow off steam and enjoy beautiful surroundings once again. This new pastime
didn't really bring us much money, though. In fact, it was more the other way
around. The situation became especially dismal in the last few months, when the
game world she'd chosen a few years earlier, Kingdoms of Sword and Magic, began to show obvious signs of giving
out...
I shook my head, chasing away the
sad thoughts, and returned to the survey. After breezing through the questions,
I stopped at the very last point: "Desired method of payment." There
were two options: fixed monthly income or the ability to withdraw game currency
and exchange it for real money. In Boundless
Realm, as in the majority of MMO's, it was normally only allowed to give
money to the company. You could put real money into the game, but there was no
way of taking it back out. An exception was made only for employees of the
corporation. They were allowed to withdraw virtual currency from the game in
lieu of a real salary, if they so chose.
As for me, that possibility was
the very reason I was now so driven to find work at the Boundless Realm corporation. I mean, it was clear that no sane
company would ever offer a stable salary to any of the pitiful losers in the
room with me today. But with a legal method of turning game money into real
money... There was no telling what could happen. My character could get rich in
the game, for example. And that would immediately solve my financial problems
in real life as well. That said, my sister and I had a perfect understanding
that for every person that got lucky, there were thousands of people who made
the wrong choice and would just be pouring their blood, sweat and tears into a
job that would almost certainly end up giving them less than minimum wage. But
we had made our choice, and it was a conscious, shared decision.
The chubby middle-aged
accountant-type woman sitting next to me gave me a nudge. She got to a question
about "charisma," and was whispering loudly to everyone around, asking
what that word even meant. I couldn't make out what the guy sitting on the
other side of her said, but he was clearly trying his best to maintain a
serious facial expression. The woman grew a dark shade of crimson and began
entering text on her tablet at the speed of a printer, covering what she wrote
with her left hand. I shook my head. Well, if this was the caliber of my
competition... I marked the option "Withdraw game currency" with
determination.
Alright, decision made. There was
no going back now. All the same, I tried to cast off the creeping sensation of
dread coming from my empty bank account. And it wasn’t just that I had no
money. I also had a past-due loan with interest slowly accumulating on top of
it. If I couldn't pay off at least part of that loan in the next few weeks, the
bank might block my card. Beyond that, my sister and I hadn't paid rent for
three months. Our landlady was already threatening to evict us. It would be
very, very hard to get by without a stable salary.
But I still decided to take the
risk, just as I had when buying in-game property in Kingdoms of Sword and Magic. But this time, I wasn't just betting a
two-bedroom apartment in a prestigious neighborhood, but everything my sister
and I had left.
*
* *
"Alright, everybody.
Welcome!" An elegantly dressed swarthy man with dark curly hair walked out
onto the small stage. "My name is Alexandro Lavrius. I am Director of
Special Projects for the Boundless Realm
corporation. And you all have been selected to work under me as videogame
plotline testers. What's wrong with the microphone?"
The microphone was giving off a
horrible screeching sound, making my ears ring. The director's young assistant,
looking afraid, scurried nimbly out onto the stage, and adjusted the microphone
attached to Alexandro's collar. The director cast a very unhappy gaze at his
subordinate, promising the girl a chewing out, and continued:
"Alright, now that's out of
the way. So then, first a short introduction. The virtual Boundless Realm you will come to occupy is in fact quite large.
It’s not actually boundless, as you might think from the name but, still, it is
quite substantial in size. It is already larger than the actual earth, so you
can travel around discovering new and interesting locations in a practically
limitless way. At present, there are around two hundred forty million players
in Boundless Realm, and that number
continues to grow by two to three million each month. You'd think our
corporation would be proud of that, and simply rest on our laurels and rake in
the cash. But, no. Our management is constantly dreaming up newer and more
grandiose plans, and the development of the game is still in full swing. However,
the planning department saw certain risks in the medium-term future and our
directors agreed the threat was real.
We see two main problems. The
first is that, despite the abundance of different races in Boundless Realm, and their unique characteristics, seventy-eight
percent of players choose to play as humans. That is a clear imbalance. And, if
we consider the fact that another seventeen percent play as different types of
elves and half-elves, while three percent are dwarves, then we see straight to
the root of the problem. Those who chose one of the other selectable races, and
there are over one hundred, account for just two percent of players.
The reasons for this disparity
are many. Not least of all is that potential new players have practically no
positive examples of gamers using the less popular races. And this is at the
fact that the game forums are full of the most detailed guides on human
paladins, wood-elf bowmen, drow mages and half-elf assassins. There's nothing
surprising in the fact that new players are afraid to take an untested path. Since
they can only have one character, they don’t want to take any chances. The
unfortunate result of this is that new players tend to create human paladins,
elf bowmen or drow necromancers, and our world is already overflowing with them.
Our existing users are justifiably losing their sense of uniqueness and interest
in the game because, every day, they meet several exact copies of themselves.
The second problem is choosing a
place to live. Before our players, there stretches out a truly Boundless Realm, which can be expanded
even further whenever necessary. All the same, the currently existing map is
hardly being used: ninety percent of players live in one of just a few huge
megalopolises or in their immediate vicinity. The reasons for such overcrowding
are also many, but above all, they are economic in nature. Resources are
available in cities, money circulates in cities, and there are banks where
players can safely store their property in cities. That is why, despite the
high price of real estate and resources there, players still come in droves to
live in these very cities. Millions of beautiful locations, created by talented
designers and teeming with unique missions and local inhabitants are sitting
around unused. And what is more, we are becoming aware of a growing dismay
among players, who feel that 'there's nothing new to discover and it's starting
to get boring.'
Why am I telling you all this? As
you may have already guessed, none of you will be allowed to choose human or elf
characters, and none of you will be becoming yet another knight or bowman.
What’s more, you will start the game in far-off wildernesses, and getting to densely
populated locations from there will be very, very problematic. Also, such a
move would be looked on with extreme disapproval by our company. You will all
have an alternative start to the game, which will make encountering dangers and
difficulties a near certainty, and that is no accident. Our test groups have
shown that successfully overcoming trying situations is the very anchor that
holds our players in the game world. With time, we hope that all newbies will
start in such locations, so one of your missions will be checking if it is
possible to survive and level up your character in these challenging
conditions.
Your group is one of many chosen
in the previous weeks to attempt new atypical race and class combinations,
taking bumps and bruises along the way. But at that, you will make interesting
guides that eloquently describe the virtues of your unusual races, classes and
professions. I warn you now: few of you will pass the trial period and be hired
on permanently, as our corporation only needs the personalities and stories
that garner a keen response among existing and potential players. But, even if
you don't pass the trial period, this will give you all invaluable experience
in the video-game field, and be an excellent opportunity to immerse all your
senses in Boundless Realm through the
most modern technologies.
Now, you will be given your
assigned character cards, which the system automatically chose for you based on
today’s test results. After that, you will have time to ask questions of my
assistant. Then, you should go to the HR department before the end of the
business day and sign your contracts, so you can start working tomorrow."
"Can we start playing
today?" asked a chubby boy, whose pale face was abundantly smattered with
the pimples of adolescence.
Alexandro Lavrius, looked over us
at the clock on the wall, then quietly asked something to his young assistant,
after which he answered:
"You can only start working
after you’ve signed a contract. Also, don't forget that it is currently around
four in the afternoon in Boundless Realm,
and it gets dark at nine. After this meeting, you’ll be going to the HR
department, shown to your workstation and given instructions on how to use the
virtual-reality capsule. You'll then have to create a character, start the
training missions and get out into the main world... You won't have very much
time to find a safe place to spend the night. Night in Boundless Realm, outside the cities and other safe locations, is
very brutal and treacherous. It is highly likely that you will be eaten by
monsters. If that does happen, you would lose some of the experience you gained
and a whole hour for respawn. But, if you want to risk it and start work today,
I don't see why not. If you can survive the first night, it will be a useful
experience for you and will have a positive effect on your further career as a
tester."
*
* *
Goblin herbalist??? I stared at
the card handed to me in incomprehension. I even took out my smartphone to look
up information on goblins in Boundless
Realm. The first link rewarded me with the following text, taken from a
forum:
"Goblins
are vile little bastards who play mean tricks, steal vegetables from gardens,
and attack lone travelers. Thankfully, goblins are very weak, so even a total
noob can handle them. Sometimes, you find whole villages of goblins. They’re
decent sources of experience, and an easy way for beginners to level themselves
up. I don’t know why, but the developers made this NPC race available to
players. I would personally find it hard to imagine someone dumb enough to
choose this green abomination, especially considering the very restrictive
penalties to intelligence and strength, which make it practically impossible
for a goblin to be a decent mage or fighting class. From a purely theoretical
standpoint, I could imagine a goblin player as a bowman or a crossbowman due to
their bonuses to agility and perception, but I've never met someone disturbed
enough to try, because all the kinds of elves have even stronger bonuses there.
Oh yeah, these green freaks also have a serious penalty to relation with
humans, so goblins won't be able to go to normal game locations by
default."
Given that anyone about to create
a character would see this text, if they were considering playing a goblin, how
could the developers of Boundless Realm
be surprised that no one wanted to be one?!
The person who wrote the text was
called Overgrown Woodsman. According to his forum account, he played a
level-two-hundred-four human druid. For curiosity's sake, I read through the
next seven links from the search engine as well, but everywhere I looked, I
found the same unappealing information. I sent my sister a message about the
character I'd been stuck with, and continued looking intensely into guides on
goblins and Herbalism.
I was distracted from my reading
by a strange sound nearby. I raised my head. The director was long gone, and
now the very same old accountant-looking lady who had earlier asked about
charisma was arguing with his assistant.
"Is something the matter
with your assigned character?" the employee asked in a calm, even boring tone.
"Is something the matter?!
The fact that I'm a dryad dancer! I saw on the game forums that dryads don't
wear clothes! I mean, just think about! I thought I was applying for an office
job. I mean, I knew the schedule might be a bit wonky, but I didn’t think I’d
be working as a stripper!"
The director's assistant was
already on edge after the incident with the microphone, so some annoyance
started slipping through in her voice:
"The system determined that
this combination of race and class would be optimal for you. If it isn't to
your liking, I’m afraid I have to tell you that you did not pass the trial
period and will be first to leave the group..."
I noticed a mocking grin pass
over the face of the boy who had earlier told her the meaning of charisma. The
system had probably made this bizarre choice because of his misleading hint.
The assistant outstretched her hand demandingly, preparing to take the
character card back from the lady's hand but, just then, a young woman's voice sounded
out from the back rows:
"Wait! Could I trade
characters with her?" A pretty girl with a good figure and hair in a long
dark chestnut braid down to her belt stood from her place and started toward
the stage. "I took a look at the introductory information on dryads. Sure,
their only equipment slots are for rings and bracelets, but all that is
compensated by their racial bonuses. Also, the dancer class seems uniquely suited for dryads. They have bonuses to attractiveness, charm, and the reaction of any
member of the opposite sex, after all."
The director's assistant agreed:
"That's exactly right. It's
a good part to play, and an easy character to gain experience with. Also, the
path of a dryad dancer is very unusual. There isn't a single guide out there,
and leveling up a character like that successfully practically guarantees that
you would pass the trial period."
The accountant-type woman cringed
and muttered in dismay:
"Let's just see what kind of
filth they tried to push on you... It could hardly be worse than an exotic dancer."
She took the thick card from the girl's hand and read. "Oh! Yes! Yes!
Gremlin banker! I've been dreaming of something like this my whole life!"
The middle-aged woman practically
kissed the pretty girl she traded cards with. After that, I heard people all
around me shouting:
"Would someone want to trade
for a troll cannibal?"
"I'll trade a hobgoblin trickster
for any other class!"
"Does anyone want an orc astrologer?
I'll trade for any melee character!"
Not waiting for the end of the
freak show, I stood up and headed for the HR department. Goblin herbalist didn’t
seem so bad anymore. I was totally fine with my lot.
*
* *
Though I tried not to show my
emotions, I was under a strong impression from the opulence and luxury the
corporation had on display. The Boundless
Realm corporation had a huge skyscraper, which seemed to have many
underground floors as well. As the elevator went down, I noticed a few floors
there was no button for on the panel. But, through the transparent glass elevator
doors, I could see them. They were filled with well-equipped armed guards
wearing body armor and gas masks. Arthur, the kindly technician leading me to
my workstation, explained that these underground floors were off limits to us
mere mortals. They housed the corporation’s holiest of holies: the game
servers. And it was harder to gain access to them than it was to get into a
bank vault full of gold. These technical floors were crammed with an endless
number of security systems and filled with poison gas to make sure no criminals
would even think of trying to get inside.
After that, without stopping, we passed
by the underground parking ramp. It was crammed full of luxury automobiles and flying
cars. The elevator doors opened on the testing department's floor, and I saw
IT: a huge room that stretched out to infinity with a great many high, raised
walkways, lined with rows of small identical-looking cabins. Arthur and I
walked down one of the long platforms and stopped before a translucent door. I
stared blankly at the writing on it: "4-16A."
"Floor four, side A, cabin
sixteen. This is where you'll be working. Go in, get your bearings and take off
your jacket," he said, pointing me inside to a chair and a coat hanger on
the wall, but not going inside himself. "Every cabin has a pullout desk
and a built-in refrigerator, so you will be able to store food here and have
snacks before work. There is one set of restrooms every fifty cabins, and at
either end of the walkway, there are also shower rooms. But you should know
that every row has three hundred cabins, so don't count on the showers being
free, especially in the evening near the end of a shift. Alright then, I wish
you the best of luck!"
As Arthur said the last sentence,
his eyes were drawn away from me by a beautiful and I would even say glamorous
lady with luxuriant red hair and a proud look who walked past my cabin. She was
wearing a long, emerald green dress and high-heeled shoes, and a hat with a
wide brim. Her fingers were adorned with gemstone rings, which glimmered up at
me, catching the eye. The woman didn't stop to look at Arthur. It seemed she
didn't even notice me. She walked another fifteen meters, then stopped before a
standard door, just the same as mine. She beeped in with her electronic key,
and the mystery girl ducked into her cabin.
"Who was that?" I asked
the stick-straight technician at half voice.
Arthur jerked back to reality
with a shudder.
"Who is she? How am I
supposed to know? She works here. She comes around in the evening, and only
leaves in the morning. She must play a night character. Clearly, she is a good
player and makes good money. Once, I saw her parking in the underground garage.
She drives a luxury sports car, which is so nice I'd never be able to afford it,
even if I saved up for the rest of my life. But I have no idea who she is in
the game. We cannot see your game avatars, we just help you set up the equipment.
Generally, though, elite players get their own offices on the upper floors of
the building, but she must prefer the convenience of coming right down here
from the parking lot. Alright then, I'm getting off track. Get undressed, I'll
size you for a sensor suit and helmet."
Just after the door closed behind
Arthur, I got out my phone and told my sister I was ready.
"Call
up the console and tell me the number of your virtual reality capsule and game
session. I'll try to link in."
I typed a technical command into
the keyboard and took a picture of it on my phone camera.
"Wait
five minutes, so we can start at the same time."
I put on the suit, which was bristling
with electrodes and laid down in the virtual reality capsule. Looking at the
timer on the small monitor, I waited five minutes, then closed the lid of the
virtual reality capsule, cutting myself off from the real world. The screen lit
up before my eyes...
*
* *
Damage
taken: 2757 (Bite from Cursed Bat)
You have
died
*
* *
What the hell was that?! The
message jumped in as soon as the screen loaded! The image slowly faded out and
I found myself enshrouded in darkness. One minute went by, then another, and
maybe a few more. Nothing was happening. Was this it then? There was no game
interface, nor any other menu windows, just pitch black all around. Something
must have gone wrong. Bats! That was right! They were the last thing I saw in
my short game as a barbarian. That meant I would now be dragged from my capsule
and fired for lying in the interview.
The world around me suddenly lit
back up, and the character-creation window came onscreen. Yikes, I made it by
the skin of my teeth. So, what was I seeing? A level-one goblin herbalist. I
couldn't change race or class.
Character
name: Amra.
Here I was again overcome by a
cold sweat. When I made the barbarian, my first move had been to try and give
him the name "Conan," in honor of the famous television barbarian,
but it was taken. Then, I checked another name used by the famous hero, "Amra,"
and it was free. As far as I knew, the game rules had changed over the past
three years and, now, all characters had to have two-word names: "Tony
Blackheart," "Ahmed Slinking_Snake," "Ellie Very_Pretty."
Things like that. But my name was only one word, and what was more, it was only
four letters long...
A noob with one-word name? I
guess it could help me hide the fact I worked for the company. I wasn't opposed
in principle, either. It was nice to be a bit unique. Now, the time had come to
deal with my appearance and stats.
I saw a green face staring back at
me. It was defined by a huge set of eyes, and ears of a magnificent dimension.
The system suggested I play around with the settings and turn this standard-issue
goblin into something more personalized and suited to my taste, but I decided
not to do that yet. A hint told me that I would be able to change my
character's appearance for free all the way up to the end of level ten, so I decided
I could skip this for now. I was much more worried by something else: Alexandro
Lavrius had said that there wasn't much time left until nightfall, so I didn't have
a second to waste.
First and foremost, I wanted to
see the bonuses and penalties for the goblin race. Unfortunately, Overgrown
Woodsman hadn't been lying about the penalties:
50%
penalty to Intelligence increase rate
50%
penalty to Strength increase rate
-20
penalty to relations with the following races: Humans, Elves, Dwarves, Gnomes,
Dragons
20%
penalty to experience gain
The penalties were a very hard
pill to swallow. I was especially unhappy with the penalty to experience gain.
The negative characteristics of the goblin race were hardly compensated by the
bonuses, either:
30%
bonus to Agility increase rate
30%
bonus to Perception increase rate
+20
bonus to relations with the following races: Goblins, Orcs, Kobolds, Ogres,
Giants
+30
bonus to the reaction of forest and swamp creatures
30%
bonus to movement speed in forest and swamp tiles
Finally, I reached the main stats
of my big-eared goblin. Every character in Boundless
Realm, whether an NPC or a real person, had only six main statistics:
Strength, Agility, Intelligence, Constitution, Perception and Charisma. Overall,
it was very standard and easy to understand. Strength governed the damage you
could do with hand-held weapons and the maximum weight you could carry. Agility
was important for ranged weapons and dodging. Intelligence allowed you to
understand the properties of objects, and defined the amount of mana a magical
character had, as well as how effective their spells were. Constitution
influenced the number of hitpoints and endurance points. And perception was for
a character’s eyesight, smell and sense of hearing, and also gave it a higher
chance of discovering hidden objects. And finally, charisma: a stat that
determined how those around your character would relate to it.
There were several ways to raise
the base stats: you got to assign a certain number of new stat points every
level, you could raise stats by leveling up primary skills, or you could raise
them with magical objects.
Name
|
Amra
|
Race
|
Goblin
|
Class
|
Herbalist
|
Experience
|
0
of 100
|
Character level
|
1
|
Hitpoints
|
15/15
|
Endurance points
|
15/15
|
Statistics
|
|
Strength (S)
|
2
|
Agility (A)
|
2
|
Intelligence (I)
|
2
|
Constitution (C)
|
2
|
Perception (P)
|
2
|
Charisma (Ch)
|
2
|
Unused points
|
3
|
Primary skills (2 of 4 chosen)
|
|
Herbalism (P A)
|
1
|
Trading (Ch I)
|
1
|
Secondary skills (0 of 4
chosen)
|
The developers had assigned my
character two primary skills by default: Herbalism and Trading. And though I
didn't have any questions on the first one (it was, of course, hard to imagine
an herbalist who didn't have a good understanding of herbs), Trading was
somewhat confusing. I couldn’t delete Trading from my skills. Based on that,
the developers had the notion that I was supposed to be a dainty little goblin
trouncing through the forest collecting bunches of plants and selling them to
local traders. So, I needed the Trading skill to make sure unscrupulous hucksters
weren’t taking me for a ride. My character’s intelligence was about that of a
stool, so if I didn’t have a specific skill for negotiating, I’d be getting
duped out of money constantly. I was also a bit confused by the letters in
parenthesis next to the skill names, but I quickly realized that they were the
statistics the character gradually built up by using it.
Three free stat points didn’t
seem like much! After playing around a bit with the parameters, and reading
their descriptions, I discovered that hitpoints and endurance points depended only
on constitution. Alright, I'd put one of the free points into that. My total
hitpoints grew to 21, while endurance grew to 20.
Next, I stopped on agility. Based
on the guide from Overgrown Woodsman, and what I could figure from my racial
bonuses, it was agility precisely that would be the main determinant of my big-eared
character's success. I put two points there, bringing it up to four. That
seemed to be all. Although... At the very last moment, just before I started playing,
I decided I couldn't bear how low my goblin’s intelligence was. In the
description of the stat, it was directly stated that an intelligence score
lower than three would hamper my ability to speak properly or understand others.
That meant, as it was, I wouldn’t be able to talk to other players and NPC's nor
understand missions and hints. I lowered charisma to the minimum (he already
wasn't a beauty, but he became a downright monstrosity) and moved that point
over to intelligence.
Now I really was done. Time to get
going!
This is so unfair, is there any chance it can be released sooner. I just can't wait to find out what happens next.
ReplyDeletewell, since it's a new series, we're going to post at least haf of the book before release (Maybe even 2/3). Just watch for a library post (pinned). Thanks for reading! :)
ReplyDeleteGreat teaser, cant wait to get the book to continue the read. Luckily two other litRPGs are being released soon to tied me over, Alexey Osadchuk's Mirror World book 3 and The Phantom Castle by Vasily Mahanenko, they should help the time go by.
ReplyDeleteIf I don't finish them too fast.
Thanks! We're trying to make our releases without big spaces between them. But translation is a tricky thing. Quick translation is almost always bad translation.
ReplyDeletesigh i love it so far but wish you hadnt released the teaser
ReplyDeleteBut how else can we control y... I meant, thank you! We'll post more soon :)
ReplyDeletePretty good, will check it out.
ReplyDeleteWill the author continue with perimeter defense?
Yes, there is going to be book IV, series final. But it is not yet complitely written and translation is also going to take time...
DeleteSo, when's the next part!
ReplyDeletesoooon!
DeleteNeeeeeedddddd mooooaaaaarrrrr!!!
ReplyDeleteRead it on the RRL page when I saw it come up there, and I somehow followed through links to get here. Say hello to the crushed dreams that there might've been more on here yet!
Any ETA? IK that stuff like translation can be, and is, quite difficult, but you give us a bunch of awesome stuff and then make us wait! That's phycogical torture that is!
That's why I almost prefer when authors don't allow pre-orders, because you don't know that the book is coming out xD
Thanks for these chapters though!
This is indeed an awesome and very addictive series... And we can't let our readers being tortured! So we'll post more soon! :)
DeleteWow, nice story.
ReplyDeleteAt first I thought it was a copy of Legendary Moonlight Sculptor. Poor MC, new VRMMORPG, sick sister, no relatives, no money, want to get rich playing, meets beauty while playing, etc. But even though there are so many similarities, the story is unique enough and makes you want to read more.
Looking forward reading the whole book (series)
Thanks! We like this series as well! I'm not sure if author ever even heard of moonlight sculptor (I'll ask him though!), but I know that the series was inspired by discussion between him and Vasily Mahanenko.
Deletethis is looking like being an excellent and addictive book.
ReplyDeleteit sure is! Thanks again! :)
DeleteCan we have more please
ReplyDeletelooking forward to tomorrows book release
ReplyDeleteWhen does book 2 come out?
ReplyDeleteSummer 2017. Michael finished writing it a few weeks ago and it went to translation.
Delete