Thursday, July 20, 2017

Citadel World: The URANUS Code




The URANUS Code
by Kir Lukovkin




release - September 17, 2017



1

The runner to the right fell down and Rick barely managed to move out of the way. The thick tip of a cracking whip flashed before his eyes, scratching his cheek. Rick did not stop. The man that fell was sure to die and had to be forgotten like last night’s dreams. An ivy would drag him into its lair and calmly digest him, as if he was a huge, sleeping fly.
Rick and the five other young men continued the Spring Run. Ten had been there at the start. Ten challengers, but only the strongest and most experienced would win in the end. The others would be lucky to complete the Circle alive.

Tuesday, July 4, 2017

AlterGame, Book 2: On the Lost Continent




On the Lost Continent
by Andrew Novak




Read the first book - The First Player
release September 28, 2017





I am Jack the Tramp. That's my registered name in the virtual world of Alterra. It's a stunning place, Alterra. A huge continent, with kingdoms and principalities, wars, heroes, mages and necromancers. Anything you can find in reality, you can find it there. Secrets, danger, terrifying beasts. There are even some things that our world lacks. It's beautiful and carefree there... Diverse landscapes and blue skies. Over the ghettos, where the omega-citizens huddled, the sky is always yellow from fumes. The sky above the Blighted Wasteland that surrounds our tiny, cramped community is yellow from dust.
Omegas are the descendants of the Gendemic survivors, the series of disasters of unknown origin that battered the Earth and brought about the end of civilization. The only known pocket of the bygone splendor of civilization is New Atrium. Inside its glittering towers live people of a higher order. The alpha-citizens, the source of all blessings that exist in the ghetto - canned goods and medicines in humanitarian consignments containers. What's more, the alphas share the virtual grandeur of Alterra with us.
New Atrium, surrounded by the impregnable Barrier, and the ghetto resting at its base. That's it. All that's left for us in reality. Unsurprisingly, everyone is drawn to Alterra.
In one of my expeditions in the Blighted Wasteland, I stumbled upon a stalled truck. The driver had been dead several decades already, but I know for a fact that he was a standup guy. Because in that pickup, I found something with real value - aged whiskey and a console with an old version of Alterra. Thanks to this unexpected gift from the past, I was able to get my hands on an incredible rarity, the Tear of Azeroth, King of the Demons. This discovery was the beginning of a grand quest, one of a kind.
The Night Goddess Necta appointed me as her Servant, armed me with the Black Sword, and sent me on my journey... But it turned out that my discovery awoke something up in the game. It soon became clear that I wasn't the only who had managed to find the old quest chain. There was the necromancer Ruger Eckerhart - a dangerous competitor, powerful mage, and alpha-citizen to boot. As if that weren't enough, I had a guild hounding my every step. I’d taken the Tear of Azeroth right out from under their noses. It became clear that, without allies, I wouldn't finish the path of Dark Service. A merchant of Alterra's secrets, a player by the name of Egghead, led me to another alpha, the light mage Sartorius. He had long been searching for a road to the Great Mysteries of Alterra, and my Service to the Dark might just have been that road. Our third companion was Eloise, the former servant of the necromancer Ruger, from whom she had stolen the Book of Bacchus. This book described the way to the forgotten continent, Gaerthon.
Sartorius hoped to find his Great Mysteries on Gaerthon, but I want to continue Service to the Dark. As for Eloise... It didn't matter to her where we went, as long as she was with me. Honestly, I felt that I didn't really want to unravel the mysteries of the game without her. The three of us started a guild, sailed along the great river Chand, fought with bandits, savages and beasts in the Fasheer marshes. We fended off pursuers from the Gravedigger guild. Yeah, good times.
Eloise and I succeeded, though it's a shame that Sartorius couldn't finish the journey. And at the very last moment, just as the lost continent came into sight, alphas seized us. Someone from their administration in New Atrium didn't like the game world becoming larger and that omega-players would have access to Gaerthon. It was a mystery. Why was the second continent hidden from everyone?  Why did the cryptic rulers of New Atrium decide to tweak the program so that Gaerthon remained hidden in a fog of oblivion?
Help came from a source I couldn't have possibly expected. Ruger Eckerhart, retired general and incredibly influential alpha, turned out to be a romantic. Who'd have thought it? As it happened, the secrets of Gaerthon drew him as strongly as they did us. And he was the one to make the alphas leave the path we forged to the lost continent open. Not to mention the small bit about him saving Lisa and me from death. Not a player death, either. A real one.
We survived and the lost continent awaits us. Secrets, mysterious prophecies, deadly enemies - this is a game worth playing. A life worth living.
A life worth risking.